Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Apolyton University > AU mod: Balancing the Governments
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
Apolyton University (75): Not a Member - Join

bottom of page
  
Author
Thread   
Pages (16): [ 1   2   3   4   5   6   7     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
ducki is offline ducki
King

Sep 2002
time: 23:32
  Old Post 21-01-2004 02:46
Edit/Delete Message Reply w/Quote
#91 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I think I'd like to suggest us only making one change to any given government in any single release of the mod. If Communal Corruption is as good as posts are making it sound, lower unit support may be overkill, especially when you get 5 free units per Town.

I feel kinda funny writing a plea to take it slow and reading your sig while doing it. Teehee!

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:32
  Old Post 21-01-2004 08:27
Edit/Delete Message Reply w/Quote
#92 Report this post to a moderator
Support Apolyton, buy Civilization 2

One possibility would be to defer communal Feudalism until our second C3C AU game and then have a game focused specifically on testing that change. If the change works out, that would give us all experience with what the revised Feudalism is like for consideration in future AU games. If it doesn't, the experience might still help us in considering what else we might want to do with Feudalism.

ducki is offline ducki
King

Sep 2002
time: 23:32
  Old Post 21-01-2004 08:38
Edit/Delete Message Reply w/Quote
#93 Report this post to a moderator
Inflate your Upload Space

I'd rather see communal feudalism over a change in unit support. The "backwards" support rules for Feudalism make sense to me and if communal corruption makes the government competitive, then we wouldn't need to change support costs.

At least, I'd rather see the corruption change first. That's just my opinion, though.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:32
  Old Post 21-01-2004 21:35 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#94 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Since the reduced unit maintenance cost has been under consideration for a while, we will vote on that change first.

We will then have another vote (after the first AU game) to see whether to change the corruption type to communal.

If the reduced unit maintenance cost passes this time, we might vote to restore it back to the stock value of 3gpt. It may be that communal corruption is powerful enough to make the reduced unit cost an unnecessary change.

donZappo is offline donZappo
Warlord

Sep 2002
time: 00:32
  Old Post 22-01-2004 02:20
Edit/Delete Message Reply w/Quote
#95 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Sounds like a good plan to me, Alexman. I'd also be all for the second AU game focusing specifically on the "Power of Communalism" or something like that. With a change to feudalism and the new and improved communism it sure sounds like a fascinating game to me!

-donZappo

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:32
  Old Post 22-01-2004 20:28 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#96 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Here's a crazy idea for those who want to tempt builders into Republic-to-Democracy switch.

Give communal corruption to Democracy!

Keep the trade bonus, of course. Then Democracy would be better than Communism in science, and better than the Republic for empires greater than about OCN cities.

It would also satisfy those who complain that corruption should not depend on distance in a modern Democracy.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:32
  Old Post 22-01-2004 21:03 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#97 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

i'm anyway in favour of getting rid of concentric distance corruption and prefer the newer corruption model (as soren wants it implemented).

however, without sliders i think this idea may be too crazy. we've got 4 levels of concentric corruption (minimal, nuisance, problematic, rampant), but just 1 equally distributed corruption model (communal). with sliders for the corruption percentage and a switch for the model (communal, centric, maybe something new???) this would be an option.

and for point of realism: classical democracies are centralistic. if we were to introduce an additional goverment ("federalistic democracy"), coming at the same time as regular democracy, your suggestion sounds great

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:32
  Old Post 22-01-2004 23:02
Edit/Delete Message Reply w/Quote
#98 Report this post to a moderator
Got spare money?

quote:
Originally posted by sabrewolf
and for point of realism: classical democracies are centralistic. if we were to introduce an additional goverment ("federalistic democracy"), coming at the same time as regular democracy, your suggestion sounds great


Thinking about the distinction between "Republic" and "Democracy," the best way of conceptualizing it may be to consider who has the vote. In Republic, you have a situation where large numbers of slaves, people of conquered territories, and perhaps just even average citizens have no real say in the government in spite of its nominally republican nature. In Democracy, the right to vote is much more universal, especially in regard to social and economic class.

