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What map sizes do you play at? (Time out:0 days after 07-01-2004, 21:08)
Tiny
Small
Standard
Large
Huge
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geniemalin is offline geniemalin
Chieftain

Sep 2003
time: 05:33
  Old Post 09-01-2004 18:39 Visit geniemalin's homepage!
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#31 Report this post to a moderator
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Tiny - I just don't have the time to play larger maps. Even at Tiny it'll still be a couple of weeks at least to finish a game.

If I decide to commit for the long haul I'd love to try a Huge map - although I'm not sure if I'd REX effectively given my tactics have all been developed on Tiny....

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:33
  Old Post 12-01-2004 22:33 Visit :) Smiley's homepage!
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#32 Report this post to a moderator
Help yourself to an AD-FREE life

A huge map is currently being tested. This map, Sandland, features a huge desert planet with some oasis of settlement scattered around. Basically, most of the map makes a bad city site (doesn't seem to stop the AI from plopping down some cities in places where they'll never grow beyond size 3 though).

doubtsalmon2 is offline doubtsalmon2
Settler

Jan 2004
time: 05:33
  Old Post 13-01-2004 18:11
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#33 Report this post to a moderator
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I voted for small, standard, and large. I usually play on standard or small though. While huge maps can be fun I don't have that much time to play civ. I can play at least twice as many games on standard maps than on huge maps in the same amount of time which lets me try different civs, map settings, and strategies which keeps things much more interesting. I usually never finish playing a huge map because I get bored half way through and quit even if I was winning.

eris is offline eris
Chieftain

Jan 2003
time: 22:33
  Old Post 13-01-2004 20:33
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#34 Report this post to a moderator
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I like huge, myself. Long games with a truly epic feel. I never did try the extra-huge maps I have heard about on the forums, but I have been tempted.

Lately, I have been doing Large. It is nearly as detailed and interesting as Huge, but I can keep the number of civs down to 8 (what fits conveniently on the dipolmacy screen) and still have some interaction between civs instead of just REX until you need an Forbidden Palace to build anymore.

I find I have no "feel" for the distances on the smaller maps, especially Tiny. Am I far away enough to worry about corruption, or for a Forbiden Palace? I know you are supposed to use the mini map to help judge relative distances, but have yet to internalize that. What looks like "the other side of the world" is actually much less in move turns than I estimate. I am sure that someone who plays smaller maps could have the reverse opinion of the maps that I play. (However, Tiny is an interesting option. It is almost like a complicated chessboard more than a map in my perception. I can understand why it would work well in MP situations.)

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:33
  Old Post 13-01-2004 22:12 Visit :) Smiley's homepage!
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#35 Report this post to a moderator
Remove this text

Here's a picture from the Sandland map.

Attachment: sandland1.jpg
This has been downloaded 60 time(s).

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:33
  Old Post 13-01-2004 22:18 Visit :) Smiley's homepage!
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#36 Report this post to a moderator
Avatar Enlargement: We've got the solution

The AI's settlement strategy looks something like this.

Attachment: sandland2.jpg
This has been downloaded 60 time(s).

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:33
  Old Post 13-01-2004 22:22 Visit :) Smiley's homepage!
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#37 Report this post to a moderator
Get a bigger avatar today!

Sandland map v1.0, (Huge)

Attachment: smiley_h01_sandland_1.zip
This has been downloaded 1 time(s).

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:33
  Old Post 13-01-2004 23:00
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#38 Report this post to a moderator
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I usually gravitate towards Huge maps (I like having space).

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:33
  Old Post 13-01-2004 23:21
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#39 Report this post to a moderator
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Like other posters have mentioned here I use standard maps. The sole reason for me is processor performance, especially during the endgame. I'd like to play on larger maps but my processor would slow down significantly.

Antrine is offline Antrine
Prince

May 2003
time: 05:33
  Old Post 14-01-2004 00:17
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#40 Report this post to a moderator
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Custom big huge (360 by 306) or 360 squared with 8 civs total each starting with 4 or 5 prebuilt cities and 15 settlers. Eight large empires slugging it out over epic time, starting 10,000 BC and crawling forward a few years per turn... By the second Age everyone has 35-50 cities. Then we settle down to a few alliances, trade and one long war...

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 14-01-2004 02:21
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#41 Report this post to a moderator
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Antrine you should post some screen shots of that monster.

Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:33
  Old Post 15-01-2004 18:46
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#42 Report this post to a moderator
Got spare money?

quote:
Originally posted by vmxa1
We can put down YS for huge.


and myself (usually)

Cerbykins is offline Cerbykins
Warlord

Dec 2003
time: 05:33
  Old Post 15-01-2004 19:56
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#43 Report this post to a moderator
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Almost always huge. Must have the points to make up for low difficulty

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:33
  Old Post 16-01-2004 13:16
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#44 Report this post to a moderator
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Usually huge.....but I think I'll start moving down to large/standard for some quicker games. Huge map games take forever.

Do people generally think a larger map size produces a more difficult game at the same level?

binyo66 is offline binyo66
Chieftain
Indonesia
Oct 2003
time: 05:33
  Old Post 16-01-2004 14:20
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#45 Report this post to a moderator
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Huge. Large is taking long time to finish.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:33
  Old Post 16-01-2004 14:34
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#46 Report this post to a moderator
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I play on all sizes depending on how mush time I have for a game, and what type of game I want.

dojoboy is offline dojoboy
Prince
Tansi (USA)
Nov 2001
time: 00:33
  Old Post 16-01-2004 22:12
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#47 Report this post to a moderator
Increase Your PM Length

Standard preferred, small for quicker games.

bvoncranium is offline bvoncranium
Warlord
The Nation's Capital
Mar 2003
time: 00:33
  Old Post 20-01-2004 22:43
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#48 Report this post to a moderator
Depends on the Objective Suffering from ads?

I choose the map size, and number of Civs, to fit the objective of the game.

If it's a game that's all about military conquest, I usually go with a Standard or Small map, as this gives enough room to build an infrastructure to support a decent military, while being close enough to opponents to get to attack or diplomacy action earlier rather than later.

If it's a game that's for exploration and building, I'll choose large, huge or custom. Since I usually play MP, spreading 8 or fewer Civs across a huge map gives everyone lots of room.

The other consideration is that often I lose patience with overly-large-map scenarios because it takes so long to process turns. I was recently involved in one PBEM game on a huge map wherein each player's turn was taking on the order of 2-3 hours each (!). Never again!!

- bvc

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 21-01-2004 14:26
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#49 Report this post to a moderator
Lose 30 kilos (of popups)

I go for Monstrous.

I used the editor to rip out tiny and small, and put Humungous and Monstrous in their place.

Monstrous is 362x362, 31 flavors, and an optimal city number of 64.

 
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