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Willem
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Canada
Dec 2001 time: 00:33
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quote: Originally posted by McMeadows
Population is getting somewhat more dense and along the way there are more places to aquire or plunder food. |
It's not just about food, but also about ammo etc. Supply considerations are an important part of warfare, especially in modern times. A good example of this would be the Battle of the Bulge in WWII. For awhile it looked like the Germans might have been able to drive the Allies back to the sea, but then their tanks started running out of fuel and the whole counterattack ground to a halt. Adding supply into the game would add a whole new strategic/tactical element to the game IMO.
quote: My main concern however is unnecessary complicating te game. If the AI is not good enough to be a worthy opponent, either move on to a higher level or plead for/ suggest improvements to it.
Ever tried to explain the game to someone into trying to make him/her enthusiastic? People appeal to the concept but the treshold is quite high to get started with all the available concepts. I would like to see more people joining the community. |
If handled correctly, it doesn't have to become overly confusing. I think the way I've come up with would be rather intuitive frankly. If you want to travel further, then simply add some supply units to the stack. Any calculations required would be handled in the background. While thinking about all this, I kept thinking about Master of Orion 2. Although the map in the game was puny compared to Civ, having range limitations in place added alot of strategic considerations and made the game interesting.
quote: Last comment. How would units move around before you found a city? And what would the game do if you just don't found a city and aquire units through huts? I know, bit too much of a hypothesis... |
My idea is that units that are outside oftheir range wouldbe able to travel back towards a supply source, they just can't move forward away from one. And though they might lose some hitpoints along the way, it would be a probablity only so they might be able to make back to their home territority. It would work much the same way that the Choppers used to work in Alpha Centauri.
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shuttleswo
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quote: Originally posted by McMeadows
Isn't guarding settler's and transports much of the same tactics?
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I agree that this would be too tedious - that's why i don't like the idea of supply lines, or supply units. Besides from a realism standpoint no army has ever supplied a military unit in foreign territory for very long; unless cities, ports etc. are secured as bases of supply (there by making it YOUR territory) Military units should have a only limited time to wander around uncharted territory or wander around enemy territory.
Explorer or scout units could have longer/unlimited time to live in uncharted areas, but I've always envisioned units in Civ games representing about division strength (3000 men give or take) and 3000 men can not hunt for their food nor can they indefinitely pillage for their food or supplies. Simply put they need supply from an agricultural/industrial center.
I don't think it complicates things too much to have HP loss when away from your territory, and only re-supply when you are in your territory. It simply adds another layer of interest to the game (one that could probably be easily toggled off if you don't like it BTW)
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