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Dylan Baker
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Washington, DC
Feb 2001 time: 05:34
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Markus is in. 11:00 Dylan Standard Time on Friday.
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Dylan Baker
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Washington, DC
Feb 2001 time: 05:34
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Guys, bad news. My parents and a few friends are coming into town on Friday. I will be unable to play Friday night. Word on this just came down today. I will work tonight to try and find a substitute, and will let you know before bed what I come up with.
Sorry guys.
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Zylka
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~
Last edited by Zylka on 17-04-2004 at 00:58
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Zylka
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gfx
Attachment: units.gif
This has been downloaded 61 time(s).
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Zylka
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Any rules we have with currently active units should have stuck. Why - what seems missing?
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Ljube
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Belgrade
May 2003 time: 06:34
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Are we playing tonight?
Last edited by Ljube on 17-04-2004 at 03:39
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Zylka
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Changes
+ Increase
- Decrease
+ Armor
A->11
+ Bomber
D->3
- Carrier
Cost->200
+- Cruise Missile
A->24, Cost->60, Moves->8
+ Cruiser A->7, D->7
+ Destroyer
A->5, D->6, Steel
- Dreadnought
A->7, D->7
+ Fighter
A->5, D->4, Adv. Flight
+ Mech. Inf.
A->7
- Mobile 155mm (Howitzer)
A-> 11, Cost->70
+ Modern Inf.
Pflag removed; D->7
Steam Vessel
(Old transport)
+- Stlth Bmbr.
A->20, Firepower->3, Cost-> 200
+- Stlth Ftr.
A->8, D->5, Cost->120
+- U-Boat (Submarine)
A->8, D->2, Moves->4
New Units
Biplane
Flight
Cost: 60
A: 4
D: 2
HP/F: 2/2
Moves: 8
Gunboat
Electricity
Cost: 60
A: 5
D: 4
HP/F: 3/1
Moves: 7
MLRS
Network Warfare
Cost: 120
A: 14
D: 2
HP/F: 3/2
Moves: 1
Mech. SAM
Rocketry
Cost: 80
A: 0
D: 3 - x2 against air/missile
HP/F: 2/2
Moves: 3
Mil. Police
Automobile
Cost: 30
A: 3
D: 5
HP/F: 2/1
Moves: 1
Nuclear Sub.
Nuclear Power
Cost: 120
A: 12
D: 4
HP/F: 3/2
Moves: 6
Patrol Dstr.
Computers
Cost: 70
A: 6
D: 6
HP/F: 3/2
Moves: 10
Tank
Trench Warfare
Cost: 70
A: 8
D: 5
HP/F: 2/1
Moves: 2
Transport
Machine Tools
Cost: Reg
A: "
D: "
HP/F: "
Moves: "
So as you might notice, a lot of these units are just frivelous add-ons to ensure against exploits and expand tactical thinking. ie) the Mech. SAM is near useless a unit unless dotted across a warfield that your opponent is murdering you on via mass helicopters. The Mil. Police is a nice, quick modern flag bearer for those far away cities that have near not a chance of seeing heavy combat. Cruise missiles and Stealth Bombers are finally useful - but just barely (considering disposibility of the former and now realistic cost of the latter). Expanding Navy role(s) mean Battleships see less an active part in the full tech stage of the game (on par with real life). Transport is just a graphic thing, as we already have active Ind. transports I didn't want to tamper with
Enjoy
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Zylka
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we're playing, scheduled for 11:00pm EST but can probably start sooner if D gets here
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Zylka
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sub still needed for Babs but as far as I'm concerned we can go on without a Gallic player.
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Zylka
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Alright
Gauls are officially toast. As Makeo points out; it'll be best for us to at least get a human player for the 4ish turns needed for myself and Ljube to knock them out. Check the in character thread for details
and yeah, this session looks more than grim.
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Zylka
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Please post availability for upcoming Friday the 23rd
I have a shift to trade and would like to do so only if we're playing
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Zylka
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ok I can NOT get work off this Friday
go ahead and play if you can get a full house (sans Gaul, if accepted)
though I would like to settle our deal before the session starts without me, Ljube
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Zylka
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one last (if unanswered) role call.
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Dylan Baker
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Washington, DC
Feb 2001 time: 05:34
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Will be here.
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Zylka
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same time, 9:00 EST
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All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
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