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Guynemer
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Star Control 2.
Action/adventure/strategy/economics. With ha has.
Pure gaming goodness.
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VetLegion
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Azazel, did you get FA to run under WinXP? I tried, it starts but crashes very soon in the game.
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Boris Godunov
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Portland, OR
Aug 2001 time: 00:34
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quote: Originally posted by Urban Ranger
I have never played Ascendancy, but heard that it was bad. |
Ascendancy was my first 4X game. I don't even remember how I got it. Funny thing is that it still works on my XP machine.
Ascendancy was beautiful, really. The atmosphere it created was its best suit, but it had several other great aspects, including ship design, the fun space combat, and the 3-D, rotatable galaxy which could have literally hundreds of star systems. The solar systems were also 3-D and rotatable, so combat was 3-D. I also liked the colonization and planetary improvement system, and the research tree was quite creative. For the time, also, the graphics were superb. The musical score was also a big part of the atmosphere.
The biggest flaw, as mentioned, was that the AI was brain-dead. It was just too easy. However, there was a patch released that you can still download that does improve the AI a bit. Not enough to satisfy a lot of people, though, I'm sure.
Tied into that was that the Warp Lane system allowed you know exactly when enemy fleets were approaching which systems and set up ambushes. You could just park ships by the warp point in the solar systems and wait as the enemy moved into a trap. See, once you entered a star lane, you couldn't go back or stop. You had to go through to the other side. And it could take many, many turns to get through them. The good thing, however, was that in a big galaxy, even in the late game you would still find unexplored star systems and unclaimed planets, as traveling to far-off stars was time-consuming for everyone.
The final big problem was the end-game micromanagement of systems and fleets. Once you got a sizeable empire, it was a heavy burden to handle it all. If you wanted to upgrade ships, you had to send them--individually, as there was no fleet movement or ability to group ships--to a system with a space dock and then refit each ship in turn (since each planet could only work on one project at a time, you'd have to rotate the ships into the dock to refit, which takes many turns depending on the refit needed, and in the meantime the planet could build nothing else). Also, you were bombarded with messages when your planets had free population or built something or yadayadayada that you couldn't disable.
Still, IMO the rewards of the game outweighed the negatives enough to be engrossed by it for some time and to still think of it fondly as my first 4X game. With a few mods it could be even better.
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