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Tiberius

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Europe
Jan 2000 time: 06:32
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Catt,
I'm sorry if I sounded rude. I didn't intend to. I understand that lots of people didn't like he changes and I respect their opinion. Making people evil or incapable of thought was NOT what I wanted to achieve.
However:
I said "I have the feeling that ... ". Can I have a feeling without proving it with numbers, please? There were posts like these:
quote:
So much for ultra-early rushes!! 
I'd prefer it if they saved this new formula for Civ 4.
This combat system may be a good idea in the future.
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that made me feel (and say) what I said. My interpretation was: "So, the idea might be good, but why do they have to apply it now, ruining my archer and horse rushes?" Of course, my interpretation might be wrong, but I didn't say: "you are idiots for not liking it", I said "I have the feeling that they don't like it because ... ". Not seing (from my PoV) a valid reason against the changes (horseman losing against sprearman is not a good reason, IMHO) I assumed that there must be another reason behind the negative reaction. For me, the whole thing sounded like a Coracle chorus: "Bad, BAD changes!". Sorry for that, but this is how a felt it.
Furthermore:
I said: "Why would the new rules detract from gameplay is beyond me." That means " I don't understand why would the new rules detract from gameplay", nothing more, nothing less. I still don't understand it. So stronger units will win more often. What's wrong with that?
Seing the numbers I can understand that maybe averaging 4 results is too much, and combat results may change too drastically. Averaging only 2 or 3 results may be better, indeed. I also like a lot Spencer's idea.
I can live with the current combat system. I always thought that it is too random, but I never said that it is broken. So, when I saw that finally Firaxis considered "fixing" it, naturally I was happy. Then it came a crowd yelling that the changes are bad, so I was a bit upset, as you can imagine. Please forgive me if I hurt anyone's feelings.
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Willem
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Canada
Dec 2001 time: 00:32
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quote: Originally posted by UnityScoutChopper
Willem,
Although the broken Reduces Corruption flag is annoying, it is easy to avoid deliberately exploiting it (and if really wants to use exploits, there are many easier, earlier, and more powerful ones in the game). Meanwhile, the cases where one is faced with the choice between "accidentally exploiting" it or giving up a useful option (a switch out of Communism after a long stay within it) are rare and above all come late in the game.
I'd thus say this is bearable until the second patch. I do feel yo' pain, though.
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Maybe so, but it still doesn't address the fact that this was supposed to have been fixed eons ago, like about the second or third vanilla patch. They fixed the wonder effects, but they didn't bother with the small wonder ones. In light of the fact that it's been such a long time since it was supposed to have been resolved, it should be a top priority.
I've been wanting to have a gov specific building that reduces corruption for a long, long time now. I keep hoping that it gets fixed everytime there's a new patch, but it never does. I'd say it's about time.
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smellymummy
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i thought this was supposed to be out wednesday?
probably too late now to see it today?
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