Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > MARRUECOS - Final version available!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Pablostuka is offline Pablostuka
Prince
of somewhere near Barcelona
Jan 2003
time: 06:32
  Old Post 31-12-2003 16:24 Visit Pablostuka's homepage!
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton buy from Amazon

Single player...mmmhhh...tell me how can I do so the AI can use the transport aircraft (paradroping naval transports), and the AI only attacks and captures the objective cities. Technically impossible

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:32
  Old Post 31-12-2003 23:25
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Support Apolyton, buy Civilization 2

Yes, unfortunately you would have to compromise the scenario to a certain extent to make it playable. What you could do is perhaps start the scenario with Morocco already in possession of the objectives. The human player could then be Spain who have to take back the two cities and the islands.

Use events creating units on the airbases to represent continuing reinforcements to the islands by air from Morocco (once Spain re-occupies the airports these troops will no longer be created - very realistic). In this way you can get around the fact that the computer can't use paradropping planes properly.

Finally, surround the Spanish mainland with "impassable terrain" units to prevent the computer from wasting its forces attacking the mainland.

Possible?

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:32
  Old Post 01-01-2004 08:25 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by our_man
Finally, surround the Spanish mainland with "impassable terrain" units to prevent the computer from wasting its forces attacking the mainland.


The problem with that is that the AI's reaction to genuinely unbeatable units is to park hundreds of it's units next to them (as happened in the first version of 'The Cruel Sea').

I was able to limit this problem in the second version by using 'goto' events, but the problem didn't fully go away.

Last edited by Case on 01-01-2004 at 08:33

Pablostuka is offline Pablostuka
Prince
of somewhere near Barcelona
Jan 2003
time: 06:32
  Old Post 02-01-2004 02:04 Visit Pablostuka's homepage!
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Avatar Enlargement: We've got the solution

Yep...that's the problem...and the Moroccans won't be able to launch air strikes to Spain...


Argh....I think that a SP version of this scen is almost impossible...anyway, PBEM is way more funnier than playing against the idiot AI

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:32.
Apolyton Time is 00:32.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0328 seconds (85.85% PHP - 14.15% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net