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Mead
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I posted an interim turn save.
I just took Longreach and I am clearing the area near Carlise.
Buster suggested that we could drop our rover from Freedman's Park into Sunshine and roll into Carlise, which I just emptied. However, I notice that there is no complete road between Sunshine and Carlise. There is an unroaded forest square in between. I don't want to frop the rover in then drive it torwards Carlise only to find it can't make it and get stuck in the middle.
I could just drop it into Sunshine and wait until next turn, but that's not what i was expecting.
Any thoughts, Plus any thoughts on the rest of the questions I posted.
I did do the former moves and found that there were a few things that Hong Hu suggested that I could not do. I'll post them separately.
I also did the production, but none of the rushes yet.
Mead
http://apolyton.net/upload/view.php...DG-Hive2160.SAV
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Mead
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quote: Originally posted by Micha
Drop into Sunshine and wait. If we canīt make it to Carlisle this turn, thereīs no point in leaving an expensive military unit in the field when it could be in the protection of a base instead. |
It's OK I found a way.
We got Carlisle, plus Kelvin Point.
Kelvin Point is vulnerable to the Ogre coming out of Gardens point 2 spaces away, but if Uni does that they leave Gardens Point undefended. Taking Gardens Point with the Ogre in would cost 2 or 3 healthy aircraft because of the 6-3r-1 Ogre plus base, AC, and sensor bonuses.
I used the Needlejet to take out the CyCon transport. It was a suicide mission. None of our ships could reached and killed it. Plus we would have probably had to use both of our badly damaged choppers to try to kill it with no guarantee of success. And neither one of the choppers would have survived. I had both choppers return home to rest.
I also used the 30% damaged needlejet out of New Moscow to to kill the 4-1-6 CyCon cruiser (the one that killed the Peace schooner)..
I need to know. Do we want to start moving our assets east to prep ourselves for a DA invasion or should I continue moving them west?
PLEASE, PLEASE, PLEASE review and comment on the Turn. I am on Eastern US time and do not want to stay up too late.
Mead
http://apolyton.net/upload/view.php...DG-Hive2160.SAV
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Mead
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Hong Hu,
I done most of your suggestions. There were a few that I could not do. I note them below.
quote: Originally posted by HongHu
Teraforming suggestions:
1. Before any formers act, go to (9, 17) close to Meadapolis, change job of three formers from mine to lower land. Move one former to (10,20) forest.
2. Press w many times so that all former have moved.
3. Move formers at (7,19) to (9,17) lower land. Prepare for borehole.
4. Formers at (10,20) build a forest.
5. Roko need another farm/condensor for food
Former (27,23) move to (31,23), accumulate teraforming
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Its set to making a mirror to accumalate.
quote:
Another former will move into (32,22) and will prepare road the next turn for gang teraforming with others. Formers at (30,22) will continue to accumulate teraforming.
6. Engergy park
Formers around Voltairgrad not including the two formers building a borehold at (21,19) go to rivered square (24,22) to make solar panels. They will continue to make solar panels and mirrors in the area. |
I moved one to 23,19 (mirror accumalating, because I don't think it would make it to 24,22 and still be able to work. Let me know if I'm wrong.)
quote:
7. New base preparation
Propose it named after Arnelos.
Two formers moved into (22,34). Should build road next turn, then move to (23, 35) and build sensor.
8. Boreholes finished in the same area.
Move one former to (17,31)
and another to (14, 26).
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This one could only go as far as 16, 26 I moved it there and set it to make a mirror to accumamalate.
quote:
Prepare to road these squares. Other formers accumulate teraforming. There will be a borehole at (17,31) and a base site at (14,26). There should also be a borehole at (14,24) that should be built using these teraformers.
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Are you sure of those coordinates? That's on the edge of the mesa.
quote:
9. Zeropolis
Send one former at (10,28) to road the mineral bonus square (11,29). The other two accumulate teraforming. Will build a borehole there.
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Why not start the borehole now. They can do it. They don't need to accumalate beforehand.
quote:
10. HongHu KongHu
Looks like the farm that I just built at (19,15) will disappear again the next turn. Four formers move to (16,18) to build borehole.
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No can do. It's adjacent to lower terrain. The one I moved there (before I found out) is set to mirror accumalation)
quote:
Should stop in the way to accumulate teraforming. Two formers move to (21,19) to assist building borehole. |
Please let me know your suggestions to the above. If I don't hear anything I will do the best I can.
Mead
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Mead
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Rubin,
I've done most of this.
See below for exceptions and comments.
quote: Originally posted by Rubin
There are 3 areas of importance this year. Here are the initial suggestions of the Central Military Committee:
1) Production Allocation and Central Planning:
Prepare military base at [22,34] by setting up a sensor array at exactly these coordinates and start the production of a colony pod; Frankyburg is an excellent choice. We do NOT have much time!
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Formers are on-site, made road, will make sensor next turn. Frankyburg is making CP which will be ready in 2 turns. We can't afford to rush for next turn.
