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Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:32
  Old Post 12-12-2003 19:12
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quote:
Originally posted by MrBaggins


Bad analogy...

Chess has one piece per tile. Civ has many per tile... possibly.

Chess isn't technically tactical in military terms... if we wish to be pedantic... or unless you wish to disagree with the dictionary definition.

Or are you saying M-W and the Oxford English dictionaries have incorrectly defined the word?

Oh... and you've hit the nail on the head... TBS games... are called TBS games for a reason. The "Strategy" bit is significant.


so chess only allowing one unit per tile makes it tactical??

I don't think so, I can, and do, play many games that are tactical in nature but allow many units per tile

what I am saying is that you don't understand what tactical means

and I think that I have shown that what the majority of others think tactical means is different than what you think tactical means

and I agree, Civ is mostly a strategy game

but it has had tactical elements from the beginning, and I would like to make them fun again, instead of throwing them into the garbage heap

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:32
  Old Post 12-12-2003 19:14
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quote:
Originally posted by MrBaggins


Bad analogy...

Chess has one piece per tile. Civ has many per tile... possibly.

Chess isn't technically tactical in military terms... if we wish to be pedantic... or unless you wish to disagree with the dictionary definition.

Or are you saying M-W and the Oxford English dictionaries have incorrectly defined the word?

Oh... and you've hit the nail on the head... TBS games... are called TBS games for a reason. The "Strategy" bit is significant.


what I wish to say is that you don't understand the dictionary definition

(At least, that is what I think is the case now, I use to think differently)

Jon Miller

MrBaggins is offline MrBaggins
King

May 1999
time: 05:32
  Old Post 12-12-2003 19:16
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Not my definition. The definition is from Merriam-Webster.

Thats where words are commonly defined. A dictionary. Not by Jon Miller.

and I have read your posts... they're just plain wrong, however. Civ2 had one of the least realistic and intuitive combat systems possible. Although firepower was a step forward from Civ1...

MrBaggins is offline MrBaggins
King

May 1999
time: 05:32
  Old Post 12-12-2003 19:17
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I understand the dictionary definition perfectly well.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:32
  Old Post 12-12-2003 19:18
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no

I ams aying that you do not understand what those words mean

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:32
  Old Post 12-12-2003 19:18
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no you don't

you show you don't by your claims of what it means

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:32
  Old Post 12-12-2003 19:20
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to give you an example

forking is a tactic in chess

Jon Miller

MrBaggins is offline MrBaggins
King

May 1999
time: 05:32
  Old Post 12-12-2003 19:21
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Which word...


forces...

plural of force... "2 a : military strength b (1) : a body (as of troops or ships) assigned to a military purpose "


maneuver...

1 a : a military or naval movement

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:32
  Old Post 12-12-2003 19:24
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some more definitions to aid your understanding (sorry, I forgot that this is not an english only site and english might not be your first language).

A procedure or set of maneuvers engaged in to achieve an end, an aim, or a goal.

An expedient for achieving a goal; a maneuver.

Hence, any system or method of procedure

. The science and art of disposing military and naval forces in order for battle, and performing military and naval evolutions. It is divided into grand tactics, or the tactics of battles, and elementary tactics, or the tactics of instruction.

(used with a sing. verb) The military science that deals with securing objectives set by strategy, especially the technique of deploying and directing troops, ships, and aircraft in effective maneuvers against an enemy: Tactics is a required course at all military academies.
(used with a pl. verb) Maneuvers used against an enemy: Guerrilla tactics were employed during most of the war.

Jon Miller

MrBaggins is offline MrBaggins
King

May 1999
time: 05:32
  Old Post 12-12-2003 19:24
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quote:
Originally posted by Jon Miller
to give you an example

forking is a tactic in chess

Jon Miller


As I've said... Chess isn't a valid analogy... it only allows one entity per tile, and has abstract environmental world rules. A limited one move per turn situation.

Civ can have many entities per tile and has less restrictive world rules.

I.E. each entity can move each turn.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:32
  Old Post 12-12-2003 19:25
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forces

meaning multiple

as in you have multiple chess peices

but actually, you can have tactics with only one force

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:32
  Old Post 12-12-2003 19:28
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quote:
Originally posted by MrBaggins


As I've said... Chess isn't a valid analogy... it only allows one entity per tile, and has abstract environmental world rules. A limited one move per turn situation.

Civ can have many entities per tile and has less restrictive world rules.

I.E. each entity can move each turn.


it is not different

imagine every turn borken into smaller turns

where you deterimine the order of the turns

civ has abstract environmental world rules

and the one unit per tile thing is just as stupid as the rest of your counter arguments

you claim that your definition implies all these things

I don't see anywhere in your deffinition where it does (And the plurality, which you seem so focused on, is false anyways)

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:32
  Old Post 12-12-2003 19:29
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have you ever played in avalon hill board game?

or axis and allies?

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:32
  Old Post 12-12-2003 19:30
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or even risk?

Jon Miller

MrBaggins is offline MrBaggins
King

May 1999
time: 05:32
  Old Post 12-12-2003 19:31
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It is absolutely different.

We are discussing combat in Civ... and specifically resolving combat where multiple entities are on the same tiles.

