Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Apolyton University > AU mod: Balancing the Governments
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
Apolyton University (75): Not a Member - Join

bottom of page
  
Author
Thread   
Pages (16): [ <<   10   11   12   13   14   15   16   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Dominae is offline Dominae
Emperor

Jan 2002
time: 00:32
  Old Post 24-11-2004 22:14
Edit/Delete Message Reply w/Quote
#361 Report this post to a moderator
Increase the size of your Attachments

Would it not make more sense to tweak Fascism after we play the "Power of Fascism"? How many of us have actually switched to Fascism since the release of Conquests?!

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:32
  Old Post 24-11-2004 22:26
Edit/Delete Message Reply w/Quote
#362 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

ER, me? I've used once or twice, but not often...

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:32
  Old Post 24-11-2004 22:27
Edit/Delete Message Reply w/Quote
#363 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Dominae
Would it not make more sense to tweak Fascism after we play the "Power of Fascism"? How many of us have actually switched to Fascism since the release of Conquests?!


Yes, good point.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:32
  Old Post 25-11-2004 04:01
Edit/Delete Message Reply w/Quote
#364 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Dominae
Would it not make more sense to tweak Fascism after we play the "Power of Fascism"? How many of us have actually switched to Fascism since the release of Conquests?!


That depends on what we think we'll do with Fascism in the longer term. If we think we'll probably reject the change long-term, it makes sense to play Power of Fascism without it. If we think we'll probably keep the change long-term, it makes more sense to play Power of Fascism with it so players can evaluate Fascism the way it will be in future games.

In my view, Forced Relocation can make Fascism a joke even in situations where it might otherwise be useful. Fascism's biggest potential advantage over Communism is that for smaller civs, Fascism can provide greater productivity until the civ conquers enough territory for Communism's advantages to kick in. But Forced Relocation takes a significant bite out of that short-term advantage, and can make the difference between a short-term advantage and a short-term disadvantage in marginal cases. If we don't fix that, my expectation is that what we learn in Power of Fascism will be of almost purely academic interest, with people rarely if ever applying it in future games.

(Yes, I know I haven't used Fascism. But Fascism is similar enough to Monarchy that it's not hard for a player who knows how Monarchy and Communism compare to extrapolate approximately how Fascism and Communism would compare.)

Nathan

pvzh is offline pvzh
Warlord
Canada
Aug 2002
time: 01:32
  Old Post 25-11-2004 20:56
Edit/Delete Message Reply w/Quote
#365 Report this post to a moderator
Support Apolyton

I agree with nbarclay. I had a feeling that flag forced re-settlement will be the first to go after this game, so I proposed to remove it.

BTW, why not up the unit support cost for republic to 3 gpt per unit? Once you have cities, marketplaces, banks and even stock exchanges, paying 2 gtp for unit is not a big deal anymore. You can stay in republic all you like unless you are fighting multi-front war and WW is unbearable. With 3 gtp for unit industrial era war goverments will have their place.

Edit: with 3 gpt even Monarchy and Feudalism will be a good idea to fight war.

Last edited by pvzh on 25-11-2004 at 21:03

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:32
  Old Post 25-11-2004 23:06
Edit/Delete Message Reply w/Quote
#366 Report this post to a moderator
Support Apolyton buy from Amazon

Force-resettlement, while certainly annoying, is one of the defining characteristics of the Fascist government in C3C (that and the ridiculous unit support). I recommend trying to beef up the other aspects of Fascism, for diversity's sake.

quote:

(Yes, I know I haven't used Fascism. But Fascism is similar enough to Monarchy that it's not hard for a player who knows how Monarchy and Communism compare to extrapolate approximately how Fascism and Communism would compare.)


Care to play just one game with the stock version? Who knows, you might be surprised!

pvzh is offline pvzh
Warlord
Canada
Aug 2002
time: 01:32
  Old Post 25-11-2004 23:24
Edit/Delete Message Reply w/Quote
#367 Report this post to a moderator
Support Apolyton

I think xenophobic is enough for flavour.

