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pauli
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herndon, va, usa
Jan 2000 time: 00:32
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even without archers, guerillas have 0 range bombard, so if you happen to upgrade those med inf (and musketmen, but that's kinda obvious), you'll suddenly have a handy escort force for all that artillery - guerillas to soften up attackers, and infantry to bear the brunt of whatever remains. sounds good to me!
(now if only the mongols would attack me so i could try this out... cowardly bastards! curse the carthaginians for signing mpp's with BOTH of us!)
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Algernon Pondlife
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quote: News to me, I never saw an archer have bombardment in PTW single player games, unless it was a mod. |
Apologies. Yes I have been playing TAM for ages. Almost forgot it wasn't the "real" game. All credit to Thamis for his design; it's totally addictive.
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Algernon Pondlife
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The irony of this discussion is that in fact it is the longer range bombardment that is so nonsensical in Civ. It makes it seem more like toy soldiers than the grand sweep of history.
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RobC
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quote: Originally posted by Fried-Psitalon
Bombardment runs on different rules in multiplayer. |
Thanks for the explanation, Fried...I never knew that. So you know the reason for the different defensive bombard behavior in MP?
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Tripledoc
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Do the mongolian Keshick or the hittite chariot get this defensive bonus too?
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