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SCDARS
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Yes, it should be possible, see Andrew Livings' "Crises of the new world order":
quote: I also sneakily allied the Allies with the Rogue states via hex-editing because in previous versions the conflict between UN peacekeepers and Rogue units at the start of the game made it almost too easy for the human player to go in next and finish the job. This alliance is invisible, and unbreakable because the alliance is fixed for both sides and can only be broken through negotiation, which you can't do with the Barbarians. It also simulates the role of the UN as a more neutral player - except under your command. |
Or, to quote Allard:
quote: byte 37-64 Treaties. 4 bytes for the treaties with all 7 civs (including their own civ).
1st byte: .... ...1 - contact
.... ..1. - cease fire
.... .1.. - peace
.... 1... - alliance (with peace always)
...1 .... - vendetta
1... .... - embassy
2nd byte: ..1. .... - war
.... .1.. - ???? used by game
3rd byte: ..1. .... - ???? used by game
4th byte: ????
then the 1st byte for the next civ, for all 7 civs.
NOTE: You can also combine these values, for example to create a war and an
alliance at the same time. In this example, your units will be repaired when
attacking enemy cities, but in the diplomacy screens the civ will talk with you
as if you were at war. More similar strange effects can occur.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:37
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In a PBEM how can we make a Ctrl-N for a player that exceeded his time limit? Of course I mean by hexediting.
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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:37
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Sorry, finger troubles.
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All times are GMT. The time now is 05:37. Apolyton Time is 00:37. |
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