The pirate is offline The pirate
Chieftain

Apr 2003
time: 05:32
  Old Post 25-11-2004 23:50
Edit/Delete Message Reply w/Quote
#368 Report this post to a moderator
Support Apolyton buy from Amazon

just on principle, I think that changes should be made after a game to assess them, rather than in anticipation: we play the one time with max impact, then work out what to do to ensure we would use it again.

perhaps there is a strategy that minimises the impact of relocation

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:32
  Old Post 25-11-2004 23:54 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#369 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Dominae
Force-resettlement, while certainly annoying, is one of the defining characteristics of the Fascist government in C3C (that and the ridiculous unit support). I recommend trying to beef up the other aspects of Fascism, for diversity's sake.

Exactly.

I would add that forced resettlement is also an important part of a good role-play leading to Fascism. Let's not forget that important fact.

[edit]
quote:
Originally posted by The pirate
perhaps there is a strategy that minimises the impact of relocation

Yes, there is. Get new land ASAP. The conquered AI territory usually has huge food surpulus in cities, so the population skyrockets there. The least you get is a fast developing new part of the empire (pop-rushing galore). The extreme way would be to force-move the new population. How would pop-rushing Settlers to add them at home sound to you? Or perhaps using them to quickly plug the holes in city spacing the AI made? Nice anti-flip tactic, eh?

Yes, it's extreme, but that's what the government is about. No, it's not doable in all circumstances, but then again, nothing is.
[/edit]

Last edited by Modo44 on 26-11-2004 at 00:03

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:32
  Old Post 26-11-2004 00:53
Edit/Delete Message Reply w/Quote
#370 Report this post to a moderator
Tired of ads?

Probably too late, but anyhow:

1. Yes
2. No

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:32
  Old Post 26-11-2004 06:03
Edit/Delete Message Reply w/Quote
#371 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Actually, it's not too late because we're still short of votes. Even with lockstep's added, my count is a vote of 3-1 in favor of the first proposal and 3-1 against the second, which leaves us short of a majority of the panel. We still haven't heard from ZargonX or Nor Me on these issues.

Theseus, as far as I'm concerned, it's up to you to decide whether to go ahead and start the game based on the vote totals we have now or to wait for additional votes to show up (if in fact they do).

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:32
  Old Post 26-11-2004 17:46
Edit/Delete Message Reply w/Quote
#372 Report this post to a moderator
Help yourself to an AD-FREE life

I'll wait out today, and then go for it either way late this afternoon... gentlemen (and ladies), you may start your engines, but leave them running for a bit.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:32
  Old Post 29-11-2004 21:15 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#373 Report this post to a moderator
Increase Your PM Length

I will go ahead and post version 1.07 of the mod, using the results that are currently winning the vote (1:Yes, 2:No). If Nor Me and ZargonX change the outcome when they vote, we will of course make the necessary changes to version 1.08.

pvzh is offline pvzh
Warlord
Canada
Aug 2002
time: 01:32
  Old Post 29-11-2004 22:15
Edit/Delete Message Reply w/Quote
#374 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Alexman, check cossacks in 1.07. What are they supposed to be? 5/3/3 or 6/3/3? In Nathan's test mod they are 5/3/3, but from the disscussion I understand they should be 6/3/3.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:32
  Old Post 29-11-2004 22:17 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#375 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

They are 6-3-3 in 1.07, as they should be, I think.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:32
  Old Post 02-12-2004 01:28 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#376 Report this post to a moderator
Feudalism Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Moving this here from the AU505 download thread:

quote:
Originally posted by UnOrthOdOx
Yeah, I rememberred the Feudalism changes. At least a part of why I lost interest a while ago.

I strongly disagree that stock Feudalism is weaker than stock Monarchy. Reduced corruption with my playstyle would be insane.


quote:
Originally posted by UnOrthOdOx
Playing the NTTC game at the time, where I did put up a nice Feudal save somewhere. Someone even compared it to a Similar Democracy at the time and I'm surprised the difference wasn't greater, personally.

