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Enigma_Nova
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I have trained heavily, and now prepare to crush you all.
A: 16 | D: 99 | M: 55 | HP: 97
Even if you -can- catch me
AND penetrate my almighty defence
you'll never remove ALL of my hitpoints.
I'll stay just outside of your movement range, waiting for you to turn away, then I'll rush in, attack you, and retreat before you can do anything.
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Vince278
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quote: Originally posted by Uber KruX
this would be really funny to make a game out of. |
I'm finding the stats change alot, especially the last number. May not be good for much.
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Enigma_Nova
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You could make it a turn-based large grid.
Each player would opt to move, and attack.
I think it should be limited to 1 attack per turn, not based on movement.
A person with more than double the movement of the person they are attacking could potentially move in, strike, then retreat out of range.
You'd need some kind of counterattack mechanism.
Here's what I was thinking:
When a person attacks, there will be an amount of attack 'trials' equivalent to the amount of attack points they have.
In a Trial:
A D-32 is rolled for the first defence point.
If the dice shows 32, the attack is blocked.
Otherwise, the next defence point down is used.
This gives a total of 99 rolls maximum.
If the attack is blocked, then the remaining defence points roll a D-32 for the possibility of a counter-attack, process determined similar to the above.
If such a thing succeeds, then there is a trial against the attacker.
If any attack trial succeeds, a hitpoint is removed from the target.
Any targets with 0 hitpoints are pronounced dead.
Target must be within a range of 1 square to attack, and retreating after an attack is possible.
There would be a starting grid, with the players spaced so that no one player is within striking distance of another - initially.
The battle would continue until either a stalemate is reached, or there is a victor.
Sound good?
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Enigma_Nova
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My movement is still far greater than yours.
With now 56 movement points, I am still the fastest being on Apolyton.
...
I don't know what I'm gonna do about all your attack points, though... you'd be a tough one to beat.
Better get spammin'! I need more attack!
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All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
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