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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > A few random observations
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Louis XXIV is offline Louis XXIV
Prince
I left my heart in Zarigueya
Mar 2003
time: 00:31
  Old Post 14-11-2003 01:41
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Democracy has less corruption and only pays 1 gold per unit.

BTW, I think the reason Shakespear requires a size 7 city is because you need an Aquaduct in order to build a Hospital.

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:31
  Old Post 14-11-2003 06:37 Visit The Rusty Gamer's homepage!
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Lose 30 kilos (of popups)

But you can build those things with less than 7 people. Just because your city can grow beyond size 7, doesn't mean it has.

Thoth is offline Thoth
Prince
Ottawa, Canada
Dec 2000
time: 00:31
  Old Post 14-11-2003 09:41
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Rusty: You cannot build a Hospital until your city has grown to size 7 or more. It simply won't appear in the build options list until then.

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:31
  Old Post 14-11-2003 16:09 Visit The Rusty Gamer's homepage!
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In that case, can you confirm that you can set up the population minimum as a prerequisite for a building in the editor? Or is there some other tricky way in which it was done?

Thoth is offline Thoth
Prince
Ottawa, Canada
Dec 2000
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  Old Post 14-11-2003 17:39
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Looks like the minimum pop came from checking the "allows city size level 3" which seems to be hardcoded to only be allowed in "size level 2 " cities.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:31
  Old Post 15-11-2003 23:14 Visit joncnunn's homepage!
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The Mesopation one does have a pop minimum on one of the city improvements. (The one adviable with City Planning that allows cities past size 12 and also makes 2 citizens content.) Which is likely to be due to the same hardcoding as the Hospital.

quote:
Originally posted by The Rusty Gamer
A population minimum for some buildings?

Does this now mean there is a population minumum prerrequisite for buildings in the editor? If this is the case, then that Colonization emulation mod gets one step closer to reality...

 
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