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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Restored Forums > [Restored Forum 198] SL: Civ2 Creation Hints, Tips and Guides > Everything on Hex Editing
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BeBro
King
of the Krauts
Mar 2000
time: 06:37
18-05-2001 17:08 | www
edit | quote
#61 | report |
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Heresson, the community lives from shared ideas. And I believe more people will remember you when they read in the credits of other scns that you had one of the new ideas that are implemented.
Posting a great idea here without revealing it leads only to disappointments. If you will make sure that nobody "steals" your idea, simply post an addition like Polaris did with his units for the secret project, as far as I kow, everyone has respected it.

------------------
Civ2000 hosted by CivII Universum

Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:37
01-06-2001 11:38 | www
edit | quote
#62 | report |
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Would it be possible to make a civ allied to the barbarians (untill I break the alliance whit an event)?

Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:37
02-06-2001 16:10 | www
edit | quote
#63 | report |
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Isn't there anyone who can answer my question?

SCDARS
Warlord

Sep 1999
time: 06:37
02-06-2001 17:47 | www
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#64 | report |
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Yes, it should be possible, see Andrew Livings' "Crises of the new world order":
quote:
I also sneakily allied the Allies with the Rogue states via hex-editing because in previous versions the conflict between UN peacekeepers and Rogue units at the start of the game made it almost too easy for the human player to go in next and finish the job. This alliance is invisible, and unbreakable because the alliance is fixed for both sides and can only be broken through negotiation, which you can't do with the Barbarians. It also simulates the role of the UN as a more neutral player - except under your command.

Or, to quote Allard:
quote:
byte 37-64 Treaties. 4 bytes for the treaties with all 7 civs (including their own civ).
1st byte: .... ...1 - contact
.... ..1. - cease fire
.... .1.. - peace
.... 1... - alliance (with peace always)
...1 .... - vendetta
1... .... - embassy
2nd byte: ..1. .... - war
.... .1.. - ???? used by game
3rd byte: ..1. .... - ???? used by game
4th byte: ????
then the 1st byte for the next civ, for all 7 civs.

NOTE: You can also combine these values, for example to create a war and an
alliance at the same time. In this example, your units will be repaired when
attacking enemy cities, but in the diplomacy screens the civ will talk with you
as if you were at war. More similar strange effects can occur.

SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:37
29-06-2003 02:39 | www
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#65 | report |
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This one looks to be newer: Everything about Hex-Editing - UPDATED

Boco
Prince
who was once King for a week.
Jan 2001
time: 00:37
15-03-2004 07:27 | www
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#66 | report |
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Where can I find a description of the address that control's whether a city can build a hydro plant? Can't seem to find it in Allard's document. This is new territory for me, but it's time to get my feet wet.

Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:37
15-03-2004 19:18 | www
edit | quote
#67 | report |
Avatar Enlargement: We've got the solution


It can be done with CivCity though... It isn't mentioned indeed, but it should be one of the missing bits in the 5th, 6th or 7th byte of the city code...

I think I must have the info somewhere, but not on this computer.

Boco
Prince
who was once King for a week.
Jan 2001
time: 00:37
16-03-2004 08:26 | www
edit | quote
#68 | report |
Increase Your PM Length


Not with multimap ToT files. Talk about bait and hook! EA addicted me to CivCity, and now I'm going through severe withdrawal pains. Sigh! I'll just have to placate myself with SpriteGen.

Wobbegongfish sent me the info:
quote:
It’s the 8th byte of each city entry

Catfish
Warlord
Wollongong, Australia
Aug 2000
time: 14:37
18-03-2004 08:22 | www
edit | quote
#69 | report |
Enter the AD-FREE zone


quote:
Originally posted by Boco
Wobbegongfish sent me the info:

Wobbegongfish?

'kin' 'ell, I just noticed this. Specifically, it's the 8th byte for ToT, 6th for older versions.

SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:37
20-08-2004 09:08 | www
edit | quote
#70 | report |
Increase the size of your Attachments


In a PBEM how can we make a Ctrl-N for a player that exceeded his time limit? Of course I mean by hexediting.

AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:37
14-11-2004 22:58
edit | quote
#71 | report |
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Sorry, finger troubles.

 
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