Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Other Games-Archive > Lumberjack Tycoon, Brian?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:33
  Old Post 10-02-2004 15:12
Edit/Delete Message Reply w/Quote
#61 Report this post to a moderator
Enter the AD-FREE zone

quote:
What's the point of running realtime on a wargame?


Because real wars run real-time?

-Jam

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:33
  Old Post 10-02-2004 15:30
Edit/Delete Message Reply w/Quote
#62 Report this post to a moderator
Help yourself to an AD-FREE life

Smart alec

You aren't commanding a real war, just a simulation.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:33
  Old Post 10-02-2004 15:47
Edit/Delete Message Reply w/Quote
#63 Report this post to a moderator
Support Apolyton

And we don't want simulations to be like what they are simulating, heaven forbid!

Hehe, TB probably is better for wargames, but some elements are handled nicely in a TW style game. Plus they appeal more widely I'd say.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:33
  Old Post 10-02-2004 17:08
Edit/Delete Message Reply w/Quote
#64 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

People with short attention spans want their actions to have an effect now, not after they press the "end turn" button.

OTOH, the people who can hold a though for more than a few seconds (such as fans of turn-based) are also able to play rts generally. There is a bigger market for rts than tb.

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:33
  Old Post 10-02-2004 20:03
Edit/Delete Message Reply w/Quote
#65 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by DrSpike
And we don't want simulations to be like what they are simulating, heaven forbid!

Hehe, TB probably is better for wargames, but some elements are handled nicely in a TW style game. Plus they appeal more widely I'd say.



Basically there are two issues - scale and turn order effects.

Real time makes more sense for tactical games, where there really isnt much time to make decisions. A company commander,say, has to make decisions on the fly, not spend 20 minutes consulting weapons effects charts or whatever. Too much pausing of course defeats the point. and in longer framed time compressed games it makes no sense. I mean if im playing a campaign that took two months, i dont want to play the game for two months - and playing real time doesnt give the time to think that the Real general had.

The other issue is simultaneity - going first can be quite an advantage, and lead to unrealistic results. To avoid that in TB you either need a complex phasing system (which was common with board war games) or you need Simultaneous TB. (We go, instead of I go - you go)

For historical empire builders, RT helps with the time scale issues - - if youre covering 500 years, and you have turns of say one month, the number of turns is too long, and you spend too much time just clicking "next turn" (or worse being forced to micromanage each turn) If the turn is one year, you cant have interesting combat. With pausable or slowable RT, you can let things fly during peacetime, and slow down for wars and other dramatic happenings. IIUC thats basically the function of RT in the Paradox games. To see what a problem this is in TB, you need only look at Civ.

 
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0351 seconds (87.19% PHP - 12.81% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net