...

You can find said save here: http://apolyton.net/forums/showthre...30&pagenumber=2

And said comparisons here: http://apolyton.net/forums/showthre...30&pagenumber=3


quote:
Originally posted by UnOrthOdOx
Yes, most players consider it a niche. Many also consider it means you are confined to not building aquaducts and keeping cities small too, and few want to do a second govt change.

What does monarchy have over Feudalism?

No WW

Cash Rush

Support in larger cities.


WW never stopped me from oscillating wars in PTW, it sure as hell isn't going to when you give me MP's with Feudalism.

Without a cash bonus, I typically don't find much use for cash rush under Monarchy except on maps with allot of cash bonii anyway. That cash is needed for things such as research and upgrades more than rushing the odd improvement here or there. Poprushing, however, can be quite effective to a warmongering player, as you are attempting to make Feudalism into. Nothing like having a temple in that conquered city 2 turns after taking it.

That leaves the support issue. This is why most players think they need to keep things small. That is not the case as you can see in my previous save.


So, in the late game, yes Monarchy is better. During Medieval, and planning on a second govt change, they are equal in stock version.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:32
  Old Post 02-12-2004 01:46 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#377 Report this post to a moderator
Got spare money?

I agree that stock Feudalism is very good in the example you give above: lots of units and lots of small towns.

But as you mention, the window where Feudalism is the best government is quite small. The AU mod change (minimal corruption) does nothing more than to slightly widen this window.

The difference between minimal and problematic corruption levels is surprisingly small, especially for empires like you describe above where the bulk of the population is near the capital.

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:32
  Old Post 02-12-2004 02:17
Edit/Delete Message Reply w/Quote
#378 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I won't argue with the corruption nazi on what exactly the change does.

Especially having not played AU mod.

On paper, it looks to me like there is no point to choosing Monarchy at all with few exceptions given the change, though.

And again you say "lots of small towns and lots of units". That is not my point at all. Let most your cities grow just as you normally would. The extra unit support (and you don't need many under 6 to provide enough for the typical war machine) is provided by conquering cities and poprushing them back to the 4ish range to both provide improvements and manipulate the flip formula and unit support, then allowing them to grow. It creates a self-perpetuating beast perfect for oscillating wars.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:32
  Old Post 02-12-2004 03:00 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#379 Report this post to a moderator
Tired of ads?

quote:
Originally posted by UnOrthOdOx
On paper, it looks to me like there is no point to choosing Monarchy at all with few exceptions given the change, though.

Even if this were true, wouldn't it encourage an extra government switch, or at least a strategic choice of whether to stay in Despotism until the Middle Ages? Remember that you need 5 techs to get Monarchy, but 19 to get Feudalism - I'd say Feudalism should be slightly better than Monarchy.

But there are quite a few cases when Monarchy is better than Feudalism, even in the AU mod. Common cases are when you don't have room for enough small towns by the time Feudalism arrives, or when you have too many units over the free unit support (since they are so expensive in Feudalism).

quote:

And again you say "lots of small towns and lots of units". That is not my point at all.

I guess I should have said "lots of small towns and lots of units compared to the total number of your cities". You can see from the attached graph that Feudalism is better than Monarchy in a relatively small area of the units/city vs towns/city space. The AU mod makes it so that area is slightly larger.

quote:

The extra unit support (and you don't need many under 6 to provide enough for the typical war machine) is provided by conquering cities and poprushing them back to the 4ish range to both provide improvements and manipulate the flip formula and unit support, then allowing them to grow. It creates a self-perpetuating beast perfect for oscillating wars.

This is a great strategy ( ), but as with anything in Civ3, it won't work every time. For example, my feeling is that as you go to higher difficulty levels you will a) need to support more units to get the job done, b) have a smaller initial area in which to place your small towns, and c) not be able to get away with quick wars to deal with WW. These factors will make Monarchy better than Feudalism more often.

Attachment: 3gpt.jpg
This has been downloaded 82 time(s).

