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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > Balance tile imps and city imps?
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Game balance of Tile/City Improvements (Imps)? (Time out:0 days after 16-12-2003, 07:17)
Both are about right already.
Tile Imps about right, City Imps underpowered
Tile Imps overpowered, City Imps about right
Tile Imps overpowered, City Imps underpowered
City Imps overpowered
Bananas are overpowered
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Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 03-01-2004 18:30 Visit Maquiladora's homepage!
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#31 Report this post to a moderator
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quote:

Maybe we should be going for 0.5 modifiers all around rather than 1.5's etc?


Sorry i see your point now.....

Well this is only to balance the 2 main supplies of extra resources, tile imps and city imps, once they are balanced we can focus on reducing abudant resources, like Gold (CI upkeep, Diplomacy, Trade) Science (research cost) Production (Unit support, build costs). Unless someone knows a reason to do the balancing afterwards.....

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:32
  Old Post 03-01-2004 18:44
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#32 Report this post to a moderator
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No i think its correct to go with what your doing now, untill you feel there is a better balance to them.
I suppose we can gas all we want about idea's for this and that(points at self ), but until its actually played with it's difficult to predict the effect.

 
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