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RobRoy
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Isn't "die" the singular of "dice"? Or am I misremembering my irregular words.
5 it is! And the lucky winner (loser?) is Shaka!
So Shaka is Spain
RobRoy is Sweden
JayBee is Protestant
Marko is Imperial
Stephen is Danish
Allard is French
I will forward the modified .SCN file to Shaka and he can start whenever he's ready, then forward the file to me when he's done with his turn.
Unless people suddenly decide they object to either the scenario or the civ selection method...
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Hi guys.
Jesus told me there was 1 spot left, so what civ can I play as? 
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Wait a minute, I don't want to take anyone's spot. If Techumseh is playing thats fine. he's the one who made the multiplayer update anyway!
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RobRoy
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Shaka - Please tell me you checked the board and started the game with seven players, instead of six? If you haven't started, yet, please make sure you select the 7 civ hotseat option. It sounds like we have a Poland, after all.
Techumseh spoke up first, so I'd have said Poland is his. But then he deferred to MagyarCrusader. But then MagyarCrusader deferred back to him. And then JayBee tried to get out of playing the Protestants. So I have no clue as to who will actually play Poland. Seems to me it's Techumseh's call.
Techumseh - We've been curios about the multi-player update, but I inferred that Shaka couldn't get hold of you. Did you make any changes beyond fixing the "starving barbarians"? That was the only problem obvious to me, with the version I had. Depending on what the changes were, we might want to use that version.
J.B. - Yes we need to address the double move/production issue quickly. No one expressed a strong opinion before, but since one of our (probable) players has expressed a strong opinion, let's try to get some feedback.
Although I am a purist and lean strongly toward keeping the scenario as is, Techumseh's point is well-taken. My concern, all along, with this particular scenario is that it will not move at the pace that some people are expecting - particularly with the PBEM format. This scenario's strongest point, from a Hotseat PBEM perspective, lies in being fairly well-balanced, not in its lightning-fast pace. For me, in the trade-off between a well-balanced and fast-paced scenario, I preferred a fast-pace one, hence my preference for Vikings (actually for End-of-the-Bronze-Age, but I never got a second on that).
Double Movement and/or Double Production may help accelerate the pace without damaging the spirit of the scenario too much, I just don't know. The one thing I am uncomfortable with, though, is that if we use double movement, we should modify the RULES.TXT file to double naval movements as well - just doesn't seem right to juice the land conflict, while marginalizing the naval scene, especially if the arguement is to speed things up.
Unless Shaka has already started, and gotten too far into his turn, it would be useful if we could all sound off with our opinions as soon as possible:
1 - Should we use Double Production?
2 - Should we use Double (Land) Movement?
3 - If we use Double Movement, should we modify the RULES.TXT to double naval movement as well?
Despite my belief that Techumseh is right about the pace of the game, my purist sentiment still causes me to vote:
1 - No
2 - No
3 - Yes
Please note, however, that I am extremely ambivalent, and certainly wouldn't mind playing a juiced-up version.
Unless he posts a clarification, I would interpret J.B.'s posts as a "No", at least on the first two questions. Unless he posts a clarification, I would interpret Techumseh's vote as "Yes", at least on the first two questions.
Shaka - If you've gotten way too far into your turn, and have no intention of doing it over, and if this discussion is therefore a dead letter, please tell us.
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Allard HS
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Oh yes, and remove the nonegotiation event, as that is useless anyway for human players, and AI players communicate anyway.
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RobRoy
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Stefan - We probably wouldn't be online at approximately the same time. We'd just keep sending the .HOT file to each other. At times we'll be lucky and may get several turns done. At other times, we could get stuck behind someone's schedule. A "Tales from the Front" type thread might help us all know what the current status is and whose turn it is.
Shaka - I sent the modified .SCN file to you, but to the address listed in Apolyton. I'll send future mail to the mixmail.com address, but do you need me to resend the file? Or can you go ahead and start? Jesus M. got back to me and confirmed that the only major problem was the "starving barbarian one"
Techumseh and Allard - I do not think we should remove the negotiations restriction, actually. It would be necessary to do so in a standard internet game, but could be dangerous in a hotseat game. You can't really do anything interesting with player-player hotseat diplomacy, anyway, and I've already thought of several Xin-Yu-esque ways I could take advantage of the hotseat diplomacy and extort techs (perhaps including restricted techs) or tribute from the AI, change war status, etc., without the human opponent ever knowing about it. Remember, while someone else is playing his turn in hotseat, our civs will be ably (hah!) controlled by the AI, blithely giving away our techs and cash to buy meaningless cease-fires. I think arrangements we reach in our player-to-player diplomacy will be more important, even if we see anomalous "war" messages, or meaningless penalties to reputation.
In general, we should be real careful about what modified files we use, especially RULES.TXT because the files will have to be replicated on all seven computers. If we think movement is too slow, I think we should use double movement, rather than changing the designer's road movement rates. Jesus' message to me indicated he didn't have any problem with double movement (I didn't ask him about modifying his road movement rates). But I still hesitate juicing land movement without also changing sea movement.
I think Shaka should go ahead and start the scenario. If we decide to change movement, change production, remove negotiation restrictions, or whatever, we can do it just as well during the game. In fact, I predict we'll seriously reconsider juicing movement after a few turns, anyway. As long as we do so fairly (make such changes at the beginning of the Spanish player's turn, give players a few turns warning to modify any now-exposed positions, etc.), I don't any major fairness problem.
By the way, if half the players prefer to play Thunder, rather than 30 Years War...why are we playing 30 Years War? I'm perfectly willing to play that one, too. Are peoples' votes changing?
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Allard HS
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I myself agree with all points made by RobRoy.
- Ok, let's keep nonegotiation
- Let's see how road movement works after a few turns.
- Let's play Thunder (although I don't really care), and redistribute the civs according to RobRoy's magnificent system
- Let's start!
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Allard HS
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I don't care what kind of scenario.
Just start!
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