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Drogue
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Omnipresent conscience
Oct 2002 time: 05:33
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quote: Originally posted by duke o' york
Who is Nevin? I got the antidote from the chest when I retrieved the sword. This had better be worthwhile, because I'm certain to find myself poisoned sooner or later and in dire need of that antidote. 
Don't worry about telling me what you get for it, but knowing who Nevin is would be nice. Maybe I just forgot I'd spoken to him.  |
You know the haystack you get the book from. He's the guy with the cow next to it. I think Nevin's his name... 
quote: Originally posted by duke o' york
What would you suggest beginning with then? Something with an enormous sword? Or someone who can use magic straightaway? |
For a first time, a fighter. Paladin's good for RP, but not as strong as a fighter. Mage is good but hard at the begining, with a pittance of HP. Thief is good, one of my favs, actually. Druid's are also quite good, since Cleric's level up very slowly towards the end, and druids are prety quick. Depends on you're style and you're party. There is a pretty usual party to take through (you'll notice with the quests, who you seem to be 'meant' to take) and so you don't need a thief, but an extra healer, mage or fighter is always good.
Ranger's not a bad choice at all, and has some nice RPing, playing it in character, it's just I never saw the point of them as opposed to fighters really.
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:33
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Both fighters and rangers can be good archers. Give a fighter a 5 in long or crossbow and you can do a lot of damage. You can find NPCs who can do fill pretty much any role.
I can try to do a brief explanation of dual and multi-classing:
Restrictions: Each class has it's restrictions for when dual and multi-classed. Whatever it is dualed with, a cleric can only use cleric weapons, a mage cannot use armour and cast, a thief cannot wear better than studded leather and use their skills and a druid can only use druidic weapons. These are the same whether dualed or multi-classed, IIRC.
Multi-classing is quite simple. You have two classes, and any Exp you get is split evenly between the two. You go up levels as normal (though get only half the HP bonus for each level of each class). Thus at the XP cap, you have 49500 in each, instead of 89000 XP. You get the skills of both classes, but also the restrictions, as above. Any race but humans can do this, and it is decided at the start.
Dual classing is a little more complex. You start as one class, and whenever you decide to, you choose to dual. You must have the minimum stats for the class you wish to dual too, and then you start from 0 Xp in that class. When you reach one level above the level you were when you dualed, you gain the abilities of your old class too. You continue to go up only in your new class, never gaining any more Xp in your old class. For example, a fighter dualed at level 3 to a mage, would start for 0 Xp as a mage. When he gets to level 4 mage, he gets his fighter abilities back, and so can use fighter weapons with their ability. He will always remain a level 3 fighter, but will continue to gain, as usual, in his mage class. Only humans can dual class.
The main difference, indeed only real difference, is that a dualed character advances in one class first, then their dualed class, in terms of experience, whereas a multi-class character chooses both at the start, and advances in them simultaneously.
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:33
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You know what I'd love? An arena where you could have two parties fighting each other. I'd love to see which is the best party 
Simple rules: 1 PC, 5 NPCs.
Xp at the cap level for all characters.
Any weapons, bracers, boots, shields, rings and necklaces and armour found in the game. In other words, anything you can carry, is allowed, but not in your inventory.
If you can do a two player, and try this, anyone care for a battle? Maybe it would have to be done with only 3 characters each, which is a little annoying 
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centrifuge
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duke,
Talk to everyone that doesn't have a generic name (like townsperson, citizen, etc.) That way you'll catch almost every possible quest(even if you decide not to do them).
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Marid Audran
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Salt Lake City, Utah
May 2001 time: 22:33
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quote: Originally posted by obstructor
So where is Magic Ring of Little Pink Elephants? |
Heh heh...I agree with you obstructor, but at least that isn't as bad an the fan-made mod which includes "bonus merchants" for IWDII hocking items from the Baldur's Gate series. Valygar's family leather and katana, Jan Jansen's "adventurewear," Nalia's signet ring, etc. Besides the similar discontinuity in having them available and for use in the first place, the Icewind Dale series takes place before the generation from Baldur's Gate was even born!! 
quote: Originally posted by lord of the mark
well i just bought Planescape:Torment for $5(US) at my local bargain bin - a triumph in shopping, at least.
The game seems a bit ghoulish though. (im still in mortuary at the beginning) trying out the interface. I do like the dialogues, but....... |
Part of the charm, my friend. The ambience of Sigil is other-wordly...quite literally. No Tolkein-esque blandness here. The game picks up as soon as you spring yourself from the Mortuary and you're on Senior Collector Pharod's trail...
