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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Strategy > Strategy changes between versions...
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16.Sep: 7 NEW FILES
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13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

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vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 16-01-2004 00:27
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#31 Report this post to a moderator
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I had not thought about the settler issue in a long time, nice job UnityScoutChopper.

furrykef is offline furrykef
Warlord

Sep 2003
time: 23:33
  Old Post 25-01-2004 09:33
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#32 Report this post to a moderator
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~bump!~

...umm...I guess I better get around to cleaning and fixing up the main list soon. =^^=

- Kef

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 25-01-2004 11:50
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#33 Report this post to a moderator
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There is another related thread recently that you may want to peek at. I forget the name, sorry.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 25-01-2004 11:53
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Ok this is it:

http://apolyton.net/forums/showthre...threadid=106758

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:33
  Old Post 26-01-2004 00:03
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quote:
By the way, is it REALLY true that Industrious civs don't have faster slaves?

USC, before Replacable Parts slaves are slower than 1/2 of industrious workers. Once you have Replacable Parts they work at 1/2.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 26-01-2004 04:02
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In C3C slaves are the same regardless of your traits. In Civ and PTW they worked at half your native workers.
Industry no longer has the boost it had in PTW, it was reduced in C3C.

Replacement Parts doubles worker speeds.

UnityScoutChopper is offline UnityScoutChopper
Warlord
Brno, Czech Republic
Oct 2000
time: 06:33
  Old Post 28-01-2004 19:20
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-25% to native worker speed and -50% to slave speed is indeed a huge hit to Industrious, especially considering the importance of slaves after one's first war adventures... probably better to play a bit more builder now and less warmonger when industrious, for this reason.

USC

furrykef is offline furrykef
Warlord

Sep 2003
time: 23:33
  Old Post 05-02-2004 05:40
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~bump~

Hi guys! I've been preoccupied with other stuff (and for some reason I stopped getting e-mail notifications for threads I'm in, even though some threads continued their life...)

So, what else do you guys think we're missing here?

- Kef

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:33
  Old Post 05-02-2004 12:56
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Add some stuff about armies, they have been seriously upped.

In short, armies got 1 extra movement point, extra vision radius and can pillage for free.

You also get attack and defence bonuses. The bonus is (sum of attack strength)/6. Or (sum of attack strength)/4 if you've got the military academy. I works the same way for defence. Obviously, the pentagon is a great advantage as it allows a fourth unit in your army. This bonus is 'invisible' so a lot of people doesn't know it exist.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:33
  Old Post 05-02-2004 14:07
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quote:
Originally posted by bongo
You also get attack and defence bonuses. The bonus is (sum of attack strength)/6. Or (sum of attack strength)/4 if you've got the military academy. I works the same way for defence. Obviously, the pentagon is a great advantage as it allows a fourth unit in your army.


So by way of example, is this correct?

3 Knight army - all elites:
Hit points: 15
Attack: 4 + (3 x 4)/6 = 6......meaning each knight gets 6 attack?
Defence: 3 + (3 x 3)/6 = 4.5......each knight gets 4.5 defense?

With Pentagon, 4 Knight army, all elites:
Hit points: 20
Attack: 4 + (4 x 4)/4 = 8
Defence: 3 + (4 x 3)/4 = 6

If the above is correct, 2 obvious points:
1. Huge improvement over PTW (we knew that already)
2. Pentagon makes a significant difference not only to overall stamina (hit points), but to power as well.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:33
  Old Post 05-02-2004 14:28
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Looks correct, but the military academy is stronger than pentagon by increasing strength by 16,7%. Pentagon gives 11% (if you fill the 4th slot with the same unit as the other 3).

Have to run the numbers to see how those extra hitpoints affect the equation....

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 05-02-2004 22:44
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Not only do you get all of the above boost, but the extra move is just a killing when couple with them.
AC army of 4 with up to 24HP's and three moves is so strong early in the game. I had two going in the ancient age and was tearing up cities. You can leave them in the open and the AI will not attack them, which is good thinking when you have archer and spears.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:33
  Old Post 06-02-2004 00:24
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I've had fun with medieval infantry armies. Great way to take a so-so unit and turn it into the manifestation of my holy wrath.

Take 3 4.2.1 units, and turn them into a 12hp (more if any are elite) 6.3.2 with blitz & free pillage. That's a major improvement. +50% to attack and defense, +100% to moves.

Knight armies (stick with 3 units, no military academy) are 6.4.3. Hardcore, yes, but that's a 50% bonus to attack, 33% bonus to defense, and 50% bonus to moves.

Obviously, Cav armies are just awesome:

3x Cav without the MA= 9.4.4.
3x Cav with the MA = 10.5.4
4x Cav with the MA (and Pentagon, obviously) = 12.6.4.

-Arrian

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:33
  Old Post 06-02-2004 07:46 Visit :) Smiley's homepage!
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By the time you have the Pentagon, should you be still fielding Cavalry though?

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:33
  Old Post 06-02-2004 08:47
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quote:
Originally posted by Smiley
By the time you have the Pentagon, should you be still fielding Cavalry though?


Quite possibly, yes. The Pentagon becomes available once you have 3 armies in the field. This is even more possible if you have built the Military Academy, which only requires a victorious army. Given the new strength of armies and that you can no longer use MGL's to build wonders in C3C, every MGL I generate becomes an army (except maybe one for the FP).

This thread has certainly moved the M.Academy and Pentagon up my build-list priority, as I didn't previously know they were required for the attack and defence bonuses. Thanks to Bongo for pointing that out.

Cheers!

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:33
  Old Post 06-02-2004 08:59 Visit GhengisFarb's homepage!
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I am less warlike since GLs are only for Armies now and not Wonders.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 06-02-2004 09:14
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quote:
Originally posted by Smiley
By the time you have the Pentagon, should you be still fielding Cavalry though?


Oh, well I build the Pentagon in 210BC in my current game. I doubt many will have calv at that point.

FALVES is offline FALVES
Chieftain
Lisbon
Dec 2000
time: 05:33
  Old Post 11-02-2004 22:14 Visit FALVES's homepage!
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Great thread here, very helpfull for those lazy ass players like me that dont bother to read through the whole updates readme.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:33
  Old Post 25-02-2004 07:46
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Re Cavs and Armies and whatnot:

Mixed unit Armies have taken on a whole new dimension...

Got some leftover Cavs? Put three in an Army and add a Tank or MA. Assuming Pentagon and Mil Academy:

Tank+3xCav: First attack - 23, remaining attacks - 13
MA+3xCav: First attack - 33, remaining attacks - 15

And that, my friends, is friggin' awesome.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:33
  Old Post 27-02-2004 00:02
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Oh yeah

Remember kids, when you finish Pentagon, those old 3*AC/knights/whatever will be very happy to be jonied by...a cavalry?

 
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