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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:32
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I can go along with trying a straight change to 5/3/3 in the initial C3C version of the mod and seeing how we like it. For better and for worse, it's probably going to pretty much destroy the strategy I used to put away the "Son of SVC" game - a cavalry charge straight into the teeth of the leading AI's riflemen (but before Bismarck had time to finish upgrading). That could be a real problem trying to come back from a tech deficit. But in most of my games, I stop engaging in offensive warfare when the enemy gets Nationalism.
The other interesting twist is that eventually, AIs do tend to upgrade to mostly musketmen. In the Chasqui game Dominae posted, I researched through Navigation in order to open up transoceanic trade routes before going on to Military Tradition (with a detour through Steam Power, no less, while trying to build up my forces for upgrade). I had such a ridiculous tech lead that I still had plenty of time to wipe out the Mongols and kick the Dutch and Chinese off the continent, but but the Mongols and Chinese seemed to have practically all musketmen defending their cities. (The Dutch, of course, had their own special brand of menace for my cavalry to deal with.) In essence, the change is going to make delaying a cavalry blitz instead of beelining to Military tradition a bit less of an option for civs intent on cavalry conquest.
Nathan
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Fosse
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U.S.A.
Mar 2002 time: 23:32
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I could handle 5.3.3.
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Nor Me
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Just reducing the attack of cavalry to 5 is a much larger change than the 2 unit option.
Unless we find that the AI really doesn't handle the zero-cost upgrade as well as it ought, I'd definately be in favour of the extra units.
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ducki
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I like that idea, THeseus.
Especially in light of some of the other threads, i.e. de-emphasizing the Nationalism->Communism line for the AI.
Little tiny pieces often cause surprising behavior to emerge.
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:32
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Any panel member should feel free to set up a poll after the discussion is done, but here it goes anyway: 
AU mod panel: You have 24 hours to vote on the following:
- Yes/No: Reduce attack factor of Cavalry, Cossack, and Sipahi by 1?
- Yes/No: If 1. results in a "Yes", reduce attack factor of Sipahi by an extra 1, and its cost by 10 shields?
- Yes/No: If 1. results in a "Yes", add new Cavalry upgrade units to Nationalism, with identical stats as current Cavalry, Cossack, Sipahi?
- Yes/No: If 3. results in a "Yes", increase cost of Nationalism Cavalry units by 10 shields.
- Yes/No: If 3. results in a "Yes", use unique graphics for the Cavalry units at Military Tradition. This means maintaining a separate, second version of the AU mod with no extra graphics but identical game play.
More decisions to follow, concerning graphics, if the result of item 5. is "Yes".
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Nor Me
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1.Yes
2.No
3.Yes
4.No
5.Yes
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Dominae
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1. Yes.
2. No.
3. No.
4. No.
5. No.
How about we keep it simple for now (i.e. reduce Cavalry Attack to 5, and see how that goes)?
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