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Snowflake
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falling, once again
Apr 2003 time: 23:32
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From Kody. Thought it may help us in playing turns.
quote:
The way I used to go about checking the turn after I did the unit moves.
1. F4 screen look at all the units building and make sure there's no stockpiles (takes 5 seconds)
2. Click on the capital city, then look at the build queue for the "stockpile". Then press next city about 30 times while keeping an eye where the "stockpile" should be. Instantly see if one of the bases is missing a stockpile (takes 10 seconds).
3. Scroll the map around and look at the borders of the land for anything interesting. You may see wild mindworms, a unit trying to sneak up, a unit you forgot to move. (2 minutes)
4. Open the captial city then check drones (are riots going to happen), nutrient store (whether it will grow or starve), mineral production and crawlers. Click next city and go through all the cities. (10 minutes)
5. Open captial city then check the queued minerals, checking to see if there's anything to rush. Click next city and go through all the cities (5 minutes)
[because I used to calculate the rushes and check that there's enough credits for next turn, see if I can do some crawler rehoming] (1-2 hour when I used to play).
6. Check diplomancy window, check infiltration, check forums for diplomatic messages or suggestions. When I used to do it everything was scattered so it took a while. (1-3 hours)
7. Press wait 50 times. You'll find units you didn't notice.
8. Press End Turn.
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dacole
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I am not going to be able to play the turn tonight have our christmas party for our department I have downloaded it and will look at it early tommorow and post ideas, basicly I will be setting up the pod factory (golden age with one pod every turn) then working on the others to allow the population to continue. If you need me to do other things let me know. Kody was of the opinon also that the uni deal would not go through so I shouldn't slow down the research but will go with what the group decides.
When on saturday should we meet to discuss turn? Doesn't have to be done until sunday so we should take the time we have.
will talk to you all tommorow or later today.
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Snowflake
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falling, once again
Apr 2003 time: 23:32
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Kody's comment on the turn:
octavian x, one of the workers can be moved off the forest at the top to a different forest and jamski's prision can use that forest, so that's +1 mineral to jamski prision
Kommuniza city should stop using the farm now it's got the recycling tanks, and use a forest instead
you should only remove fungus in 3 different cases
(1) it restricts transportation, and you need to road that square
(2) it's 2 squares away from a base is in the interior of your land and has less than 4 forests around it. 1 square away and it mindworms will attack the base square, sensor+ base defence bonus means the scout should always win. 4 forests around a fungus square means the fungus will likely disappear from forest growth
(3) you've already terraformed the other useful squares around your bases and you need more
so there's only two squares that need removing fungus are (12,18) - between Utopia base and vevtopia. (27,21) - two north-west of rokossovkygrad (I ran the simulator many times and forest refused to grow over that square).
the terraforms on the following squares should find something more useful to do
(26,16)
(27,27) - two terraformers
(13,17) - two terraformers
(11,19) - two terraformers
(26,6)
the nut on broken heart hill should have been roaded. if a terraformer is already on a square without a road, road it as it saves many terraforming turns
the moist squares seem to be getting farmed while the rainy squares get ignored
the squares (21,29), (20,16) should have been farmed as it's a waste of terraforming turn
the squares (26,14), (19,29), and (8,18) are moist squares that are getting more farms and don't need them. they should be switched to building condensors on nut bonuses next turn, or roading the square they are currently on
I am aware of 2 squares that have fungus removed that would have probably would have lost the fungus anyway due to forest growth within the next 10 years
(17,23) got a forest built on it when it really needs a road. road was ignored but lack of road means an extra 1/3 of movement is wasted when traveling between michapolis and central plannig
(19,23) needs a borehole not a solar panel. solar panel will only give +1 energy and moving formers 5 squares out isn't worth it, probably not even for building a borehole. that square is too far away and too terraforming expensive to be useful yet in my opinion. It's better to invest the terraformers in building terraforming that will be useful within the next 10 years rather than something that will be useful in 15 or so years time (due to long build time and roading, and moving the crawlers out there)
next turn formers should start ignoring all other terraforming and start building condensors on all the nut bonuses
Also by we need far more terraformers. we only have 38, and when I played the game up to 2148 I had 45 terraformers. the wasteful way we've been using terraformers has probably lost us alot of turn advantage. I would say building all those colony pods that had to be readded to the cities was the most wasteful. close behind that it would have to be way we've been terraforming, then thirdly would be all the forgetting to add things to build queue and stockpile mistakes. anyway when choosing terraforming, you need to think will I be using what I'm building in the next 5 years. if the answer is no, then you be thinking what would be more useful. adding more forests, farms, removing fungus when we're not using most of our terraforming isn't very helpful for us
finally I would consider rushing the research hospital in rokossovkygrad next turn unless you need it the ec's for network node building or creche building. this is because rokossovkygrad has 18 minerals per turn which means having it sit building the research hospital reduces the amount of stockpile energy we could be getting
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:32
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Lots of issues that need to be addressed in those recent turn chats Voltaire posted. I'll think I'll do it at home since it's going to be time consuming.
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Enigma_Nova
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Dammit I'm not part of Civgaming either!
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:32
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Sorry the hive keeps a couple of forums.
We're probably the most prolific of all the factions in number of posts, in who we were talking to, and number of places we're work at.
When you get on MSN I'll give you the password to the cycon embassy.
As for the civgaming embassy, you'll need to first register and then we'll have your application processed by the drones.
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