On a conceptual level, I think communal corruption in Democracy would make perfect sense. Even to the extent that democracies centralize power in a single capital, power is still distributed in the sense that the representatives who vote come more or less equally from all parts of the nation. The fact that Los Angeles is several times farther from Washington D.C. than New York City is does not mean that the vote of a person in Los Angeles has any less weight in setting policy in the federal government. Communal corruption would reflect the fact that in a Democracy, the central government is just as answerable to people who live far from the capital as it is to those who live nearby.

But however much sense I think the idea of changing Democracy to have communal corruption might make on a conceptual level (and would make for inclusion in Civ 4), I think it's a bad idea for the AU Mod. For one thing, where Feudalism is a new government that most people seem to ignore under the standard rules to a point where it almost might as well not exist, Democracy is a long-standing part of the game that a lot of us are used to. Thus, violation of the goal of preserving the feel of the stock game is a vastly greater problem if Democracy is so completely transformed. I'm also concerned about the issue of trying to balance Democracy against other governments if we did such a thing.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:32
  Old Post 23-01-2004 02:02 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#99 Report this post to a moderator
Support Apolyton or Terrorists Win

Time to vote.

My vote: YES (Reduce unit maintenance cost to 1 gold per unit per turn for Feudalism)

Better than stock, but I definitely prefer a communal Feudalism instead of this change.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:32
  Old Post 23-01-2004 03:03
Edit/Delete Message Reply w/Quote
#100 Report this post to a moderator
Support Apolyton buy from Amazon

YES.

(And I still think that communal corruption AND 1 gold per unit may be quite balanced. This is a government without trade bonus, but with war weariness.)

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:32
  Old Post 23-01-2004 04:47
Edit/Delete Message Reply w/Quote
#101 Report this post to a moderator
Help yourself to an AD-FREE life

A hesitant Yes for me too.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:32
  Old Post 23-01-2004 07:48
Edit/Delete Message Reply w/Quote
#102 Report this post to a moderator
Suffering from ads?

Yes. One thing at a time.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:32
  Old Post 23-01-2004 17:53 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#103 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

YES.

Nor Me is offline Nor Me
Prince

Oct 2002
time: 05:32
  Old Post 24-01-2004 01:46
Edit/Delete Message Reply w/Quote
#104 Report this post to a moderator
Support Apolyton or Terrorists Win

Yes.

If we don't give communal corruption to Democracy, then we certainly shouldn't give it to Feudalism. Communism is potentially the best goverment for a builder with a large empire. The disadvantages of Feudalism compared to Communism wouldn't really affect the builder much. It might be easier to end the game in Feudalism than to research the 2 or 3 optional techs needed for Communism and the SPHQ.

Nisku is offline Nisku
Settler

Jan 2004
time: 05:32
  Old Post 12-02-2004 03:08
Edit/Delete Message Reply w/Quote
#105 Report this post to a moderator
Support Apolyton or Terrorists Win

I hope I can post here, I don't know the rules!

Since I've been playing with Conquests I've almost always used feudalism, I've been playing Monarch-Demigod level, I've played about 6 games all using feudalism as my only early government. Feudalism is a great government if used right, I just think a lot of players haven't given it a go yet.

Decreasing the unit cost for feudalism in my opinion is something that would make a very, very limited impact. In my games my unit support with feudalism is so high that I almost never hit the cap. Having communual corruption or no war weariness might make feudalism more attractive to other players, as it is now I do just fine.

I have some saves of my games in both feudalism and communism, if anyone is intrested.

Last edited by Nisku on 12-02-2004 at 04:07

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:32
  Old Post 12-02-2004 05:01
Edit/Delete Message Reply w/Quote
#106 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

No rules other than the ones the site uses. I admint I have not used Feudal and only took a cursory look at it, but I could not find any compelling reason to use it.

So what do you see as the value. IOW I would like to hear why I am missing a good bet and when I should be advised to use Feudalism.

ducki is offline ducki
King

Sep 2002
time: 23:32
  Old Post 12-02-2004 07:47
Edit/Delete Message Reply w/Quote
#107 Report this post to a moderator
Got spare money?

IMO, Feudalism is good when you have lots of Towns - lots and lots - and don't plan on building aqueducts any time soon, but want to build up a big invasion force. At least, that's my opinion, though I've rarely used it outside of planned "I wonder what Feudalism is like" games.

