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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > {The List-} Economics/Trade
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Oncle Boris is offline Oncle Boris
Prince
Once in a brown moon
Aug 2001
time: 00:32
  Old Post 16-10-2004 00:58
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What about the following system regulating special resources, which could work on top of SMAC-style automatic trade.

Strategic resource tiles produce a certain amount of raw materials per turn, say 100. The player then allocates a certain part of it for domestic consumption, and another that would be available for world trade.

Resources going towards domestic consumption, up to a certain level, help the economy. They might give bonus shields or stuff like that. Resources are then traded on the world market a la Hearts of Iron. Basically, if X has excess oil but no bauxite, he sets up the following offer on the trade screen: X is willing to buy 150 Bauxite per turn in exchange for 100 Oil.

Each turn, the game computes offer and demand and resolves who's getting what. Of course, the 'market pool' will be different for every civilization, because not everyone has the same commercial deals with other nations.

A government that wants to use resources has to buy them with gold from its citizens, and the price should vary depending on the government. In a Democracy that would be like 3gp per unit while in Communism resources for direct military use would be free.

So three things can be done with resources: bought for military use, kept for dometic consumption, or made available for other resources on the world market.

Luxuries should disappear. They are sufficiently abstracted by a SMAC-like automatic trade system.

Trade-peror is offline Trade-peror
Settler
California, US
Nov 2004
time: 21:32
  Old Post 15-11-2004 05:14
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#92 Report this post to a moderator
A new set of ideas Support Apolyton buy from Amazon

Hello!

I am new to Apolyton, but I have many ideas for Civ4's economic and trade system that I have discussed in other forums, such as Civilization Fanatics' Center. Since this list of ideas appears to already have been completed, however, is it too late for me to post any suggestions?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:32
  Old Post 15-11-2004 05:20 Visit Trip's homepage!
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#93 Report this post to a moderator
Help yourself to an AD-FREE life

Too late for what?

Firaxis almost assuredly already has their economics engine in place. Anything else is just for fun.

Xorbon is offline Xorbon
Prince
Guelph, ON
Jul 2003
time: 00:32
  Old Post 15-11-2004 21:50
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Tired of ads?

You're not too late for Civ 5!

Calvin Vu is offline Calvin Vu
Chieftain
San Jose, CA, USA
Jan 1970
time: 05:32
  Old Post 27-12-2004 19:24
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#95 Report this post to a moderator
Tired of ads?

I guess I'm another camel lover who hates the CTP-type trading. Protecting the trade routes is unfun. I don't see why moving a camel ONCE from one city to another to establish a trade route (essentially by issuing a single GOTO command) is too much trouble and yet moving military units up and down the trade routes every single turn to protect them is not.

The CTP piracy idea was a broken idea [to make sure that players can't develop their empire peacefully without producing tons of military unit and brandishing them ? ]. I probably don't mind too much if destroying a trade route is considered an act of war, and should not be done lightly just to annoy the heck out of the human player.

I don't want to touch CTP and the annoying piracy is one of the reasons. It has nice graphics and some neat ideas for a user-friendy interface but that's about it .

 
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