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gunkulator
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As an old Civ2-deity player, I'll also chime in that Civ3 is much harder than Civ2, I never played Civ1 and easily won my first game of Civ2, and every other game after that, all the way up to deity. Starting on Regent, I was horrified to find myself losing my first game. And then my second. Didn't win until my third game. Even now, I still only play on Monarch and I don't always win. Now that's a good challenge.
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:32
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There were ways open to you in Civ2 (and SMAC) to run away with the game and make Deity/Transcend a breeze. These tactics have been used in force in the Civ2 and SMAC Democracy games. The biggest of these in Civ2 is the humble Caravan, and in SMAC the Crawler. Build loads of Caravan in Civ2 and you can rush Wonders, or send them all to other civs' cities where the cargoes are demanded and you can get huge instant cash and tech payoffs that can get you a tech per turn, even in the later game stages. Another great trick is 'Xinning', where you stockpile food in a city, then turn all of the citizens into Taxmen or Scientists until you need to gain food again. You can get huge boosts of gold or science in these few turns, especailly if you have Tax or Science improvements in the city, as these increase the return from specialists too.
In SMAC, building Crawlers means your bases can harvest more resources than their populations can support. If you give them all the Clean Reactor ability then they cost no resources to maintain, and you can support bases that work far more than the 20 base tiles normally available. This can turn even a one-base faction into a game-winner by a huge margin.
None of these tricks are available in Civ3. Sure there are little tricks and strategies, but they are nowhere near this huge, and where they have profound effects (eg Great Leaders), there is a random chance attached to them. To master Civ3 requires you to actually master the game in many different ways - you can't afford to rely on things like Caravans or Crawlers anymore.
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The Vagabond
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of realpolitik and counterpropaganda
Jan 1970 time: 05:32
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Got Civ3 recently. Wow, it's a tough game! I started and still play on Regent. Out of four games, I was winning only in one, but that was a great starting location, with a lot of rivers and land. Civ2 is much easier. It seems to me that Civ2 is much easier than even the original Civ1.
Thus far, I like the game. The culture thingie, bargaining table, etc. -- all seem great to me. People here on Poly who cried how bad Civ3 was misled me big time. On the other hand, perhaps it is because I didn't expect too much that I've got a good first impression.
What I don't like in Civ3 is that expansionistic drive seems to be much more important than in Civ2. In Civ2, I used to enjoy games with a small number of cities, e.g. just three cities on a large map (and on Deity level, of course). I greatly enjoyed observing how much more efficient was my three-city empire than AI empires with a countless number of cities. It was a great pleasure to grab almost all the WoWs just in my three cities, and to build a full space ship. Now, in Civ3, no such neat perfectionistic gamestyle seems to be possible in principle, as it was not possible in the original Civ1. Furthermore, by the beginning of the Middle Age, war seems to be the only way left for further expansion, for all the land on the map is occupied by then (AI spawns like crazy). On the contrary, in Civ2, one could usually find virgin land even at the end of the game.
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WackenOpenAir
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i played both civ2 and 3 almost deity only.
civ3 is a multitude more difficult.
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crowatbitemedotcom
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Texas
Dec 1999 time: 23:32
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heheheh, I thought the best thing about civ2 was the diety level OCC. still never managed to start a spaceship in 0 AD unfortunately.
civ3 is definitely much more difficult. The few games I've started at diety have been very short lived, so I rnomally start at Regent or the level just above.
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