I would imagine skipping over un-required techs could be a big boost as well, both in terms of time and money, moreso with the AU Mod and optional Philo.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:32
  Old Post 12-02-2004 08:21
Edit/Delete Message Reply w/Quote
#108 Report this post to a moderator
Tired of ads?

I've been tinkering with Feudalism in my current pet project (someday I'll post all the details, but for now it's a secret!).

As Nisku alludes to, Feudalism's real weakness is the War Weariness. Let's face it: if you're going to build enough units to make Feudalism worthwhile, you're going to want to be at war for a large portion of the Medieval era. It makes no economic sense to build up zounds of units then unleash them all in one big go, as Republic is still better for that.

Granted, there are times when Feudalism does not suck. But "not sucking" is rarely worth a government switch for a non-Religious civ. Most of the time, you have to be pretty confused in your game plan to choose Feudalism over Monarchy and Republic. Want to wage war? You'll have to get out of Feudalism at some point. Want to build a strong economy? You're better off with a Commerce bonus than free unit support.

What's left that's good about Feudalism? Poprushing, although synergistic with Feuadlism's other traits, is nonetheless not an efficient way to build things (especially not 80+ Shield things). And that leaves, um, the removal of the despotic tile penalty. But hey, Monarchy and Republic get those too.

So, I once againt suggest the following:

1. Set Monarchy's War Weariness to Low.
2. Set Feudalism's War Weariness to None.

If we're afraid that this would cause Feudalism to be strong (I seriously doubt it, though) we could also:

3. Set Feudalism's Military Police Limit to 2 or even 1 (from 3).

---

What we really need is for Feudalism to be a strong warmonger government, Monarchy to be the middle ground, and Republic to be the peacenik government. By default, Monarchy would be "the best" for a typical game, while Republic and Feudalism would be for more focused strategies. This is the only balance that makes sense for what are the game's three main governments.


Dominae

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:32
  Old Post 12-02-2004 08:48
Edit/Delete Message Reply w/Quote
#109 Report this post to a moderator
Support Apolyton

I've said this before and I still believe it. I think both Republic and Democracy should come later, forcing players into other forms of governments (and not necessarily the existing alternatives, but perhaps some new ones too). I also agree that Feudalism should be improved over Monarchy.

Based on its timing of availability, I presume the Republic in Civ3 is meant to represent the "Senate based" Roman Empire system. It doesn't. It more closely represent the post revolution French Republic. War-mongering was part and parcel of the Roman Empire - that's why they controlled most of the civilised world at the time (duh!).

I think the basic concept should be that a later form of government provides a "better" choice in terms of productivity/commerce or WW/unit support/MP, or provides a better government choice for a particular play style at the expense of some other benefit. It seems that the current setup of Feudalism does not stick to this principle, nor does Fascism or Communism, hence their rare use by the human player.

Bottom line is, most players will be able to prosecute a war in Republic for at least 20 turns with sufficient luxuries/happiness buildings/slider use, without having to look towards a more warmonger-friendly government. And Dominae's point also is that in any case, that alternative in the middle ages would be Mondarchy, not Feudalism.

For me at least, once I'm in Republic the decision-making process for governments just disappears. The only exception is if I'm playing a Religious civ (which I used to do regularly in the early days, but rarely now), I will probably switch to Democracy at some point.

Nisku is offline Nisku
Settler

Jan 2004
time: 05:32
  Old Post 12-02-2004 08:53
Edit/Delete Message Reply w/Quote
#110 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Ok, here is how most of my games have gone. I've only lost one emporer level game out of the six I've played and that was because I was a little inebriated during the game play. OK, I was a lot inebriated.

I pack my towns very close together for a quick start. I designate certain towns as my "permanent" towns and other towns as my "camp" towns. In my camp towns I build a barracks and military units or I build a granary and workers/settlers. My first 3-4 cities will be these camps set up around my palace. Occasionaly I will build a temple in one of my camps just for some cheap culture. In my permanent towns I build up like I would a regular city. My civ is always low on corruption/waste with this set up. The big drawback is not much territory but that can be compensated for by destroying your enemies and capturing theirs.

