 |
|  |
 |
|
alexman
|
 |
Hunt Valley, MD
Jan 1970 time: 00:34
|
|
Just as humans use ships very, very effectively in a way in which AIs are programmed not to use them at all, the same is true for the extra food from the agricultural trait: Extra food gets converted to production by the agricultural AI, whereas the human uses the extra food to get extra population, and worse for the AI, Settler pumps.
Yes, agricultural AI civs tend to do better than non-agricultural civs, but human agricultural civs do much better than AI agricultural civs. Therefore, weakening the agricultural trait will hurt the agricultural human more than the agricultural AI, just as weakening curraghs hurts the seafaring human more than the seafaring AI.
Increasing the cost of agricultural settlers forces the human to sometimes sacrifice the extra food to get extra production, leveling the playing field, because that is what the AI does.
|
|
|  |
 |
|
nbarclay
|
 |
Huntsville, Alabama
Dec 1999 time: 23:34
|
|
When I don't have the production for a settler pump in a city that could otherwise be a good one, my usual course of action is to make it a worker pump instead. Or, with the capital, the higher shield cost of settlers could usually be overcome by letting the city grow one bigger and adjusting the luxury slider accordingly if necessary. (And the same technique can often work in other cities, although the cost in commerce tends to be a lot higher.) In cities that don't have four-turn pump potential, the higher cost of settlers would tend to manifest itself in building less in between settlers rather than in sacrificing growth for shields, or in letting a city grow a pop point bigger if shields become the main constraint.
In other words, if my own techniques are any indication (and granted, I'm not entirely typical), humans would generally not react to the change by shifting a laborer in a way that costs them a point of food the way you seem to intend them to. The real effects would tend to be a lot more subtle.
|
|
|  |
All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|