There wouldn't need to be any resolution in this manner, if Civ were like Chess.. in that only one entity could exist in a single tile.

Thats not what you're suggesting though.

MrBaggins is offline MrBaggins
King

May 1999
time: 05:32
  Old Post 12-12-2003 19:33
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The last board game I played was Warhammer 40k.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:32
  Old Post 12-12-2003 19:35
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no it is not

having only one unit per place does not make it so that there can be no tactics

there is tactics in risk for example

as well as a lot of other board games, and computer games

like Civ

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:32
  Old Post 12-12-2003 19:37
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you don't seem to have any understanding of what tactics is

where in the definition yuo gave, does it mention anything about only single unit allowable in one place at one time?

where does it even seem to imply it?

I would recommend you read some books on tactics, and see if you can find some understanding (are yuo sure you have never played risk?)

Jojnm iller

MrBaggins is offline MrBaggins
King

May 1999
time: 05:32
  Old Post 12-12-2003 19:39
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and I disagree with your definition.

You are confusing strategic movement, with tactical movement, considering the multiple entities per space situation.

MrBaggins is offline MrBaggins
King

May 1999
time: 05:32
  Old Post 12-12-2003 19:42
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You don't seem to grasp the concept.. that in military terms... troops do not tactically, or strategically move in isolation... they move in combination... and that doesn't happen in a turn based game... without stacks.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:32
  Old Post 12-12-2003 19:43
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no I am not

and you won't listen to me

people in general accept my definiton

deal with it

Jon miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:32
  Old Post 12-12-2003 19:44
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as I have said

you don't ahve a clue

please study some more

JOn Miller

MrBaggins is offline MrBaggins
King

May 1999
time: 05:32
  Old Post 12-12-2003 19:44
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I'm sorry.. I must have missed the Jon Miller Dictionary.

I looked for in on Barnes and Noble... but didn't find it.

MrBaggins is offline MrBaggins
King

May 1999
time: 05:32
  Old Post 12-12-2003 19:46
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Got spare money?

You sir... have less than no clue.

Please initiate studying, since you've not even started.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:32
  Old Post 12-12-2003 19:49
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well

you also missed the dictionary of every other english speaking person on the planet

JOn Miller

MrBaggins is offline MrBaggins
King

May 1999
time: 05:32
  Old Post 12-12-2003 19:50
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Planet Jon Miller you mean?

sorry... I've not visited there... and after seeing the brochure, I don't care to.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:32
  Old Post 12-12-2003 20:57 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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you two ,,,

for clarification from a thesaurus....
Entry: tactics
Function: noun
Definition: strategy
Synonyms: approach, campaign, channels, course, defense, device, disposition, generalship, line, maneuver, maneuvering, means, method, move, plan, ploy, policy, procedure, red tape, scheme, stratagem, system, tack, technique, trick, way




tactics and strategy are same.....



civ is not a war simulation it is a `game of strategy/tactics units are represented by icons, each icon representing many things, it is not meant to be taken literally that you have a man on a horse as cavalry, it also represents the supply needed to get him there, the cooks cleaners etc...

civ is very abstract in that it doesnt attempt nor should it betray an attrition war, a drawn battle, or any such thing, it is meant to be a fun strategy/tactics type game similar to a lot of old fashioned board games where a simple cardboard counter represented a platoon of infantry or tanks or planes. these games are reknown for their great strategy on a grand scale. which is what civ is.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:32
  Old Post 12-12-2003 20:59 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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oh and for info go here
Tactics and other words meaning the same


you will be surprised how tactics is used in differnet ways

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:32
  Old Post 13-12-2003 04:19
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Mr. Baggins:

No

You are wrong

You don't even know things

Because I know them

Don't ever post again no matter what because I have proved

you to be an idiot.

you would know that if you ever read a single one of my posts

that you have responded to




Seriosly...
Chess or any other board games aren't usefull tools to explore how a Civlization game's combat should be. Civ is far more complicated than any of them, and by all rights should be, as it has the help of a CPU and an inifinite series of possible sequences.

In order to get as close to on topic as possible:
Mr. Baggins mentioned hitpoints, which if I recall haven't yet come up in this thread. I think most of us will agree tha the exclusion of hit points was a big mistake in Civ 3 combat.

I'm not refering to the Civ 3 version of 2,3,4,5 based on rank... but instead to the Civ 2 style of different eras' units haveing different amounts of damage they can take. In Civ 3 this was coupled with firepower, so that late game units were much more powerful than ancient era ones.


Hitpoints can represent the size of the unit (so an archer unit with 20 hitpoints would essentially have 4 times the soldiers as a warrior with 5), the technology levels (MA is a bit sturdier thank tanks, for example), and provides a very sensible and intuitive set of combat paramaters.

Hitpoints and firepower can, and have, existed in games with and without stacked combat, so I think we can safely all rally behind this idea. I may be wrong, but what do others think?

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:32
  Old Post 13-12-2003 10:00 Visit hexagonian's homepage!
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You don't have to hit me over the head with a 2x4 to agree that HP/ARMOR/FIREPOWER should be a part of the equation.

To be honest, I have yet to hear anyone say that the exclusion of these elements in civ3 was a positive thing.

 
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