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nostromo
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Montréal, Québec
Mar 2002 time: 00:34
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Here are the designer notes by Keith Baker, the original creator of Eberron:
http://www.coveworld.net/eberron/designer_notes.html
What he has to say about tech:
quote: People are saying "It's Shadowrun!" It's not. "It's steampunk!" It's not.
Looking back, I do wish that we hadn't shown the lightning rail in [Across Eberron], just because everyone latched onto that as if it was the center of the world. If you look at all the art that's been shown, you'll see that the lightning rail is an unusual element of the world and not an example of the general tone.
Despite the presence of airships and what appears to be a train, there is little similarity between Eberron and [steampunk PC game] Arcanum. Unlike Final Fantasy, which I have never played, I do own Arcanum and enjoyed playing it. However, one of the central themes of that game was the conflict between technology and magic; as Eberron does not use technology [that involves electricity, gunpowder or steam power] there is no such conflict.
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Urban Ranger
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Apolyton Duke of Off-Topic
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quote: Originally posted by General Ludd
What about the most important source of energy - fire? Not that human history matters when talking about the practical uses of magic in an alternative reality, anyways.  |
Yes, fire had been in use for a very long time, but there was no large scale use of it until pretty recent times. What I mean by "large scale" is the scale of the fire, in this case. Fire had been in very widespread use, but each fire had been rather small.
See, I actually thought about these things 
quote: Originally posted by General Ludd
I could see "harnessing it but not understanding it" making for a really great fantasy setting. Lot's of potential for mad-scientist types, experiments run amock, and really unusual/imaginative applications. |
I don't see you can really harness something until you bring in a systemetic method of studying, building, and controlling. IOW, engineering. But there's no engineering before there's science.
At any rate, the fun thing about Shadowrun etc. is the conflict and tension between technology and magic. IOW, you are not limited to one or the other - both path works, each with its own strength and limitations.
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