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Nor Me
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quote: Originally posted by alexman
Jesse and Soren: as I mentioned elsewhere, the FP does not increase the OCN by 37.5% as you said it would. In 1.15 it's about half that much (around 20%). |
Interesting. I've just done a test and come up with an answer of 36%.
Incidentally, in communism the same number was 120%.
Last edited by Nor Me on 14-01-2004 at 07:16
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pauli
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herndon, va, usa
Jan 2000 time: 00:33
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quote: Originally posted by SirOsis
Recommended but not required? Why do we need the earlier versions? Doesn't the 1.15 stand alone?
I have 1.12 installed and do I need to install 1.13 before 1.15? |
i expect they simply haven't taken the time to test all possible combinations - this is just a beta patch, after all.
as for corruption: don't get me wrong, i love the increased responsiveness from firaxis, but i would dearly like them to put one designer in charge of the forbidden palace, and pick one desired behavior, and preferably have a civilopedia entry that matches observable behavior.
i think they're trying to, but it seems more than slightly schizophrenic.
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David Murray
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Mathematicians begone!
*holds up a garlic cross*
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conmcb25

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Angmar
Aug 2002 time: 23:33
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This maybe old news but here it is:
From an "insider source".
quote:
Straight from the horses mouth :
This is how corruption works now. (1.15 beta)
There are two kinds of corruption, distance-based and empire-based.
Distance-based is determined by the distance from the city to the nearest seat of government (Palace, FP, SPH). The farther the distance, the higher the corruption.
Empire-based is determined by the "city rank," which is calculated by assigning a number to each city in progression from the capital outward. The higher the city rank, the higher the corruption. Further, if the city rank is higher than the "optimal city number" (OCN) - which is map-dependent - the rate at which empire-based corruption goes up increases.
These two forms of corruption are additive. Thus, if a city has total corruption, it might be from high distance-based corruption, high empire-based corruption, or medium amounts of both.
Building a Forbidden Palace (or SPH) does two things. First, it provides a new center for cities to measure their distance-based corruption. Second, it increases the OCN by 3/8 (was 1/4 in 1.13).
This method is how corruption was originally intended to work. 1.12 and 1.13 use this model (the main difference between the two being the FP increase in OCN). Civ3 and PtW did not quite follow this model because there was a bug involving how city rank was calculated.
This "new" model allows for two cores, with the second being weaker than the first. One interesting aspect of this system is that it doesn't matter how far the two cores are apart from each other as distance-corruption is calculated from the FP and city rank is an absolute number (9th city, 10th city, etc.). I mention this only to show that building one's FP on a new continent can be very worthwhile. |
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Risa
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Ahem.
A new version of Alcohol120 or Daemon Tools will work.
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:33
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quote: Originally posted by UnOrthOdOx
Im so confused.
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I THINK I understand everything except for one part - the city rank bit.
It seems like, although distance corruption may be calculated from the FP or Palace (whichever is closer), rank is still based on the number of cities closer to the Palace than the city you are looking at.
If this is correct, then if you have a core of a few cities around a Palace and build a NEW core around the FP some distance away, this should result in a pretty decent second core. This second core will be just as good ANY distance away from the Palace, as long as the number of cities around each core is the same.
BUT, if you have a situation like this and start to fill in around your Palace, this will start to increase the RANK corruption (Soren called it 'Empire-based corruption' above) of your second core, leading to a point where that corruption becomes the dominant form and starts making your second core crap.
So in effect for each OCN there is now a rough indication of how good your FP core will be based on how many cities are in your Palace core, assuming all the cities in your FP core are further from the Palace than every city in the Palace core. This is because adding cities in your Palace core will increase the rank of the more distant FP cities, and thus increase the rank/Empire-based corruption.
Yes?
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