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:32
  Old Post 02-12-2004 03:20
Edit/Delete Message Reply w/Quote
#380 Report this post to a moderator
Put an end to popups!

Define "higher difficulty levels".

Will it work on Diety/Sid?

Probably not, but there is precious little that does outside a set pattern at those levels. To me that = no fun.

Does it work on Emperor/Demi? That's all I play.

It's dependant on start, like most things. So, no it doesn't work every time. Wouldn't be very fun if you had something that DID. If you have food and no shields, you're obviously not going to be warmongering for example. I've yet to see it fail when my start and plan dictate warmongering. Small areas or no. Then, some would absolutely die if they saw my city placements in a few of those games as well.

'Quick' wars are a neccessity. IE, this isn't for a forever war game. However, 30-40 turns is quite painless with MP's, as opposed to Republic.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:32
  Old Post 02-12-2004 04:17
Edit/Delete Message Reply w/Quote
#381 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I pretty much agree with UnOrthOdOx.

I never really found good use of Monarchy with Feudalism around (exempt if you want to get out of despot quickly).

And in most cases when Feudalism would not be a choice, it would be the Republic that would shine and not Monarchy.

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:32
  Old Post 02-12-2004 08:56
Edit/Delete Message Reply w/Quote
#382 Report this post to a moderator
Got spare money?

quote:
Originally posted by alexman
Remember that you need 5 techs to get Monarchy, but 19 to get Feudalism

6 techs to get Monarchy...

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:32
  Old Post 02-12-2004 09:54
Edit/Delete Message Reply w/Quote
#383 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I just looked at the tech tree, and it's five techs: Warrior Code, Ceremonial Burial, Mysticism, Polytheism, and Monarchy. Of course a raw comparison of number of techs is a bit misleading, since trades can account for a lot of them going for Feudalism but a Monarchy beeline requires doing almost all the research yourself. But even so, Monarchy can be reached a whole lot earlier.

After using Feudalism in our Glory of Culture game, I agree that the AU Mod version is very powerful in an "oscillating warfare" strategy that changes opponents when war weariness gets too bad. As long as you keep adding small towns to your empire, you can let your core cities get big and productive and still have plenty of free unit support. I don't think I ever even came close to Feudalism's free support limit in that game.

But I also agree with alexman that the fact that Feudalism comes so late provides a huge counterweight for that power. In contrast, without Feudalism having a corruption advantage, Feudalism's only significant advantage in games where core cities are generally size seven and above by the middle ages is the ability to pop rush (since Monarchy also generally has plenty of free support under those conditions). And it's hard for me to see how the ability to pop rush would make it worth staying in Despotism a lot longer or making a second government switch, even for religious civs. That's especially true when players can fight for as long as they want to in Monarchy but can be forced to cut their wars shorter than they would have preferred due to war weariness in Feudalism.

The real problem is that we can't have there be a significant number of situations and playing styles where Feudalism is better than Monarchy without (gasp!) having there be a significant number of situations and playing styles where Feudalism is better than Monarchy. It would seem that UnOrthOdOx's preferred playing style is one that fits Feudalism especially well. But that doesn't mean that Feudalism in the AU Mod is so overpowered as to make Monarchy uninteresting in the more general case.

Nathan

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:32
  Old Post 02-12-2004 11:18
Edit/Delete Message Reply w/Quote
#384 Report this post to a moderator
Put an end to popups!

No tribe starts with Warrior Code and Ceremonial Burial. Under stock rules, you cannot get Monarchy as your fifth tech.

Also, a Feudalism 'beeline' doesn't include Monarchy at all, or Philosophy for the AU mod. That's a huge 3 tech swing from the initial comparison.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:32
  Old Post 02-12-2004 11:27
Edit/Delete Message Reply w/Quote
#385 Report this post to a moderator
Suffering from ads?

Food Pillar versus Gold Pillar.

Both are equally excellent foundation strategies... I play whichever of the two as appropriate to the given game.

