 |
|
planter008
|
|
dont think that just cause of my age i am a baby drooling all over my clothes....please i pray for everyone here...thank you
|
|
|  |
 |
|
Cataphract887
|
|
it is my understanding you did not leave for some time,so it was played as an OCC for some time,correct?im not sure how else you would play...
|
|
|  |
 |
|
rjmatsleepers
|
|
Hi Erica - a new citizen is always welcome.
The current game is rather bogged down. We switched formats in the autumn and decided to continue as a "best ball". However, only Monk and I played the next 10 turns.
The best save to look at is Monk's - ap_a1904.sav in the "New Start" thread. We have some additional rules, the only relevant one as far as I can remember is to stay "spotless".
I think we should discover robotics as soon as possible and then capture Zimbabwe, but any thoughts you have would be much appreciated.
RJM at Sleeper's
|
|
|  |
 |
|  |
 |
|
rjmatsleepers
|
|
quote: Originally posted by Broken_Erika
i downloaded ap_a1904.sav
there are still horsemen around, are they being used as scouts?
that big zulu fleet doesn't look particularly trustworthy
Originally posted by Broken_Erika
i think you need more ships, subs are probably the best way to start, is there another thread i should know about? |
AFAIK the horsemen are there because no one has bothered to disband them. Are they useful to prevent disorder? I kept them because I assumed they were.
The big Zulu fleet certainly threatens any invasion attempt. Untrustworthy? I don't know. We will have to provoke a war in the next 12 years or so, but it would be better to do it at a time of our own choosing. I suspect there will be a war as soon as we make contact with them and there could be a sneak attack earlier.
I'm not sure about your suggestion of more ships, particularly subs. Our top priority at the moment is capturing Zimbabwe before the Zulu spaceship lands (eta 1918). I think that three transports loaded with spies, armour and howies should do the trick. My plan would be to learn robotics and then gather an invasion force off the coast; provoke a war; bring down the walls in a coastal city with the spies and capture it with the armour; use this as a base to send the howies to Zimbabwe on the Zulu railway system. I think Monk had in mind a smaller invasion force striking at Zimbabwe directly.
I don't think there is much in the other threads that will be helpful to you. There was an inconclusive discussion of whether we should be first to use nuclear weapons. In the end it was left as a matter for each individual player. But don't forget that we must remain spotless. As far as I can remember, all the other threads relate to tactical discussions much earlier in the game.
We can win by conquest or landing. Once the Zulu bird is back home, we might be able to build our own ship, even if we have to capture another capital in order to make sure it lands first.
If you are willing to play the 1904 save for 10 years and post your results, I will do the same.
Good luck,
RJM at Sleeper's
|
|
|  |
 |
|  |
 |
|
rjmatsleepers
|
|
That was quick - and it looks like poor Apolytonia is in a bit of trouble. Will you be able to capture Zimbabwe in time? I won't download your save until I've had a chance to play the next 10 years myself. That might take me a day or two.
BTW, anyone who is lurking on this thread and would like to play 10 turns for comparison - please do.
RJM at Sleeper's
|
|
|  |
 |
|
rjmatsleepers
|
|
I've opened up a new thread - "the world in 1914" - on which we can continue the discussion of strategy.
RJM at Sleeper's
|
|
|  |
 |
|
Bloody Monk

|
 |
austin, tx
May 2001 time: 23:33
|
|
Welcome to Broken_Erika!! It is nice to have new players.
This is an odd-ball game because of the starting restrictions. I dare say, few of us have ever seen a situation like this one where we are so far behind so late in the process. If you were to go back a few pages and check one of the late 19th Century saves/threads, you might get a better handle on how we came to be where we are now. Recently, we have been researching by way of conquest. So, even if the tech is now there (for advanced ships for example) we have not had time to float a modern Navy. Also, the Horsemen are left over from an earlier time in Communism where cheap units were needed for martial law purposes. We only recently (1903) became Fundamentalists.
As to rules, I believe the only rules are the obvious ones relating to cheating, no replaying/reloading, no peeking at the map in cheat mode. The restriction about maintaining a spotless reputation is a guideline and not a bright line nono, although there may be good tactical reasons for doing so. If we were atrocious, it might make a marginal difference in some diplomacy situations, maybe. There was an earlier discussion about Spotlessness where I believe we decided that we had already been restricted enough.
Monk
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|