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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:33
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quote: Originally posted by nbarclay
The real key to strategic depth is to take a decision that would otherwise be a no-brainer and make players think about it. If a feature makes players think more, it adds strategic depth. If it just replaces one no-brainer with another, or if it causes damage without actually changing what is good strategy, no meaningful strategic depth is added.
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I also think your argument is well reasoned, and I don't disagree in general with what you're saying. As game elements go, plague is simply an annoying distraction and I didn't mind not seeing it at all in AU501. Give it a little more depth and it might have some meaning. But it doesn't really bother me enough to worry about (which is more than I can say for disease, which really ticks me off!).
I do think though that we need to accept certain things thrown in our path by the developers for no apparent strategic reason....because (to the possibly limited extent that Civ3 is trying to present an approximation of realism) "luck" does play a role in the development of the world, and sometimes a dramatic role. If William had been killed at the Battle of Hastings before Harold, how would our world look today? Possibly vastly different as England may never have been "Frenchified". Luckily in Civ3, the useless random elements such as plague are just that - useless. So they don't really affect the game outcome.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:33
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Nathan: You win.
Yeah, technically, logically, and by all things that are elegant about Civ3, you are right. 
Mark me down on the side of: Sometimes life just f*cks with you, whether as an individual or an empire, and you just gotta deal. So be it.
And I kind of like that that is part of this experience ( Can we say Black Plague in RL?)(Gamewise, I keep the , but...).
I am... conflicted. I buy your intellecual construct, but, much like I used to argue with Vel, Civ is not just a regular GAME, with its own internal logic... modeling RL inherently comes with messiness, and thus a lack of controllable factors. INHERENT.
[Gotta go to bed... Amy (supra-controller ) demands it... interesting discussion, though, TBC]
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Dominae
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DrSpike, I've been reading your reports intently as they've trickled in over the course of the day. I must say: well done! I get the feeling you should perhaps move up to Demigod (that's what the "sigh, this was too easy" reaction usually means).
Dominae
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Dominae
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quote: Originally posted by DrSpike
Ultimately designers, quite correctly, aren't going to want to move those goalposts back if they think things will stay as they are now. Hopefully the official patch will resolve the situation. |
That's right. When I created the scenario I was under the impression that resource scarcity was an intended feature of Conquests, hence the sub-goal of this course. Obviously if it's a bug and not a feature, future AU scenarios will not be as...harsh (if that's the right word).
Dominae
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DrSpike
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Enthusiastic member of Apolyton
Sep 2001 time: 05:33
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I think you were on the second wave, so you wont have seen much of my comments/games, as I lost interest around that time. However I played Civ3 a great deal upon its release. Additionally, I am a long time civver and thus reasonably decent with a following wind. 
As such I'll play any level, and for private recreactional games (ooh that sounds ) I do indeed play Demigod or Deity.
However, for games such as this the fun lies in the comparison. I knew only a handful of players would play Demigod/Deity. And in Civ3 the different levels have to handled so differently there can be no real comparison.
The difficulty level makes no real difference to me, since the challenge is still there to play a good game given the settings. Furthermore, the skills required to be good at all levels (well, at least Monarch-Sid) are a worthy thing to hone in themselves. Sure Monarch is easier in absolute terms, but it is just as hard to test the extreme limits at Monarch as it is as Sid, even if I haven't had the pleasure of that so far. 
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:33
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quote: Originally posted by Theseus
Mark me down on the side of: Sometimes life just [deleted] with you, whether as an individual or an empire, and you just gotta deal. So be it. |
Whether players like having the messiness of life reflected in a game or prefer something a bit cleaner is essentially an aesthetic matter, a matter of taste. It is not something there is really a "right" or "wrong" answer to, other than that if designers want to satisfy both types of tastes, they need to make the random elements that make a mess out of players' plans without really contributing toward the central strategy of the game optional. With the messiness of life available but optional, players could decide for ourselves what we consider fun and what we consider just annoying or a waste of time.
By the way, for those who might be interested, disease can be eliminated in the editor by unchecking the Causes Disease box for flood plains, jungle, and marsh. Pollution can't actually be eliminated to the best of my knowledge, but the worker time required to clean it up can be reduced to 1/24 of what it is by default.
Nathan
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lethe
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It's the second save that is attached in post #4. (I replaced it when I realized that it was a nightmare, not utopia.)
You can read all about it in this thread
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All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
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