AU 505, even with its given limitations, illustrates this: Would one choose a poprushing government prior to Fascism, considering the silk gold available to the core cities (and the general lack of extra food resources)? IOW, would one wait for Feudalism as the first non-despotic government?

I think not.

I do think that the AU Mod helps balance Feudalism versus Monarchy and Republic a bit... UnO, you should try the current govs in the mod.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:32
  Old Post 02-12-2004 11:54
Edit/Delete Message Reply w/Quote
#386 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Rommel2D
No tribe starts with Warrior Code and Ceremonial Burial. Under stock rules, you cannot get Monarchy as your fifth tech.

Also, a Feudalism 'beeline' doesn't include Monarchy at all, or Philosophy for the AU mod. That's a huge 3 tech swing from the initial comparison.


Yeah, they really should have made the Mongols or Zulus Religious instead of Expansionist. AFAIK, the Japanese orignally had the Wheel as a starting tech because, at the time, only Aztecs and Japanese shared traits. I was also boggled by the Vikings being Mil/Exp in PTW, there should never be three civs with the same traits.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:32
  Old Post 02-12-2004 12:09
Edit/Delete Message Reply w/Quote
#387 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

For a religious civ, it is almost always possible to trade Mysticism (or, a bit later, Polytheism) for Warrior Code. If you can do that, Monarchy can actually be the third tech a player researches himself: start with Ceremonial Burial, research Mysticism and trade it for Warrior Code, and then research Polytheism, followed by Monarchy. Polytheism and Monarchy are very expensive techs relative to how early in the game they're researched, but pursuing one or the other at a 50-turn pace can leave a lot of gold for upgrading warriors to swordsmen.

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:32
  Old Post 02-12-2004 12:25
Edit/Delete Message Reply w/Quote
#388 Report this post to a moderator
Put an end to popups!

I don't know if this is venturing OT, but playing France and beelining Construction, doesn't it seem likely you could trade Masonry, Alphabet, Math, Currency, and Construction around to get the other 12 required ancient techs in a time frame not too far from a 50-turn march to Monarchy? It's not a strategy I've ever tried, but I feel myself being drawn in...

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:32
  Old Post 02-12-2004 13:06
Edit/Delete Message Reply w/Quote
#389 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Rommel2D
I don't know if this is venturing OT, but playing France and beelining Construction, doesn't it seem likely you could trade Masonry, Alphabet, Math, Currency, and Construction around to get the other 12 required ancient techs in a time frame not too far from a 50-turn march to Monarchy? It's not a strategy I've ever tried, but I feel myself being drawn in...


That would cut down the time a lot to the extent that it works, but even after you get to the medieval era, you'd still have to research Feudalism.

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:32
  Old Post 02-12-2004 19:32
Edit/Delete Message Reply w/Quote
#390 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Theseus
Food Pillar versus Gold Pillar.

Both are equally excellent foundation strategies... I play whichever of the two as appropriate to the given game.

AU 505, even with its given limitations, illustrates this: Would one choose a poprushing government prior to Fascism, considering the silk gold available to the core cities (and the general lack of extra food resources)? IOW, would one wait for Feudalism as the first non-despotic government?

I think not.


If only you allowed the conquering of neighbors I most definately would. As is, there's no choice but to go builder-crazy.

quote:
I do think that the AU Mod helps balance Feudalism versus Monarchy and Republic a bit... UnO, you should try the current govs in the mod.


Yes I should just try the mod period. That's allot of changes to read through for someone with little time, though.

Beelining Monarchy does allow you to grab it much earlier. I would argue that VS the AI, though, there are usually better tech paths unless you are planning a GA in ancient. As is, in stock, I have problems seeing any value in changing to a Monarchy what seems to average to ~10-20 turns earlier than waiting for Feudalism. On maps where a Feudalism choice is not best, I see few instances where Monarchy would serve better than Republic. (VS AI only, and planning on a second change.)

 
Pages (16): [ <<   10   11   12   13   14   15   16   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:32.
Apolyton Time is 00:32.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0725 seconds (89.41% PHP - 10.59% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net