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George Geczy
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Canada
Jun 2002 time: 05:33
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Just a quick note, Strategy First (our publisher) indicate that the applications and acceptance for the Supreme Ruler 2010 Open Beta is still, well, "open"...
They've been approving applicants and still have a backlog of a few hundred to go through; however, "interested" testers are particularly desired, and so I thought this forum might be a particularly good source of such folks. (There ARE strategy game enthusiasts here, right? ) (Yes, that was a joke, before anyone attacks me!)
I think the signup page was already mentioned in this thread, but just to be sure, here is the link:
www.strategyfirst.com/beta
(Wouldn't hurt to also mention in your application that you're a member of the Apolyton forum.)
-- George.
- Lead Programmer, BattleGoat Studios
- www.supremeruler2010.com
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George Geczy
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Canada
Jun 2002 time: 05:33
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We do simulate some elements of culture and religion. For example, religion is used to determine 'compatibility' between regions in terms of co-operation, especially in cases of alliances, conquest and occupation. Australia and New Zealand, even Russian and Ukraine, would be relatively compatible; Israel occupying Egypt would likely not work all that well.
These factors tie in to our Civilian Approval and Civilian Loyalty models.
Regarding Mod-ability, we are definitely supporting the user MODs. All major elements (maps, equipment list, tech tree, etc) can be MOD'd. Due to the amount of data we simulate and the number of files and data-relationships involved, doing a 'full MOD' (ie a different era) would be a lot of work, but it is certainly possible. In general, though, Supreme Ruler 2010 is tuned towards the 'modern era', by that I mean WWI and onwards.
Most of the scenarios in SR2010 play as a Campaign system (start in a small region, work your way up), however a full 'world map' scenario will also be included for play on its own. It's a big map, though!
-- George.
- George Geczy, Lead Programmer, BattleGoat Studios.
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Az
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MACEDONIA - It's the name of the sovereign country to the north of Greece
Apr 2000 time: 07:33
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quote: We do simulate some elements of culture and religion. For example, religion is used to determine 'compatibility' between regions in terms of co-operation, especially in cases of alliances, conquest and occupation. Australia and New Zealand, even Russian and Ukraine, would be relatively compatible; Israel occupying Egypt would likely not work all that well.
These factors tie in to our Civilian Approval and Civilian Loyalty models. |
I'd recommend including an option to convert, and different socio-economical models, as well, though.
quote: Regarding Mod-ability, we are definitely supporting the user MODs. All major elements (maps, equipment list, tech tree, etc) can be MOD'd. Due to the amount of data we simulate and the number of files and data-relationships involved, doing a 'full MOD' (ie a different era) would be a lot of work, but it is certainly possible. In general, though, Supreme Ruler 2010 is tuned towards the 'modern era', by that I mean WWI and onwards |
again,  . You'd be amazed at what the folks here can do if they want to.
quote:
Most of the scenarios in SR2010 play as a Campaign system (start in a small region, work your way up), however a full 'world map' scenario will also be included for play on its own. It's a big map, though!
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This is very good, and I can wait to see this. 'big map'? If this game ran on a PII-400, at one point, I think we'll do ok. 
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George Geczy
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Canada
Jun 2002 time: 05:33
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Another preview of Supreme Ruler 2010 posted today...
From GameSpy:
http://pc.gamespy.com/pc/supreme-ru...0/505879p1.html
Not a very detailed preview, but a general overview. A few factual omissions in this one, for example:
- Multiplayer is fully functional in our Preview and Beta versions - we wanted to make sure that Multiplayer was implemented very early in the design cycle, so that it would be stable and reliable (as well as assisting us with ongoing play balancing).
- Cabinet/Advisors are more integrated than the preview implies - any department can be set to full 'cabinet control' to avoid micromanagement.
-- George.
- Lead Programmer, BattleGoat Studios.
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George Geczy
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Canada
Jun 2002 time: 05:33
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quote: Originally posted by Cookie Monster
Check out www.wargamer.com preview of the game. Looks good guys!
when is this game due out anyway? |
Yes, the Wargamer preview is a nice one, they've gone in to a bit more detail than most....
A direct link to the preview itself is:
http://www.wargamer.com/reviews/supreme_ruler_preview/
One of the quotes from this preview that I like:
Supreme Ruler 2010 has my nomination for "Most Ambitious Strategy Game of All Time".
As far as the release date, since the beginning of the year we've been reviewing development with our publisher, Strategy First, and the release date has been set to late 3rd Quarter 2004. In general we're aiming for a street date of early September, and we're hoping to have a "worldwide" release at the same time.
We've always said we won't release "until it's ready", however the current beta test version is extremely stable, Multiplayer has been working well, and other elements (finishing the Scenarios) are also on track. So it looks good for September.
-- George.
- George Geczy, Lead Programmer, BattleGoat Stuidos.
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George Geczy
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Canada
Jun 2002 time: 05:33
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Another preview of Supreme Ruler 2010 has been posted... a pretty good overview:
http://www.worthplaying.com/article.php?sid=17568
Has a bunch of good quotes, this is one of my favourites from the article:
"Games like this are exactly the games that EA and Microsoft are incapable of pulling off because they lack the guts."
-- George.
- George Geczy, Lead Programmer, BattleGoat Studios
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