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Jamski is offline Jamski
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May 2002
time: 05:34
  Old Post 05-03-2004 17:40
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quote:
Why can't I play a long-ball game?


Because in the OFFICAL five-a-side rules the ball must not go over head height (free kick)


  • Vovan (sub)
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  • alva
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  • Spike
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  • Frozzy
  • Urban Ranger
  • Duck o' York


Nearly full...

-Jam

duke o' york is offline duke o' york

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Oct 2001
time: 05:34
  Old Post 05-03-2004 17:51
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That's as maybe, but unless you're all incredibly feeble then I doubt that anyone would have much difficulty in kicking/passing it further than the next box on your pitch diagram. You could improve the chances of opposition players intercepting the ball, or only allow the ball to be passed to unmarked players over a longer distance (while allowing the Civ 2 airlift intercept possibility), but only having short passes will not make the game flow as quickly from defence to attack as it could.

Jamski is offline Jamski
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May 2002
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  Old Post 05-03-2004 17:55
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I thought about it... but this may make a long pass FAR too powerful.

Hmmm... long pass only to unmarked players... could be good. But then its really obvious to try to intercept or tackle an unmarked player in your adjacent square, incase he gets the ball...

What the hell. Like the thread title says, its "in development" Why not allow long passes to unmarked players (i.e. players in a box on their own)

-Jam

duke o' york is offline duke o' york

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Oct 2001
time: 05:34
  Old Post 05-03-2004 18:13
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Well that way the players on the same team will have to try to outwit the defenders in order to receive a pass. To use your diagram from above, if Jones had the ball then he could try a long pass forwards. If Wallance came one square towards him, then it'd be a short pass and would be successful (depending upon what Beckham did). Otherwise, Boggins could move into the centre in front of the goal, and there would be another passing option for Jones. If Beckham came to tackle Jones, then obviously neither pass could take place, but if he moved sideways to intercept the pass to Wallance, or back to try to tackle Boggins, then he would leave the other player free to receive the pass (if Jones chose correctly) This would require communication between the team members (if you wanted to ban PMs, this could be most interesting, and very lucky if someone scored) in order to create chances. Just like real football.
Did this make sense?

Jamski is offline Jamski
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May 2002
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  Old Post 05-03-2004 18:28
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Yeah this makes sense. All move are calculated from the start positions though. So if Beckham passes it long to Cosmo, while Cosmo
moves towards Becks, then its still a long pass. Not that that would matter.

Yeah, I would expect the team to discuss tactics. But of course I don't expect everyone will trust thier team mates either. I would hog the ball and go for goal

NOTE : I didn't mention this before, but if you tackle someone, who is running to another square, both players end the turn in the square the ball-holding-player was in BEFORE they ran. That is to say that the tackle STOPS the run happening. Same with an intercept. If you intercept a player who is in one square, but in the same turn they ran to another square, the reciving player still runs, but the intercepting player gets the ball in the square that the recieving player started in.

This stops anyone moving two squares in one turn.

-Jam

DrSpike is offline DrSpike
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Sep 2001
time: 05:34
  Old Post 05-03-2004 18:46
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Banning within team PMs is not a good idea given the tendency of some people around here to try and fix things.

duke o' york is offline duke o' york

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Oct 2001
time: 05:34
  Old Post 05-03-2004 18:49
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I guess that the goalies remain in the goal for the whole game, and not in the square in front of the goal. When the goalie has the ball, then what is to stop the opposition taking up all three squares adjacent to him, and preventing the ball ever leaving that end?

Jamski is offline Jamski
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May 2002
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  Old Post 05-03-2004 18:58
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The goalies can stand in any square they like. I suggest the one in front of the goal, as this is the best one to shoot from. Of course, we HAVE to have the long-pass rule now.

-Jam

alva is offline alva
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Sep 2001
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  Old Post 05-03-2004 19:07
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Eugh, at least for the first game, try to keep things simple

duke o' york is offline duke o' york

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Oct 2001
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  Old Post 05-03-2004 19:26
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I was playing around with the code you posted to make the pitch Jamski and er, miserably failed to add an extra two lines and an extra two columns to your pitch. Oops. Never was a tech monkey.

I think that a larger pitch (in terms of number of squares) would be better, allowing players to only run one square per turn, but pass it two squares. This way you could play passes into space, and let your teammates run onto them, because at the moment you can only pass as far as you could run anyway, so what's the point of passing?

alva is offline alva
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Sep 2001
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  Old Post 05-03-2004 19:28
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Divide each square by 4 ( cross-schaped), is that what you are saying?

Urban Ranger is offline Urban Ranger
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May 1999
time: 13:34
  Old Post 05-03-2004 19:29
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Any offsides rules?

duke o' york is offline duke o' york

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Oct 2001
time: 05:34
  Old Post 05-03-2004 19:35
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quote:
Originally posted by alva
Divide each square by 4 ( cross-schaped), is that what you are saying?


