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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:33
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I'm really learning about coping with corruption in my AU501 game (just reached Flight last about 1:30 this morning). yawn Byzantium has gotten quite large and spread over about six mini-continents. The outliers stink without civil engineers.
What is the consensus so far about the worth of police and police stations? Are they at all worthwhile?
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Mountain Sage
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quote: Originally posted by Hermann the Lombard
What is the consensus so far about the worth of police and police stations? Are they at all worthwhile? |
My empirical experience is that any city with a net output of 1 shield is helpless, and that no amount of improvement helps, including police stations. I usually switch them to max. food and 'harvest' workers or put them on really long-term buildings (banks and the such).
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:33
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Something simple that I've never read: in many cities civil engineers produce precisely ZERO shields. What's going on?
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Mad Bomber
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Columbus, Ohio
Nov 2002 time: 00:33
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quote: Originally posted by Mountain Sage
My empirical experience is that any city with a net output of 1 shield is helpless, and that no amount of improvement helps, including police stations. I usually switch them to max. food and 'harvest' workers or put them on really long-term buildings (banks and the such). |
A City (over size 6) would have to be suffering from massive corruption for it to have a factory and provide only one shield. Use Civil engineers to assist building:
1) a Temple
2) Marketplace
3) Factory
After the factory is finished then it should be a good enough producer to finish off the rest of the improvements, It's my experience that a Metro over 20 with all corruption producers and commercial improvements will have corruption from 40-50% (edit: even if it suffers from massive corruption due to distance or rank) . , which is more than enough to keep your civ in the black.
Last edited by Mad Bomber on 05-03-2004 at 23:21
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