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Naokaukodem
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it's anarchist
well in fact what's wrong with being gay is that i'm not gay, therefore, i don't "give a ****".
So for me, gay is just gay.
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Deathmerchant
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quote: Originally posted by Naokaukodem
it's anarchist
well in fact what's wrong with being gay is that i'm not gay, therefore, i don't "give a ****".
So for me, gay is just gay. |
So saying something is gay in a forum full of strangers isn't exactly a good thing then, is it? Try to consider your words carefully. Please?
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Brent
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City Names
When you start a new game, choose one or more list of city names. Be able to set a list in the editor, in startup, or ingame. Each list can represent an Internal Province. Be able to fill out a new list in game or bring into your current game a list that you created in the editor after starting the game or one that you just didn't designate in startup. Be able to modify a city list and use it in a current game. I don't want issues of city names to keep my game out of the hall of fame.
For America, there could be a separate city list for each state included in the game, except maybe separate New England states. Maybe limit the detail to regions like the South, the Southwest, and Midwest, maybe have just a few lists for specific states, like California and Texas. Have a main American list, a list of names that are used in several states, and possibly individual state lists would skip major cities.
I'd like separate lists included in the game for many countries, every country on the American Mainland, countries not to be included would be Vatican City, Andorra, Luxembourg, etc.
This concept could be convenient for when you invent a new civ during startup.
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Brent
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More on City Names
partly based on old posts of mine
recycle city names by adding north, south, east, or west appropriately for cities adjacent to the city with the root name when you run out of city names. You can add the compass directions to farther cities if the root city is important. Add New for new cities distant from root city, particularly when settling a new landmass. Possibly sometimes base a city name on the city that built the settler.
Have a core city list and a larger list of less important or later cities. The core list can be set mainly for the first era of the game. In the second age new cities can come from separate lists for internal provinces.
Maybe tend to only add New to create new cities if you're still in the era the name is assigned to or the era the original city was founded.
Make the core city list long enough for every city you build on small map sizes.
Oh, and relating to my previous post, countries like Canada, Mexico, and Australia can have names divided by region too.
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Brent
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Other city name options
be able to set and modify at any time a city build list that works like an improvement build list. Be able to set a tentative sequence, and to drag a name up or down at any time. Be able to choose from the build list, the alphabetical master list, or type in a new name on the spot. Maybe have more than one build list, so you can decide on the spot what internal province the new city will belong to, and be sure you get a chance to look at the map after you look at the name list and before you assign a name, or be able to see and scroll through the map and the name list at the same time.
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Max Sinister
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Why not invite the other king for a party and kill him when he's there and doesn't suspect anything? This was quite common among the little kings of the past...
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Quezacotl06
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Maybe you can switch civilizations though the eras?
Like, in the ancient era, there's only 5 civilizations (the 5 cultures), and after you expand a lot and such, your civilization changes, and ur culture splits into like 6 or 7 civilizations (specific to ur culture), then u select the civ of the culture u want, and then a portion of the culture's territory. Then u war with them and whatever and u advance to the modren era.
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Brent
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Maybe if you defeat all your rivals early, you can choose to do what you said with the incentive of a much higher score.
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