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centrifuge
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Well, I'll go back to where I got it, and see if I can find another one, if so I'll cut you a deal.
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centrifuge
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Well, if I can find it, I'll see what shipping will cost and then we can go from there. It's definitely a long shot though, but it's worth a shot. I'm thinking that shipping will actually be at least $5, however. When I was shipping gifts over the holidays, I almost spent more to ship then what was spent on the gifts.
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:32
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Ok, ive dealt with the Cloakwood mines, but havent yet
spoiler(highlight to read): flooded them
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i lost Imoen in the bottom level, and would like to resurrect her and then come back for the loot. But its not clear to me if i exit withoutspoiler(highlight to read): flooding
| if i can return and still
spoiler(highlight to read): flood them
| later.
I understand that money becomes less of an issue once i enter BG city, so if necessary i will just take out what loot i can manage. (I now have about 5000 GP, but resurrecting Imoen will cost about 1000, and im running short on magic arrows - I know many have more gold at this point, but ive stopped routine stealing from innocents, and i tend to resurrect lost party members, using reload only when i lose my PC, or most of my party)
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centrifuge
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quote: Originally posted by duke o' york
Can I just say that I love your little spoiler quotes, and would like to know how to do them, |
[SPOILER] your text [\SPOILER]
except switch the \ for a /
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:32
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quote: Originally posted by centrifuge
you can as long as you leave before
spoiler(highlight to read): killing the main guy
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Oh, yeah, i already did that
spoiler(highlight to read): went in, and then left with stuff to FAI (wirthout having killed main guy ) and revived Imoen,(who'd gotten killed when i tried to rest in large room) and came back
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but then I lost Imoen AGAIN
spoiler(highlight to read): when i only managed to disarm one of the two traps, and she was in the front of the party when we faced the battle horror. She survived, but onlyu barely, and then died in the battle with the head honcho. NOw ive got 5 guys, and theyre trying to carry back all loot, as well as imoens stuff, plus two wyvern heads collected on the way up from FAI.
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So thats why id like to get to FAI or Beregost, sell stuff, including the Wyvern heads, resurrect Imoen, giving me one more carrier, (even if a weak one).
But it looks like if i leave without
spoiler(highlight to read): flooding the mines on the way out, I will not get another chance to flood the mines,
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which seems to be important to advancing the plot.
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centrifuge
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I can only suggest that you take advantage of all of your open slots, meaning the ring slots, necklace, missiles, quick items etc. and drop any thing that's unnecessary, such as non-magical arrows and whatnot.
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Jon Miller
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just started BG2 with a freind of mine
am playing a human wild mage
when can I Dual Class?
when should I dual class?
Jon Miller
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Jon Miller
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yah
I know
but I wanted to play a wild mage
I actually looked it up
they can't dual class
jsut like the barbarrian, paladin, ranger, ect
can a monk dual class? it seems like they would be cool to dual arround level 20 (to like a mage)
jon miller
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Marid Audran
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Salt Lake City, Utah
May 2001 time: 22:32
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This Baldur's Gate journeyman log has gotten out of control. 380 posts and not buried yet! A testiment to the strength of this enduring IE game.
To celebrate, I even replayed my old copy and recently happened upon Baldur's Gate. After a profitable sortie at the Silvershield estate, and summary decompressing at the Elfsong Tavern, I've finally aquired the party feng shui I've labored long to achieve:
Nanami (Female Elf Diviner)
Shar-Teel
Yeslick
Kivan
Eldoth Kron
Skie
A motley crew if there ever was one. They can't decide on what ale to drink, let alone what ethos to persue. Bliss.
quote: Originally posted by Jamski
True. IWD2 has the best game engine of the IE games too.
Its not about the story - its just hack'n'slash. IWD was the response to complaints that BG1 was too freeform, only let you make once character and didn't have enough combat.
-Jam |
I was pretty hostile towards IWD1 when I first played and completed it. It seemed very much to be Diablo for the AD&D set, and the lack of civilization and human interaction was a major grievance with me.
I warmed a little more to it upon replays because I adopted a different attitude (unique party compositions and experiments with soloing/duets). The way I capsule-ize it:
Pros: Gorgeous artwork, spell animation. music, (superior to both BG1 and BG2 IMO), fearsome beastiary, and first IE game that allowed us to relish high-level PCs. Some nice provisions were made for bards and climate-appropriate touches for druids. Adventuring locales have a nostalgic, "classicist" feeling to them harboring back from yet olde AD&D days. The first time I saw a drow my heart lept up in my throat.
Cons: Total linearity; little practical replayability. Ultimately a pretty, but shallow dungeon-crawl. The amount of combat is enervating; character interaction is minimal. Dungeons are sadistic with the amount and placement of traps. Mage scrolls are a tad scarce (one fireball scroll in the entire game!!). Because your party is custom-tailored I wasn't particularly attached to them. Packaged soundsets were quite dull and had none of the personality of BG1 joinable NPCs. Players spoiled by BG2 party banters can just forget it.
Addendum: This is a personal quibble, but I thought it was the totally wrong design decision to pit a low-level party in the Vale of Shadows. Raiding tombs isn't fun when the hordes of undead are resistant to most of the useful low-level spells, slashing/piercing weapons, and your cleric is too inexperienced to "turn" skillfully.
Icewind Dale 2 has superior mechanics with the 3E D&D rules and better writing, but the combat fatigue was still a major problem for me (even earlier than in the first game). By the time I cleared the ice palace (with the help of a walkthrough because it was getting painful) I was about ready to quit! The game picked up a bit from Chapter 3 onwards but in role-playing spirit doesn't have anything on Baldur's Gate, Planescape: Torment, Fallout, or Arcanum. Icewind Dale feels more like work than play compared to other IE games.
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