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Fried-Psitalon
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Not just another pretty face.
Dec 2002 time: 00:32
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Ghengis- that used to be possible in North Africa. I remember one beta game I *did* win on Sid because I took Portugal to North Africa, plunked down 12 gold cities, then abandoned my capital to walk the treasures into my new North African one.
North Africa got modified after that, but they never did fix the palace jump. "Stacking" a single resource is definitely cheesy, but it works quite well.
As for Sid-Native America, the problem is thus:
Without war, you can't hope to get a cultural before another Native civ or Europe does its thing.
With war, you have a nightmare time just trying to survive, and can't really build wonders - and sooner or later your native opponent will sign the Europeans onboard. Trying to go to war with the Europeans yourself is a deathwish, and they eventually wise up to helping you - and just getting them involved is playing Russian Roulette.
Even using the "Aztec blockade" as the Mayans, I can't manage it.
(Aztec Bloackade: tactic the Mayans use with their javelin throwers - put a few on the mountain and jungle bottleneck, which is two tiles wide, get your workers to slap down some appropriate groundworks, and then declare war on the Aztecs - they'll keep slamming units (future slaves) into your bulwark over and over and over - although you DO have to start counterattacking once the Bowmen arrive.)
That just doesn't work on the top difficulty though - the Aztecs expand fast enough to overrun that bottleneck, and the Europeans are a shotgun aimed at your head, just waiting.
If anyone HAS ever managed a Sid-Maya (or any Sid-Native American win) I'd love to hear how you did it and see some screenies. 
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geniemalin
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While modding the scenario is probably getting a little off-topic, I wonder if each of the factories/mines/plantations were made a Small Wonder, thus ensuring you have to have access to multiple *different* resources to produce lots of treasure, might make for an interesting game.
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