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Bamspeedy
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Wisconsin, USA
Sep 2002 time: 23:32
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quote: Originally posted by skywalker
It was a modified PtW to be like Sid. |
It was modified to be harder than Sid. Sid has an AI cost factor of 4. My game had an AI cost factor of 1. I also gave it more starting military units, settlers, workers, more free unit support, etc.
In my 'Beyond Sid', the AI grows and builds 4x faster than Sid. Of course, due to the unit limit # (4092), it would be hard to compare to using C3C that upped the unit limit (doubling it to 8000+). Both the AI and I were affected by the unit limit, but it hurt the AI more (for me, it just took longer to get a large enough military to get rolling).
One of the hardest parts about the higher levels (impossible on Sid+) is out-expanding the AI. On island maps, the AI expansion is very limited. I didn't start on the biggest landmass, but it was enough and I could claim it at my own pace (no competition for land).
quote: but with improved naval AI, it could be interesting. |
Improved navy for the AI (landing more units instead of lone obsolete unit), wouldn't have any effect if you use an 'island blockade' like I did.
The AI doesn't use suicide curraghs/galleys.
C3C would make that game harder in some areas, but easier in other areas. With suicide curraghs, I wouldn't need the Great Library. Getting contact with all the civs by 2000 BC, I would have been in a better situation than not contacting anyone until the AD years, with or without the Great Library.
If I wanted to play that game over (on the same map) and make it harder, I would give the AI more free unit support (like 200/city), so the AI doesn't have to turn down science to pay for all his units. Tech pace was horrible in that game (except for Egypt and Mongols who were running at or close to 1 tech/4 turns before I killed them). Nobody ever got to tanks or infantry. 3 techs into the industrial age is the furthest anyone got.
I think one of the things that Snoopy is trying to get at is the fact that I could get the AI to fight pointless wars for thousands of years while I just kept getting bigger and bigger. The AI should not keep signing MA's with me against another civ, if I'm not even doing any fighting. Early in the game I had Egypt fighting everyone (because Egypt was the only one who could reach me), yet I wasn't fighting any battles at all. Two civs would be trading luxuries, but I could break up their trading by declaring war on 1 civ and getting the other to fight them for only 20-30 gold/turn (sometimes less). The loss of the luxury hurt their economy by far more than what I was paying for the alliance (especially when you consider war weariness and keeping them out of republic/democracy). Two AI would fight each other for so long, that they hate each other so much that they continue to fight even without me encouraging them anymore.
You should get a rep hit for signing an alliance and don't do any fighting. The price for alliances didn't even go up after I broke several peace treaties. If you break an alliance, then the prices for new alliances goes WAY up (or is impossible), but not when you break peace treaties.
Maybe no penalty, the first time you do this (for times you just don't have an opportunity to get in on any battles), the 2nd time, the price goes up a little bit, 3rd time the price goes up more, 4th time it goes up more dramatically, and the 5th or more the price is sky-high or is impossible. You shouldn't be able to do this for infinity with no increase in price.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:32
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quote: Originally posted by Theseus
I thought you did get a rep hit for signing an alliance and not fighting... don't you have to do a minimal something, like bombarding at least? |
hi ,
it depends , one of the things it depends also on is what gov you have and if the civ you sigend a deal with like your form of gov , .....
somethimes when the war is over before you are on the battlefield the AI seems not to care , but walk away from war with a civ that you can reach , bang , a serious hit , but some diplomacy , a free tech , some lux , etc , and things are more or the less okay , ......
but while saying that , dont forget that some civ's stay angry for oh , what , 5 500 years or so , .......
it just depends on what you have done with the poor AI , ......
have a nice day 
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