Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Police = useless?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:33
  Old Post 14-02-2004 02:32 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I note though that improving any specalist besides entertainment hurts the AI; which never hires any other specalist unless there is no place to put a worker.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:33
  Old Post 14-02-2004 03:07
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Put an end to popups!

I'm not sure I've gotten the hang of things exactly right yet, but I've been using policemen in core cities. These cities tyically have all the improvements, so that's where the greatest benifit will be.

I use civil engineers in far-flung cities to assist stuff like markets/cathedrals/aqueducts. The essential things, like a temple for culture expansion, a barracks, and a harbor if the city has a resource or luxury source and is coastal, I will not wait for - I'll rush that with cash.

Once cities with extreme corruption have the basics improvements to a) let them grow; and b) keep them from rioting, I will turn as much of the pop into taxmen or scientists as I can.

Generally speaking, I use taxmen, because that requires less micromanagement than scientists (whose output will often be partly or wholly wasted on that last turn of a tech, unless you take the time to switch them to taxmen and then back again the following turn).

Anyway, as to the topic, I think policemen are fine.

-Arrian

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:33
  Old Post 15-02-2004 02:54 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton buy from Amazon

In order of apperance:

Entertainmen are only useful when needed to keep order.

Scientists tend to be most useful in early game when the 3 beaker difference is most noticeable, particlarly if the city has to have a specalist to keep order but doesn't need an entertainmen.

Taxmen are better somewhat later on when the city has to have a specalist to keep order, but doesn't need an entertainmen and there's also enough inferstruture to where scientists would be partly of fully wasted on the last turn of a tech. There's never a micromanagement problem with them.

Police Men are most useful in cities with a Factory plus a power plant that have both commerce and waste production. They are partly wasted if the city has no shield waste and fully wasted if the city has neither shield nor commerce waste.

Civ Eng are most useful right with Replaceable Parts to help speed up construction of Factories and other improvements prior to a having a power plant. Micromanagment is sometimes needed to ensure that shields aren't wasted in part or full the last few turns of a build. Note that they are competely wasted when producing a military unit.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:33
  Old Post 23-02-2004 09:16
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Put an end to popups!

* I was going to write a balanced, thoughtful, and comprehensive response to the byplay in this thread... ahhh, screw it, I know peeps are ultra-serious, but to me it's good humor!!

* I wish there were options for 1) starving down cities, and 2) all excess worforce should be 'x' specialist.

* I mostly just use taxmen, thus minimizing MM.

* I have used the other specialists in very rare situations, where I need to eke out a bit of extra science or production, but that's about it.

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:33
  Old Post 23-02-2004 16:45 Visit dexters's homepage!
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by alexman
Why are people so hard on Policemen?

If you have the right city improvements, Policemen can give you up to 3 extra shields and 3 extra commerce, even more if Newton and/or Copernicus are present. This is more than any other specialist can provide.


Alex, what sort of right improvements do I need? and where do i do this?

I've tried using policeman in really corrupt citries and in moderately corrupt cities around my second ring.

Well developed with courthouses, police, etc. I've only gotten 1 shield and 1 commerce. I've never observed the 3 commerce 3 sheild effect.

Fatwreck is offline Fatwreck
Prince
Sweden
Jun 2002
time: 06:33
  Old Post 23-02-2004 17:54
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Inflate your Upload Space

Marketplaces, banks etc?

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0302 seconds (87.52% PHP - 12.48% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net