I start warfare early, usually shortly after I meet my first opponent. I try to extort a tech or two during the ancient age with peace treaties. I skip through the optional techs and head straight for feudalism. Before I switch to the feudalism government I get peace from all my enemies because of the war weariness I will undoubtebly suffer. I then research chivalry, in all my games but one I've played with a knight UU. After I get chivalry I amass a huge army, Ansar warriors are especially good for this since they are cheaper. I also amass a huge army of workers. I can easily get unit support of 100-200 with feudalism in most games. Once my force is built I attack. War weariness can be a factor if I'm not able to capture all my objectives quick enough but it isn't a huge factor. When my war is over I rinse, wash and repeat the above.

After a few good wars I'll switch over to democracy or communism, both excellent governments. By the time I get hospitals I'll have slowly disbanded my "camps" and turned them into workers and settlers. I then add these to my permanent cities or I use them for building rail.

Last edited by Nisku on 12-02-2004 at 09:01

ducki is offline ducki
King

Sep 2002
time: 23:32
  Old Post 12-02-2004 09:05
Edit/Delete Message Reply w/Quote
#111 Report this post to a moderator
Increase the size of your Attachments

quote:
What we really need is for Feudalism to be a strong warmonger government,

I'm not sure I agree with this push.
I think Feudalism's strength IS in unit support.
It gives you enough units to :
a) fight a multifront war
b) demolish a civ in short order
c) fight oscillating wars for later pruning than normal
And all with no rivers or aqueducts to grow past size 6 in all but your most important of cities.

And again, it allows you to skip at least 2 Ancient techs.

I'd suggest that certain map settings will make Feudalism more worth it - arid, hot(or cold), overloaded # of civs, pangea.

I'm all for tweaking it a bit, but I'd rather weaken Monarchy AND Republic - if Feudalism is too attractive, we end up in the same boat as before - one government switch very early.

I desperately want to see a majority of players looking forward to Democracy, Communism or Fascism on a regular basis. Any improvement of the Ancient governments makes this even harder. Let's continue adjusting Republic and Monarchy downwards until two things happen - Feudalism is widely viewed as a good option and none of the three is viewed as an end-game government.

That's my pie in the sky anyway.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:32
  Old Post 12-02-2004 09:17
Edit/Delete Message Reply w/Quote
#112 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by ducki
I desperately want to see a majority of players looking forward to Democracy, Communism or Fascism on a regular basis.


....which is what I'm also advocating ducki. The "end-game" governments just come way too early. Try pushing Republic or Democracy back to the early Industrial Age for example, when you are building Factories/Plants/ToE/Hoovers and see who switches now!

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:32
  Old Post 12-02-2004 10:00
Edit/Delete Message Reply w/Quote
#113 Report this post to a moderator
Got spare money?

quote:
Originally posted by ducki
a) fight a multifront war
b) demolish a civ in short order


The best way to do this in Civ3 is just to build a bunch of units, upgrade them and launch a decisive sudden strike (possibly against multiple targets). The best government for this, despite unit supports costs, is still Republic. Where Monarchy and Feudalism fit in is when you need to be fighting (or are fighting) right now.

quote:

c) fight oscillating wars for later pruning than normal


Feudalism does not really help here, due to the War Weariness. Hence my above post.

quote:

And all with no rivers or aqueducts to grow past size 6 in all but your most important of cities.


You're making it sound as though this is an advantage. Let's say you do manage to prune back a couple of of neighbors with your zounds of units and small cities to support them: what do you do then? You're in pretty bad shape economically; not only to do you need another goverment switch to get back on track, but you need to grow your cities to respectable levels for the late-game and catch up on improvements (including, most pertinently, Aqueducts). Small cities is a prerequisite for Feudalism, not a feature.

quote:

And again, it allows you to skip at least 2 Ancient techs.


Waiting for Feudalism to get rid of the despotic tile penalty is certainly a disadvantage.

---

As you can see Feudalism has it's fair share of problems. Increased supports costs alone is simply not enough to base a goverment around. Here's another stab at describing my vision:

Feudalism: bad for building, good for warmongering
Republic: good for building, bad for warmongering
Monarchy: average for both

Monarchy therefore becomes the default government choice, as it should be (both for gameplay and historical reasons). In terms of gameplay, as the closest tech from Despotism it provides quick rewards, but suffers from neither warmongering or building particularly well. Feudalism and Republic are more difficult to attain, but benefit from being more focused. Democracy replaces Republic; Fascism replaces Feudalism. Communism is just weird.