You came upon a bargain of CRPG-ing goodness for the price of a latte and a biscotti! From how you described your Baldur's Gate experience PS:T is probably more up your alley...combat is scaled back in favor of dialogue and character interaction. IWD I/II, on the other hand, swings the pendulum to the other extreme.
Last edited by Marid Audran on 10-02-2004 at 09:57
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Qilue
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Australia
Dec 1999 time: 15:33
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Just giving advice here. 
None seem to have mentioned the IWD merchant that is placed in the Copper Coronet. Most of what he sells is good, except for 1 item which is excellant, The Sling of Everard.
This requires no ammunition, is +5 so it can hit almost anything (even a certain demi-lich), and can even bypass the magical defenses of most low to medium level wizards. Also, a 'feature' in BG2 adds the melee strength bonuses to sling damage. Jaheira makes a good canditate for a belt of giant strength.
About paladins (especially if they have been buffed by the tomes in BG1) for BG2 - a certain two hand sword held by a crimson dragon and the inquisitor kit makes them a lot of fun to play. The Inquisitor's true sight ability will make mage fights much much easier.
The cleric/ranger multi class is another good combination when dual wielding Crom Faeyr and an upgraded Mace of Disruption.
Viconia may be everyone's love of their life, but Anomen's undead turning/destroying ability cannot be underestimated. At lvl 16+, standard liches become little more than a minor delay. At lvl 18+, vampires are no longer any kind of threat and at lvl 21+, undead of any kind are longer a threat (a certain demi-lich seems to be immune though). Also, a lich's magical defenses provide no protection from undead turning.
Just so you know I have played the games 
Completed BG1 4 times (elf mage/thief, human paladin*, ˝elf cleric/mage* and ˝elf cleric/ranger*)
Completed BG2 6 times (three *'s above, dualed ranger->cleric, monk and sorcerer)(didn't get around to playing the mage/thief)
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:33
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quote: what's that Tactics and Ascension again? Enlighten me |
Its two BIG mods that make all the boss fights harder, add insane random encounters, give Abasigal a brother in ToB etc etc. Fun.
quote: I just use it on core rules. It's how it's meant to be played, how it was set up to be. |
Sure, but its so easy. I like a chance to exist that my characters might die, otherwise it gets dull, fast.
quote: well i just bought Planescape:Torment for $5(US) at my local bargain bin - a triumph in shopping, at least.
The game seems a bit ghoulish though. (im still in mortuary at the beginning) trying out the interface. I do like the dialogues, but....... |
You swine. $5. I paid a lot more than that, last week And yeah, the whole game is obsessed with death.
quote: Also, a 'feature' in BG2 adds the melee strength bonuses to sling damage. |
Only in BG1. It got taken out for BG2, it was a mistake.
Diss - congrats. I hope you didn't get spoiled by what I posted on Iplay.
-Jam
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:33
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quote: Originally posted by Qilue
None seem to have mentioned the IWD merchant that is placed in the Copper Coronet. Most of what he sells is good, except for 1 item which is excellant, The Sling of Everard. |
Is this an add on? Sling of Everard? Where from in the CC, I've never seen this? 
quote: Originally posted by Qilue
About paladins (especially if they have been buffed by the tomes in BG1) for BG2 - a certain two hand sword held by a crimson dragon and the inquisitor kit makes them a lot of fun to play. The Inquisitor's true sight ability will make mage fights much much easier. |
Or just use Keldorn. The PC can be used for something while still having a decent Inquisitor 
quote: Originally posted by Qilue
The cleric/ranger multi class is another good combination when dual wielding Crom Faeyr and an upgraded Mace of Disruption. |
Nice idea, though i intend to use Korgan for that, but with Crom Faeyr and one of the nice axes (Stonefire or Frostbite probably). Sunblade is also wonderful, and can be dual-wielded with Blduran's Sword, Blade of Roses, etc.
quote: Originally posted by Qilue
Viconia may be everyone's love of their life, but Anomen's undead turning/destroying ability cannot be underestimated. At lvl 16+, standard liches become little more than a minor delay. At lvl 18+, vampires are no longer any kind of threat and at lvl 21+, undead of any kind are longer a threat (a certain demi-lich seems to be immune though). Also, a lich's magical defenses provide no protection from undead turning. |
Why is Anomen's better than Viconia's? Turning undead is nice However having her and Keldorn can get interesting when she turns him 
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