No, just have 5 "pitch" columns, and 7 "pitch" rows, so the pitch is larger overall. The size of the squares would have to be reduced, but the playing area would grow slightly. The more squares there are, the more tactical it will become, and it will not just be a case of getting all five players, and the ball, onto 1 square, and piling forward en masse so that you automatically tackle back anyone who takes the ball. See Xin Yu's Stack of Doom FIFA coaching manual for details.

quote:
Originally posted by UR
Any offsides rules?


This is 5-a-side. Goal-hanging is compulsory, especially for old fat blokes who can't run up and down the pitch all the time.

alva is offline alva
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Sep 2001
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  Old Post 05-03-2004 19:48
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quote:
and it will not just be a case of getting all five players, and the ball, onto 1 square, and piling forward en masse so that you automatically tackle back anyone who takes the ball


hmm, you mean realistic English football

alva is offline alva
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Sep 2001
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  Old Post 05-03-2004 19:49
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quote:
Originally posted by Urban Ranger
Any offsides rules?


If off-side is introduced I sure don't want to be a GM

alva is offline alva
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Republic of Flanders
Sep 2001
time: 06:34
  Old Post 05-03-2004 19:51
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BTW, I might have missed it, but when does a game end?

After:
X-turns,
X-goals,
Team A/B scores X goals
other?

duke o' york is offline duke o' york

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Oct 2001
time: 05:34
  Old Post 05-03-2004 19:51
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You're thinking of rugby football. Typical.

Basically, my idea is that rather than have only 15 squares, as Jamski's pitch does, you have 35. A lot more space to move about in, and if you can pass 2 squares away, then use of space will become more important. Also crosses from the wings will be possible.

Zopperoni is offline Zopperoni
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Dec 2000
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  Old Post 05-03-2004 19:57
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quote:
Originally posted by alva
BTW, I might have missed it, but when does a game end?

When everyone is sent off.

Urban Ranger is offline Urban Ranger
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May 1999
time: 13:34
  Old Post 05-03-2004 20:16
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Not when you can have infinite subs

duke o' york is offline duke o' york

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Oct 2001
time: 05:34
  Old Post 05-03-2004 20:21
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The game ends when rah closes the thirteenth or so thread only consisting of players posting "sent", and making jibes about other football teams.

Zopperoni is offline Zopperoni
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Dec 2000
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  Old Post 05-03-2004 20:25
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quote:
Originally posted by Urban Ranger
Not when you can have infinite subs

You can't substitute a player who's been sent off. If you can, then the whole idea of ejection and numerical advantage for the opponent disappears.

alva is offline alva
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Sep 2001
time: 06:34
  Old Post 05-03-2004 21:10
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quote:
Originally posted by duke o' york
The game ends when rah closes the thirteenth or so thread only consisting of players posting "sent", and making jibes about other football teams.


You don't play Civ PBEm games do you.

duke o' york is offline duke o' york

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Oct 2001
time: 05:34
  Old Post 05-03-2004 21:25
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That's why I said 13 threads, not just the twelve it would take in other forums.

Urban Ranger is offline Urban Ranger
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May 1999
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  Old Post 05-03-2004 21:33
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quote:
Originally posted by Zopperoni
You can't substitute a player who's been sent off. If you can, then the whole idea of ejection and numerical advantage for the opponent disappears.


I know that. In this game there's nothing like an instant red card, so you can always sub the persons who are almost there out.

Jamski is offline Jamski
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May 2002
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  Old Post 05-03-2004 21:34
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We can play first team to score 3 or something. Let's keep it simple for the moment though. I'm happy to have long passing, and I'm happy to change the size of the pitch - but too big will make the games slow. This is 5-a-side, not saturday at 3 If you play 5-a-side its a fast, physical game with loads of pushing and shoving and a goal every 3 minutes. You hardly have time on the ball. Its just pass or run and see what happens.

Great fun

-Jam

Urban Ranger is offline Urban Ranger
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  Old Post 05-03-2004 21:36
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I still play it

Jamski is offline Jamski
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May 2002
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  Old Post 05-03-2004 21:42
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You know what its like then. Basically everyone who can runs after the ball untill they fall over.

-Jam

Urban Ranger is offline Urban Ranger
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  Old Post 06-03-2004 07:50
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Yeah, a real chaos

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
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  Old Post 06-03-2004 16:50
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And then we all go for a beer and tell each other how much better we were when we were kids

COME ON! One more person join up!!!!!!

-Jam

DrSpike is offline DrSpike
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Sep 2001
time: 05:34
  Old Post 06-03-2004 16:56
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5-a-Side rules.........fast paced action and you can get subbed when you are knackered.

 
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