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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:32
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we are Egypt
The thinking is that GoW and ND have some workable agreement for splitting their continent. Looking at the contintent geographically, it shows how much they wanted to get rid of RP, as its going to make a very interesting amalgamation of cities, probably see a palace move somewhere along the way.
Sometime there will be conflict on bob, there has to be. I think lego would prefer there not be, since a unified bob is the largest threat to their victory. As you can see from the culture screen, they are way ahead of us.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:32
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on holding our holdings-
slim chances. we lost a ton of knights that were stationed adjacent to pamplona 2 turns ago, the screenshots rp sent (in one of the recent threads) shows something like 40 odd ND units (ansars, pikes, muskets, cats) And there are quite a few riders moving up from the south as well (they cut through the soft underbelly and into the south of spain quite easily)
we are desperately holding out until gunpowder in the hopes that we are sitting on a deposit-Lego said that we have none on Stormia, and thus this might be the only shot we have.
re: homeland invasion
We have the entire northern coast blocked, but there are some concerns that lego will strike the east. I think we are moving some galleys out there as lookouts. (thank god for the lighthouse) we know that lego has astronomy, but we are uncertain how much further along they are...
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:32
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Team: Gathering Storm
Civ : Egypt
Colour : Blue
Status : Power
Leaders/key figures : Cort Haus, Theseus, and those who show up to help them.
Start Location : South Stormia
Wonders: Sun Tzu, Great Lighthouse, Colossus, Great Wall.
Strengths: reasonably well-developed homeland, which is fairly easy to defend against invasion. Strong economy.
Weaknesses: homeland territory is relatively small, and may be lacking in certain resources (saltpeter?). Forbidden Palace was built close to Capitol (Tempest? or Arashi?) in the hopes of later leader-rushing a palace on Bob. When that hope faded, a new project was begun in N. Stormia (Elipolis?), but now if RP is going up there, that doesn't make sense. In short, sub-optimal Palace/FP placement. GA used already. Behind in tech. Heavy casualties in attempted defense of RP (the failure of which I bear some blame for - I'm still annoyed at myself for missing Toledo2).
In the end, it comes down to this: if we're stuck with only Stormia for the rest of the game, we almost certainly cannot win. We took a shot at superpower status, and we didn't make it. We're still a power, but we've taken quite a hit. That doesn't mean we're out of it... things can change. We may yet be able to deal ourselves back in.
My brief summary of the game:
We started with a decent spot, and micromanaged like madmen. The initial worker jobs/build queue was of my design, but Nathan took over after the initial few turns and did an unbelieveable job. We popped exactly one goodie hut, and got a settler. It should also be noted that our first elite combat victory resulted in a leader. Those two pieces of good luck have played no small part in our success. Anyway, we met Vox Controli to our north (with almost universal reactions of "damn, immortals"). There was initial tension because they blocked the chock point near Elipolis (not yet built) and refused to let our exploring warrior through. But under pressure they did give us contact with the Bobians they met by yelling across the straight in the far north. Our position, thanks to the good management + the settler, was stronger than theirs. We negotiated a border treaty that favored us, using the logic that our more powerful REX machine would result in a border that favored us anyway. We expressed our desire to cooperate peacefully with Vox, but I think it was clear to them that we were the power in the relationship.
During the time of peace with Vox, they built Dissidentville at the far south edge of their agreed-upon territory under our treaty. Lux Invicta (Ottomans, IIRC) were under attack on Bob, and sought refuge. Vox agreed and gave them Dissidentville for a little while, but eventually the deal fell through and Vox killed them off. Oddly, Vox Controli is technically responsible for the 1 and only elimination thus far.
Vox tried to colonize Bob, but was rebuffed. Their colony city went to Glory of War, no doubt in exchange for GoW's later "invasion" of Stormia (which was supposed to be bigger). It was in this time that we started thinking about ending our peaceful relationship and perhaps conquering Vox with knights. Nothing was decided, but we definitely began leaning in that direction.
Vox was a step or two ahead of us. They announced another Bobian expedition (and we scoffed. Fools! What were they thinking?). In reality, however, it was us they were after. They killed our lookout in the north, Grog, triggering their GA. They also landed 2 immortals in the desert region north of Sandstorm (then no-man's land), surrounding a second regular warrior. We disbanded the warrior, but were able to get a War Chariot in position to kill one of the Immortals, triggering our GA. That War Chariot was promoted to elite.
One turn later, 1 turn before we were scheduled to complete them (with the GA boost. Sans GA, it would have been 2 turns), Legoland finished the Pyramids. We switched to the Lighthouse and ate ~100 shields. However, thanks to our strong expansion efforts & special attention to Eye of the Storm and Hurricane, we now had two cities pumping out 30 shields/turn. 2 pikes per turn from those two cities alone. Other barracks towns built war chariots or med infs, and non-barracks towns built catapults.
The main Voxian force marched down the mountains toward Arashi. They got as far as Arashi. There they stopped, unwilling to hit Arashi (built on hill + walls + most of our army). They did, IIRC, tried to march around via the mountains and threaten Tempest, but by then we were too strong. So we bombarded them down to 1hp and eventually killed them. They had a smaller force on the mountains by Sandstorm/Hurricane, which got similar treatment. A small Voxian force also moved on the coastal city NW of Arashi, and was destroyed. In that battle, our elite war chariot generated our leader. We rushed Sun Tzu. Also during this time, Glory of War landed 2 horsemen (1 vet, 1 elite) next to O. Gale. We killed them. Their explanation was that they were under contract to land those troops (you know how it is, old chaps, no hard feelings, eh?).
Once the tide turned, we set about using our +1 ship movement to our advantage. I argued for a landing near Elipolis (which I dubbed Inchon) with a settler and pikes, to be reinforced with our speedy ships. This was discussed and expanded to include Inchoff, a landing on the east coast next to Vox's iron colony. Finally, Vulture added in the Elipolis operation. He realized we had Vox's army trapped south of Inchon/Inchoff, and if we landed the offensive units bound for Inchon next to Elipolis instead, we could break them. We took Elipolis, and a Vox counterattack vs. Inchon failed (though they did kill a bunch of pikes). Then we worked out the peace deal that sent them to Lego's continent.
Then came the Bobian adventure. But I'll leave that for now. It occurs to me that this wasn't brief at all.
-Arrian
Last edited by Arrian on 08-12-2003 at 21:10
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:32
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quote: Originally posted by Cort Haus
Great Library eh? Vox could build that! |
damn, just checked, everyone has education. I think we gifted RP education a while back. what are they researching, if anything, right now?
(vox does not have monarchy, chivalry, invention)
edit, nor do they have iron, furs, incense. They have an iron deposit next to one of their cities, I wonder if this is part of the agreement with Lego, or ????)
Wonder if they would trade us anything for our luxuries?
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:32
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ah, right deepo, the turns were a little hazy.
I just noticed:
ND does not have iron connected
lego needs incense. Perhaps we could trade.
also, ND and GoW do not have monarchy
hmm. seeing as how our bob luxuries are in the process of being cut off, what if we built the hanging gardens. Tempest could build in 12 turns, possibly less if we added a worker and shifted the work force around.
Also, if RP is to take over all of N. Stormia, I think we should consider moving nearly all of the cities. We could probably double the number of cities for RP to use that way and not lose all that much productivity.
Hey, here's one final crazy thought. What if we moved RP's capital to Wittlich city instead of Millertown. Corruption wouldn't increase much and....look at how far away Imperial city is and how PoI has no culture....can you say culture flip? That would be....precious.
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