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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:32
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Okay finally beat this scenario (I haven't played in a few days). I was having trouble with the Vandals so this time I played as the Sassinids.
The Sassinids might be too easy. They start with a few cities that have the essentual improvements for waging war (temple and barracks was all I really cared about). You start off without enough cities to support your army, but you have quite a bit of room to expand. I expanded throughout the Iraq, Iran region right up to eastern rome. I also expanded throughout Turkey up to the mountains in the north and all the way west until about central Turkey. I quickly built barracks (and in some cases temples to fully utilize the land), and started cranking out horseman and catapults. The horseman can be upgraded to heavy calvary, and catapults can be upgraded to trebuchets.
I started the attack shortly after turn 50. Hitting the lebanon/Israel region and central turkey. Western Rome was a bit trickier. But with the road in N. Africa, you can follow it to Carthage. Carthage is a good spot because it allows you to use galleys to hit mainland Italy. You can get there in 2 turns. I also used galleys in Northern Turkey area near constantinople to ferry units accross, and take the roads into N. Italy region.
Heavy cavalry while it seemed weak in the Rise of Rome scenario, seems very powerful in this one. In many cases I did not need to bomb with my trebuchets to soften cities up. And after the first few cities I didn't want to be slowed down by them anyways. I just raced 6 to 10 heavy cavs up to a city and took it and then burned it to the ground. I did save a few cities along the coast so I could build galleys. And of course I saved Alexandria. I didn't get much help from the barb civs. And the purple guys (one of the goths) attacked me with useless warrior units. I had a decent defensive setup near the caucasis mountains, they posed no real threat.
Sassinids are very powerful because they have such a good defensive setup. You don't have to worry about the other barbs attacking you while you are attacking the Roman empires too much. And if they do, they can't do much due to the distance and terrain.
I generally like to play the easiest civ and get a feel for the scenario. Now that I have beaten this scenario with arguably the easiest civ, I now think I can continue my game as the Vandals and win that one. It will be trickier though because I don't think the barb units have as good as movement as the heavy cavs.
Some thoughts. At first the ai didn't seem to utilize the VP locations. After taking E. Rome, I was able to secure all of their locations. The AI didn't occupy any of them. Maybe they didn't have any units nearby though. Because after taking west rome, I wasn't able to get 3 of them. They were occupied by the franco barbs (and the blue guys). I think the celts got London.
In either case the AI did not make enough moves to actually win the game. I guess they wern't going to attack me again with my massive military, but they made no attempt to get my VP locations. I destroyed the N. Italy cities too (didn't want to mess with them). They could have tried to take out my fortified units on the VP locations.
So I can't say the ai is more of a challenge in this game as in Rise of Rome. Also I'm thinking maybe the Roman cities should have started with city walls. I'm not sure if that would have made things too hard for barb civs. But their barb units do have a bombarb ability, so I wouldn't think so.
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