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justjake73
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It's a pointless waste of time, given it will be dumped on again.
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SlightlyMadman
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Baltimore
Nov 2001 time: 00:33
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Maybe it would be appropriate to mod volcanoes to produce 2 or 3 food? This would compensate for the polution in surrounding tiles, and make putting a city 2 tiles away a pretty nice spot (even if there is a small risk of decimation, although I've never seen it happen 2 tiles away).
The only problem is that, of course, the AI would always plop a city next to it.
Maybe it would make more sense if a volcano killed pop like disease for cities (and still polluted and destroyed units, but not destroyed cities) and/or destroyed improvements.
This way you'd still want to put a city there, but would have to deal with some devestating effects every once in a while.
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The Hack
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In one of the first C3C games I played I wasn't paying attention and built my second city next to a volcano. It was a real producer and built the GL and HG. I was laughing when I saw Pompeii destroyed by a volcano. And later noticed that my cities were in revolt and no city, the volcano destroyed my wonder city. The pop-up said a volcano went off but I didn't see anything about the city being destroyed.This is also the game I learned about shift-D because later on a about 15 of my workers were killed by an eruption. I was on a penninsula with about 10 volcanoes on it.
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