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ducki
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quote: Originally posted by Dominae
You must choose the Light Side or the Dark Side...stop trying to be Grey!
Dominae |
Now you're trying to dictate playstyle, albeit I believe half-jesting. I don't think the AU mod or the gameplay and rules should deny different playstyles.
And in fact, forcing the builder to warmonger long enough to get a leader encourage, forces even, people to play Grey.
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Dominae
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quote: Originally posted by lockstep
I think it's a bad idea to force the player into a certain playstyle because otherwise he would be denied access to a core game feature. |
Like force them to be a Builder in order to get a tech lead and therefore a shot at SGLs?
This is what the game is missing IMO. Everything is too accessible in Civ3, the result being that it's easy to figure out the best strategy and never have to stray too far away from it (can we say Republic, Cavalry rush, Toe, etc.?).
Splitting Great Leaders into MGLs and SGLs supports the delineation of the two big playstyles in Civ3 (the Builder and the Warmonger), which actually adds to strategy (think SMAC).
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It seems to me that the arguments in favor of changing the Military Academy are all over the place: "It helps the AI!", "Armies are too important!", "It creates more strategic decisions!". This only so solidifies my opinion that you Builders just want access to the Warmonger toys without doing any of the work (I'm only half-joking here).
Dominae
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Dominae
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MGLs and Armies are not meant to be commonplace in the game. That's why their appearance ratio was designed to be so low (just like SGLs).
Dominae
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ducki
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quote: Originally posted by Dominae
Like force them to be a Builder in order to get a tech lead and therefore a shot at SGLs?
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if eschewing warfare was the way to get SGLs, I'd be with you on that.
quote:
This is what the game is missing IMO. Everything is too accessible in Civ3 |
and if the builder had semi-exclusive access to a Mil. Acad. analog, I'd feel the semi-exclusivity of Mil. Acad. was balanced.
As it stands, the builder doesn't have an exclusive toy like the warmonger. In fact, beyond Monarch, I'd venture to guess warmongering is a key to getting tech parity, and therefore a branch lead, and therefore, access to what is supposed to be the "builder's toy"
All I'm looking for is balance. If you think the warmongers need an exclusive toy, why then do you not think the builder should have one? Peaceful building offers nothing that can't be achieved via Warmonger building, save, perhaps, a bit of extra goodwill at the UN. Hardly a balance for the power of the army.
quote:
Splitting Great Leaders into MGLs and SGLs supports the delineation of the two big playstyles in Civ3 (the Builder and the Warmonger), which actually adds to strategy
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I disagree. I think it encourages playing grey, not strategic choice.
quote:
It seems to me that the arguments in favor of changing the Military Academy are all over the place: "It helps the AI!", "Armies are too important!", "It creates more strategic decisions!". This only so solidifies my opinion that you Builders just want access to the Warmonger toys without doing any of the work (I'm only half-joking here).
Dominae |
Actually, two points:
1. I was pretty sure it had been shown during Vanilla and PtW that this change DID help the AI, that it DID build armies. If it didn't, how/why did it remain in the mod for so long?
2. I love warfare. I'm still very grey, though. I don't just war so I can get access to the Warmonger toys. What I would like, and why I support this change - as much as my honest belief that we originally added it based on testing showing it helped the AI - is that it has no builder analog. Having MGLs and SGLs merely balances out the great leader situation. Not the exclusivity factor.
Here's a thought. This would make me happy and likely dissipate the whole issue.
Give an SGL exclusive opportunity to lead to a building. No, it's not semi-controllable the way MGL generation is. No, it shouldn't be something as silly as that little science boost.
Yes, it should be something significant, even if it is only the ability to create an army.
That still doesn't dissolve my support for this based on old tests showing it helped the AI, but it does remove my dislike for the requirement based on exclusivity of strategy.
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lockstep
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Vienna, Austria
Aug 2001 time: 06:32
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quote: Originally posted by ducki
1. I was pretty sure it had been shown during Vanilla and PtW that this change DID help the AI, that it DID build armies. If it didn't, how/why did it remain in the mod for so long? |
I was the one who argued in favour of this feature when creation of the AU mod started in August 2002. After Theseus supported my suggestion (see the quote in my first post), it was adopted for version 1.00 and has been in the AU mod ever since. After the changes introduced in C3C, I was hesitant to promote the Mil. Ac. change again, but decided that it was still in order after the new army bonuses were revealed.
As far as I know, there haven't been any thorough tests regarding AI behaviour with this change. I can only pass on my personal experience that once this feature was adopted in korn469's blitz mod (this was in December 2001, when Civ3's v1.16 editor introduced the 'requires victorious army' flag), I witnessed a notedly increase in the number of AI armies.
quote: 2. I love warfare. I'm still very grey, though. I don't just war so I can get access to the Warmonger toys. |

quote: Here's a thought. This would make me happy and likely dissipate the whole issue.
Give an SGL exclusive opportunity to lead to a building ... Yes, it should be something significant, even if it is only the ability to create an army. |
I'm afraid Great Leader effects are pretty much hardcoded.
Last edited by lockstep on 16-12-2003 at 02:52
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