Dominae

Last edited by Dominae on 12-02-2004 at 18:56

ducki is offline ducki
King

Sep 2002
time: 23:32
  Old Post 12-02-2004 10:20
Edit/Delete Message Reply w/Quote
#114 Report this post to a moderator
Support Apolyton buy from Amazon

Good points, but I just have to harp on one...
quote:
not only to do you need another goverment switch to get back on track, but you need to grow your cities to respectable levels for the late-game and catch up on improvements

Yes. Yes, yes, yes yesssssssss.

Now let's make the other two Ancient governments that "bad". Let's make two switches the standard.

Either that or the late game governments are going to need boosting so much that it won't fit the mod.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:32
  Old Post 12-02-2004 12:21
Edit/Delete Message Reply w/Quote
#115 Report this post to a moderator
Help yourself to an AD-FREE life

Dominae using the term "zounds" makes me ask if you were/are a Heroes fan.

I see Feudalism the same way you do and no case has been presented to make it attractive to a non religious civ IMO, in its current form.

Cryptor is offline Cryptor
Chieftain

Jun 2002
time: 15:32
  Old Post 12-02-2004 15:22
Edit/Delete Message Reply w/Quote
#116 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Theres one thing that people never seem to mention in regard to feudalism, and thats the whip. The power of the whip can not be ignored. Feudalism is the only ancient government without the tile penalty and with the whip. These two factors combined make otherwise corrupt and useless outling cities in republic or monarchy reasonable produces of units if they are in a area of reasonably high food, due to the lack of a tile penalty. (Despotism rarely gets these high food cities unless they're in a field of cows, due to the tile penalty). This, combined with the free unit support of towns in fuedalism, makes feudalism very powerful in situations where you have lots of high food producing towns. If this is combined with extra unit support of 1, it makes the government one that provides run away victories for strong sprawlling civs.

Admitedly, feudalism is weak in some situations due to its war weariness and low city support, so I've reduced its unit support cost to 2, on par with republic. Anything lower extremely overpowers the government in certain situations, and whats worse is that it over powers the government in favour of the stronger civs.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:32
  Old Post 12-02-2004 16:15
Edit/Delete Message Reply w/Quote
#117 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Cryptor, I think people know that the whip is there, but perhaps discount it substantially because of the lasting unhappiness it causes, which can be quite counterproductive. I've used the whip on many occasions under despotism, but will only do so now when absolutely necessary.

BTW, do you know whether there is any difference in the despotism whip and the feudalism whip? Do they both result in the same amount of "we cannot forget the cruel oppression" type unhappiness?

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:32
  Old Post 12-02-2004 19:01
Edit/Delete Message Reply w/Quote
#118 Report this post to a moderator
Got spare money?

quote:
Originally posted by vmxa1
Dominae using the term "zounds" makes me ask if you were/are a Heroes fan.


I was never a big fan, but that's definitely where I picked up the term.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:32
  Old Post 12-02-2004 21:03 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#119 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

It seems to me that if you add war weariness to Monarchy, it will become an ancient-only government for the special case where you don't have access to enough luxuries. As a result, people will choose Republic as their first government even more often than they do now.

ducki is offline ducki
King

Sep 2002
time: 23:32
  Old Post 12-02-2004 21:16
Edit/Delete Message Reply w/Quote
#120 Report this post to a moderator
Got spare money?

quote:
will become an ancient-only government for the special case

You know that feeling you get when the AIs get out of despotism before you do and you just can't wait to be able to revolt and get up to speed? How can we duplicate that feeling for the last 3 governments?

Yes, there are the special cases where staying in Despotism a bit longer makes sense, but you still switch as soon as you can, and those are special circumstances.

How can we make staying in Republic/Monarchy after Demo/Com/Fasc become available the "special case" and the desire to change to a modern government as strong as the desire to leave despotism?

 
Pages (16): [ 1   2   3   4   5   6   7     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:32.
Apolyton Time is 00:32.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0702 seconds (88.29% PHP - 11.71% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net