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Jim Winchell
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Louisville, Kentucky, USA
May 1999 time: 05:13
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What happens if the back door is killed? Unfortunately I didn't save my game and don't have the time to replay to find out--Email me if the answer would spoil the ending.
I thought the hints were perfect, no need to capitalize the obvious ("JUMP to the bow"). I had to restart a couple of times to get to Circe's palace and past the Sirens (I was stumped because the way was still blocked and rowed all over the Med until I figured out that you've got to wait a turn).
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Athena
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As some of you may be aware, The Odyssey has won SDC#3. The announcement was made in that vast echoing chasm of silence --- otherwise known as the HAC Forum --- so it seemed appropriate to address it here too. A copy of my acceptance speech is appended below:
Thank You! An award like this was just the stuff of dreams when I first began to create scenarios a few years ago. Scenario design contests in the past have produced some memorable works by some of the masters of the genre, so the bar was set quite high. An SDC winning design had better push the technical limits, and be fun to play too!
The Odyssey was very enjoyable to make, especially the decision to create an adventure scenario based closely upon the actual Bronze Age tale. To retain the interest of the player events had to be many and varied, new art was needed, and the tale would have to be compelling. It's also probable that most people have only a passing knowledge of Homer's epic ("it has a Cyclops in it?"), so lots of text would be required to keep the storyline alive. The decision to "go the last mile" by adding the island of Ithaca, the Odyssean palace, and the battle with the suitors was actually a last minute one. Thank heavens for Dusty's newly released Mapcopy utility, because that whole corner of the map was originally the Bulgarian/Romanian basin! Being forced to change it via the cheat menu, one square at a time, would certainly have proven impossible. The scenario itself seemed to be well received once released, and that's always gratifying to the designer....awards be damned!
That said, it was very disappointing to see only two entries in this contest. Hopefully it's just the theme which failed to inspire, or perhaps the way in which the original organizers bailed out. But the Design Community was VERY silent during the creation phase of this event, something which will have to change it's to be successfully resurrected. Many people NEED the feed back which comes from having their efforts discussed in public. Perhaps that's something which could be formalized in the future, some kind of ongoing thread in the Sleeg and/or Creation forums.
A final comment to Tecumseh and Cam. This contest was DOA until you two resurrected it. Win or lose, you guys were going to get a sincere "thank you" from me!
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Allard HS
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Athena, congratulations on winning, despite all the trouble that met you on the way.
It's really good to see that finally knows his Homer well.
Andra moi ennepe Mousa polytropon os mala polla
planxtei epei Troies ieron ptolietron eperse
pollon anthropon iden astea kai noon egno
...
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Athena
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Bebro: By all means!
I appreciate the kind remarks from everyone. In turn, I'd like to extend my congratulations to Poseidon for his SDC#3 entry. If you haven't tried it yet, by all means take it out for a spin!
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