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Tall Stranger
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Northern Virginia
Nov 2002 time: 00:33
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quote: Originally posted by The Mad Monk
It seems to me that a prectical solution for the current game is to go into the editor, and give every unit a five-point boost. That will help the odds be more predictable by forcing more iterations. It will also diminish the impact experience level has -- I don't know if that would be considered good or bad. |
I think the problem with such a "solution" is that it immediately skews the probabilities heavily in favor of the higher value unit. If you set aside the retreat factor, than vmxa1's figure of 99.4% chance of victory for a vet tank attacking an unfortified vet spearman on plains is correct. I'm not going to try to run the numbers, but I'd guess that adding 5 hp to all units will cut the spearman's odds considerably (pushing it to, say, 99.7% chance of loss). That amounts to a 50% reduction in its already-dismal chance of victory. How much more "predictable" do you need?
Your proposal ALSO greatly weakens the value of regular, veteran and elite units. Currently, veteran units have twice the hp of conscripts (and thus a much higher chance of victory). Under your system, they would have about 29% more hp, making them significantly less valuable.
I honestly can not understand why this remains such a burning issue for some people. I've played countless games, and I don't think I've ever lost anything higher than a cav or an infantry to a spearman. If losing a single tank to a spearman is the biggest setback you suffer in a game, you need to move to a higher difficulty level.
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