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The Mad Monk
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of Ice Cream
Mar 2000 time: 23:33
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quote: Originally posted by Jamski
Badger = Banana 
I assume that any fireball that is powerful enough to destroy all the furniture and kill a load of gobins - or even quite tough creatures - is going to make a hell of a racket.
If its hot enough to kill stuff straight away, then it must heat the air very fast too - gives an explosive pressure wave, even without the initial explosion - however, we can assume an initial explosion because the fireball is not an instantly created spherical volume of fire, but a small point or ball of fire that then expands outwards to 30 feet, with a duration described as "instantanious". For a volume to expand from a point to a volume instantaniously a speed of near infinity is assumed. That will break the sound barrier and cause the "boom" sound associated with a grenade, for example.
-Jam |
It dosen't take much for even a little fire to severely harm living creatures -- all it takes is inhaling at the wrong moment. 
According to the 1st edition DMG, the following saves are required for objects in a fireball (number or better on a d20):
bone or ivory 17
ceramic 5
cloth 20
crystal or vial 10
glass 11
leather or book 13
liquid 15
metal, hard 6
metal, soft or jewelry 18
mirror 14
parchment or paper 25
stone, small or gem 7
wood or rope, thin 15
wood or rope, thick 11
Note that failing dosen't mean ash, it just means unusable. Half the furniture (and about a third of the books) would survive the initial strike. 
Of course the fact that steel items would be destroyed a quarter of the time in the same strike implies there are zones of differing heat intensity within any given fireball -- possibly very small, with huge differences.
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