Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Anybody (Americans) find this offensive?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:31
  Old Post 16-11-2003 19:19
Edit/Delete Message Reply w/Quote
#61 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

For the beta-testers, Here's a patch incorporating the fixes I've made and a few new additions.

plus do you think I should allow the communists to have salesman instead of admin officers in the first phase.

Attachment: betapatch2.zip
This has been downloaded 10 time(s).

Last edited by kobayashi on 16-11-2003 at 20:01

Panda is offline Panda
Prince
Europe
Jan 1970
time: 05:31
  Old Post 17-11-2003 04:46
Edit/Delete Message Reply w/Quote
#62 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
do you think I should allow the communists to have salesman instead of admin officers in the first phase.


I'm not quite sure what kind of role you want the Communists to play. I like that they use border patrols very aggresively, but then I also wondered if they would be better represented by barbarians (just continually building border patrols and have a stack of commune leaders inside). My understanding of history was that the Communist bloc was defensive to market forces (trade with other countries was on the basis of military hardware or raw materials for other raw materials or simply influence) whilst encouraging political subversion (ie through trade unions).

From there I see them perhaps better using defensive units (in addition to border patrols) which will then go around plundering terrain improvements - which is how the AI uses them - and interfering with the market process (by exerting ZOCs). Perhaps you could even give them the odd nuke to use as a weapon of subversion. Spies might be too powerful.

I came into this with lots of Dilbert humour, so i propose a replacement for the simple salesman: the "management consultant" Also, perhaps, the "headhunter". Lots of potential

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:31
  Old Post 17-11-2003 14:11
Edit/Delete Message Reply w/Quote
#63 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Panda


I'm not quite sure what kind of role you want the Communists to play. I like that they use border patrols very aggresively, but then I also wondered if they would be better represented by barbarians (just continually building border patrols and have a stack of commune leaders inside). My understanding of history was that the Communist bloc was defensive to market forces (trade with other countries was on the basis of military hardware or raw materials for other raw materials or simply influence) whilst encouraging political subversion (ie through trade unions).

From there I see them perhaps better using defensive units (in addition to border patrols) which will then go around plundering terrain improvements - which is how the AI uses them - and interfering with the market process (by exerting ZOCs). Perhaps you could even give them the odd nuke to use as a weapon of subversion. Spies might be too powerful.

I came into this with lots of Dilbert humour, so i propose a replacement for the simple salesman: the "management consultant" Also, perhaps, the "headhunter". Lots of potential


good point about the barbarian angle. But I need the comunists as a 'real' race since they will need to rejoin the business world once the berlin wall comes down. There is also one other important thing that requires them to be a tribe.

consultant and headhunter are already used up for the game. Anyway, its done in such a way that a when a player sees a SalesX unit, he automatically recognizes it as an attack unit.

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:31
  Old Post 18-11-2003 20:15
Edit/Delete Message Reply w/Quote
#64 Report this post to a moderator
Support Apolyton

I done a bit of experimenting and I think Panda is right, the research rate should be slowed down. I'm going in increase the paradigm from 15 to 25. I'm also going to try his suggestion to let the Bureau Chiefs move.

Potus is also right about the positioning of future tech. I am shifting it back to about one quarter into the game. This however means that the Communists will be able to build a few things, nothing too seriously off.

Here's the latest

Attachment: rules.txt
This has been downloaded 3 time(s).

Last edited by kobayashi on 18-11-2003 at 20:24

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:31
  Old Post 18-11-2003 20:16
Edit/Delete Message Reply w/Quote
#65 Report this post to a moderator
Inflate your Upload Space

And some more updates on the game.txt. Man it is soooo tedious to have to update every single piece of conversation.

Attachment: game.txt
This has been downloaded 3 time(s).

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:31
  Old Post 21-11-2003 11:13
Edit/Delete Message Reply w/Quote
#66 Report this post to a moderator
Avatar Enlargement: We've got the solution

A serious problem that develops in the second half of the game has been highlighted. In a nutshell the heroes are diplomats....which disappear after being used once. Its not disasterous but I'll need to change some unit slots to fix it so the sounds are right once they become 'attack' units.

Updating of the lables and game.txt is continuing....

Also, I just realized that changing the tech paradigm has no effect on the rules.tx and you need to change it in the won.scn file..which has not been included in any of the patches.

Maybe we should just wind up this round of testing soon. I'd like to hear everyone's comments before relasing a new version.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:31
  Old Post 21-11-2003 14:58 Visit :) Smiley's homepage!
Edit/Delete Message Reply w/Quote
#67 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

The dates after each tech is informative but annoying, especially because of the heavy abbreviating necessary. Perhaps some other way of doing it?

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:31
  Old Post 21-11-2003 20:27
Edit/Delete Message Reply w/Quote
#68 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Smiley
The dates after each tech is informative but annoying, especially because of the heavy abbreviating necessary. Perhaps some other way of doing it?


Maybe skip the '19'? But that adds only 2 more spaces.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:31
  Old Post 22-11-2003 00:20 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#69 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by kobayashi
And some more updates on the game.txt. Man it is soooo tedious to have to update every single piece of conversation.


LOL!

Tis the curse and joy of civ-modding!

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:31
  Old Post 22-11-2003 16:16
Edit/Delete Message Reply w/Quote
#70 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

One thing that did bug me very much was how fast the Europeans and Japanese became powerful and the amazing speed at which their research went. It took some searching but I finally found out why. Somehow I managed to give the Europeans, Japanese and Americans(Ind) 2 capitals each! and all of them were functional. In fact if I go back to my base save file, I can give any one of them an unlimited number of capitals.

While it might not be suitable in my case, some people might just purposely want to give some of their tribes more than one capital to make them extra powerful.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:31
  Old Post 22-11-2003 17:47 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#71 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Using the 'copy city improvement' it is possible to give unlimited capitals.

Useful for depicting real-world situations.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:31
  Old Post 22-11-2003 20:40
Edit/Delete Message Reply w/Quote
#72 Report this post to a moderator
Remove this text

Even cheating the palace into the city does this. The only way to trigger the 'palace relocated' thing is actually building the new palace.

POTUS is offline POTUS
Prince
How could I possibly not have a Mozambican flag, I mean, what other country has an AK-47 on their flag?
Jul 2003
time: 21:31
  Old Post 23-11-2003 03:35
Edit/Delete Message Reply w/Quote
#73 Report this post to a moderator
Avatar Enlargement: We've got the solution

That's how I did so well with Europe???

I liked it when I thought that I won with only my superior play, not two capitals.

Panda is offline Panda
Prince
Europe
Jan 1970
time: 05:31
  Old Post 23-11-2003 04:47
Edit/Delete Message Reply w/Quote
#74 Report this post to a moderator
Browse Apolyton AD-FREE

Yeah I played first as the Europeans then started a new game as the Japanese when you patched: I thought multiple regional capitals was the idea, otherwise the corruption would be really high at the start.

Keep it.

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:31
  Old Post 25-11-2003 09:56
Edit/Delete Message Reply w/Quote
#75 Report this post to a moderator
Support Apolyton

The game plays at the right speed and it seems a shame to reduce the research rate.

If I made every turn two months (i.e. halve the number of turns before the scenario ends) would that be better. It would also help solve the fast AI research problem.

 
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0449 seconds (88.38% PHP - 11.62% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net