Question - Do we want to set the base at 23,35. I know there are a couple of plusses and minuses. We don't have to decide now, but we should discuss it before next turn.
quote:
Eight or nine bases are ready for new production orders:
- a Colony Pod
- an Interceptor or Penetrator
- 2 Drop Probes
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Do we want these on speeder chassis? They are now set to build on on infantry, like most of the rest. That means they are cheaper but not as versatile. (Primarily defense probes)
quote:
- 2 Drop Plasma Garrisons
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Done.
quote:
This gives 2 or 3 free bases for additional production requests. By default they should produce Drop Probes, which gives us optimal troop flexibility. Energy reserves should be carefully allocated as we may need extra credits soon!
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I set them up for aviation units. This can be changed before the End Turn. We lost a needlejet this turn, plus a number of our choppers are pretty hurt. The interior home bases should make aviation units that can reach the front faster. The bases closer to the fronts should make the drop probe and drop plasmas.
I started 2 choppers, and 1 2,1,2 drop speeder (it costs the same as a 1,1,2 drop speeder.
quote:
2) Operation "Brainwave":
Proceed with the plans presented by Foreman buster. We should focus on swift conquest of ALL remaining University bases.
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We took three. We should be able to take the rest (except Carbotool) next turn.
quote:
However, it may be advised to contact the Free Drones and get a few things straight:
1) What are the Free Drone plans succeeding the University invasion?
2) Are the Free Drones willing to help the Hive defending the new settlements?
3) What is the situation regarding CyCon probe-warfare?
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Ambassador, can you help us here?
The only thing I am really afraid of, especially once we start taking those coastal bases next turn, is probe ships.
quote:
We have troops already designated for the invasion and these should be dispatched without hesitation.
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Done.
quote:
3) Data Angel region:
The Data Angel base, Coder's Pit, is expected lost to the CyCon. CyCon transport located at [34,50] (visible from Coder's Pit). I strongly suggest that the transport is eliminated; we have 5 units nearby (including 2 badly damaged Choppers). Dispatch any of these to eliminate the transport. The CyCon Impact Cruiser at [30,46] should be considered secondary target, though it poses no real threat. We have idle aircraft at New Moscow to deal with it if nothing else is possible.
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Both objectives accomplished at he cost of one brave neeedlejet.
quote:
Reconnaissance should be high priority in this area and our military forces should ideally soon be invading Data Angel territory. CyCon may capture a few Data Angel bases. I had hoped for an invasion by M.Y. 2164; this is probably not possible now, but we should not let the CyCon hold Data Angel bases for more than a few years--Aerospace Complexes would be devastating for a swift invasion.
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I can move our ships SE which will put them at considerable risk but will give us some better recon (while they live).
Also, as I noted earlier, we have some new build units in the Hive homeland. I want to start moving them to our southerestern areas to prep for the Data Angel invasion in the next 2-3 turns. Are we going to continu with the pust west to CyCon or are we going to use these new build ones to take DA.
Mead
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Mead
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I'll hold the turn until about 6:00 am Eastern time US for Hong Hu and Rubin to clarify my questions posted above.
If they don't get back to me I'll have to decide the actions myself and pos the turn.
The questions are not that significant. The most importnt one is do we start to shift our new build units to the est to prep for a DA invasion in 2-3 turns. The way I see it we have more than enough units in the west to take and hold the rest of uni. Unless we are serious about continuing west into CyCon we don't need any more there other than the ones there or already in Drone territory headed west.
I should find something for our formers to do.
I plan to save at least 40 ECs, so I won't do many rushes.
Hong Hu, Rubin, everyone, please offer your comments.
Goodnight all.
Mead
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Mead
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quote: Originally posted by HongHu
Kody a worker is working (2,1,0) suggest change to a forest (1,2,1)
Suggest Longreach produce a police scout instead plasma garrison.
Suggest rush apachy at seat of unit at 24ec. Otherwise it looks like it will go into Riot the next turn. |
Kody worker moved.
Longreach is now making Police Scout.
Scout at Seat of Unity upgrades to Police at cost of 10EC.
Mead
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Mead
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quote: Originally posted by Rubin
***
Our reconnaissance near the Data Angels was primarily intended to guard our homeland. Our naval vessels may be in danger, though--hopefully, we'll stall any CyCon advancements.
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2-2-4 foil making its way clockwise around Peace Pod Island (that's what I'm calling it) to patrol straight east of it.
1-3-6 cruiser two squares behind our needlejet near Coder's pit. Safe for now, but ready to patrol that straight once our needlejet returns home next turn (also ready to take Conshelf57 should the need arise).
Mead
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:34
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quote: Agree with CMC at setting base at [22,34]. This is my original plan also before I referenced Jamski and Kody's plan. However I agree that time do not allow us to move further to the coast.
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Not sure if this is the right base... near new moscow ????
That original plan had the base at the coast due to the probe foil bug. The probe foil after infiltration returns to the nearest base and I was predicting a later war possibly with peace. I expected that probe foils might be used against them and if that base is inland probe foils may end up land locked.
However, that isn't an issue anymore considering current state of the game. Unlikely to go on a probe offensive.
____________________________________
Mead,
What can I say.... good work.
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