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Arrian
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Kneel before Grog!
Jul 2001 time: 00:33
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I'm not sure I've gotten the hang of things exactly right yet, but I've been using policemen in core cities. These cities tyically have all the improvements, so that's where the greatest benifit will be.
I use civil engineers in far-flung cities to assist stuff like markets/cathedrals/aqueducts. The essential things, like a temple for culture expansion, a barracks, and a harbor if the city has a resource or luxury source and is coastal, I will not wait for - I'll rush that with cash.
Once cities with extreme corruption have the basics improvements to a) let them grow; and b) keep them from rioting, I will turn as much of the pop into taxmen or scientists as I can.
Generally speaking, I use taxmen, because that requires less micromanagement than scientists (whose output will often be partly or wholly wasted on that last turn of a tech, unless you take the time to switch them to taxmen and then back again the following turn).
Anyway, as to the topic, I think policemen are fine.
-Arrian
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