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Qilue
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Australia
Dec 1999 time: 15:34
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Copied and pasted from Egosoft newsletter number 13.
quote:
Not much longer before the 1.3 patch will be let loose on the gaming community.
Once again, we have been able to correct several annoying problems and thanks to feedback from the community, several difficult-to-trace bugs have also been eliminated. Among these was a problem that could leave a save-game corrupted if you had given your property very long names. These save-games will also be repaired with this patch.
Another problem which had bothered many players was the "doubled" menus which occurred if you left your ship inside a station. And then there were those Xenon capital ships which were unintentional fitted with the excessively effective camouflage, in fact they were invisible and also couldn't be hit with any shots. 1.3 brings these craft back into normal space-time.
There are numerous other, smaller fixes and improvements, and there are also some new things!
Among other things is the facility to instruct your ships to make a jump, assuming they are fitted with a jumpdrive, using options that are fully integrated into the command console.
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Should be available in the next few weeks.
EDIT - patch 1.3 has been released
Last edited by Qilue on 10-03-2004 at 09:35
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Qilue
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Australia
Dec 1999 time: 15:34
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quote: Originally posted by Qilue
Rudder upgrades. Don't get these.
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I need to clarify this.
On fighters (M5, M4 and M3), rudder upgrades can make your fighter quite uncontrollable. However, if it's on a fighter you're never going to fly, such as those assigned to protect stations and capital ships, then rudder upgrades will aid it's survivability.
On other classes (M1, M2, M6, TL, TS and TP), you will need them. M1s, M2 and TLs in particular since even with full rudder upgrades, they still turn very slowly.
For your first TL, a Split elephant is a good choice. They are one of the cheapest TLs and one of the fastest ships you can buy.
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Qilue
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Australia
Dec 1999 time: 15:34
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quote: Originally posted by General Ludd
I built my first station today.
And now I'm cruising around exploring the galaxy in my Boron octopus, and taking on any pirate mandolays I come across. Poor buggers can't even get me in their sights, I just follow their back where ever they go.
Quick question: Are there any ships that are faster than the usual transports which can carry medium sized cargo? I fiure that since crystals are typically only bought in small quantities, it would be better to have a faster ship with a small cargo hold to do those runs. |
The Boron Manta, TP class. This has a cargo capacity of 1000 of up to XL class cargo and its' upgraded top speed is 216.
For small and fast, the Split Iguana TP class is good. Cargo capacty of 450 of up to L class cargo and its' upgraded top speed is 308.
TS class ships while having larger cargo capacity, are just too slow. However, the Split caiman is a very good asteroid miner.
A tip for your automated transports, do not mount weapons on them. If they have a weapon and are attacked, they will turn and fight. Unarmed, they will attempt to get away which is what you want them to do.
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