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Conqueror
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UAC research complex
Dec 2001 time: 07:34
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Ha. My first try on a DAR also Did play some PtW AU's and the Power of Seafaring, but never posted anything in these DAR's before. I'm just bad at keeping track of things while i play.
OK. Lets give this a try:
Demigod - 1.15 patch - AU mod version
Didnt keep such detail as most of you have (years etc) but i'll report about things in general.
Capital placement: spotted a corner of Oasis behind the mountain, so i moved the settler NW to get the Oasis in city radius (because Agricultural civs have +3 food from irrigated Oasis under despot)
early exploration and development: first off, i built few warriors, then settler. continued that cycle. tried to build settler always the same turn when pop hit 3. didnt bother with granary as i saw the Iroquois, German and Sumerian units swarm nearby after few turns and was afraid about running out of space.
Exploration didnt go well - i popped 4 huts - 3 had barbarians in them and one maps Also i lost 3 exploring warriors total to barbarians, so as you can see i still have lots of unexplored space. Demigod barbarians are TOUGH. Almost feels like they have attack/defense bonus against human 
Iroquois want Alesia After i found my 2nd city, Alesia, on top of Incense, the Iroquois seemed to move a stack of 3 warriors towards it. I had 2 warriors nearby and scrambled those to fortify in Alesia.
When Iroq. stack was next to the city, i made a deal with them = all my GPT for Alphabet and Masonry + some of their gold. I then traded these techs to German and Sumeria and gained tech parity with them. If Iro's still attack next turn, thats their loss.
Well - ofcourse Iroquois attacked next turn. Both of my defending warriors were promoted to Veteran and Iroquois lost their 3 warrior stack (finally some luck).
After they heal i move all my 6 warriors in 2 stacks southward where evil Iro's came from and manage to destroy one of their cities (losing 2 warriors). After this i see a stack of Iroq archers and quickly sue for peace before they get too close.
Warrior counterattack paid off - they are willing to give me Grand River. That reveals to be along the southern coast when i get it. Its size 2, so i immediately rush a Curragh for some exploration.
Future plans: get some exploration done and get rid of the pesky barbarians. No other plans at the moment 
Sorry about the bad quality of the 2150 BC screenshot. I have big resolution and the image gets distorted when resizing it to 800.
Attachment: 2150bc.jpg
This has been downloaded 189 time(s).
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Fosse
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U.S.A.
Mar 2002 time: 23:34
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Blast all of you and your SGLs. I haven't been the first to a tech in half an age!
I'm thinking about all that I've learned from these forums... How many games I spent at 10% research when I'm at the cap, how many settler pump opportunites I missed... how many elites I let die in foolhardy battles. I might never be the micromanager that some here are... but I can definatly say my game is better!
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Madine
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I think I have only beat monarch once. I have to admit, I looked at some of the threads, so I have a little advanced knowledge.
This is my first game with AU. I think its great that there is a cooperative effort to put together a well-planned mod.
The luck of the Irish gave me an extra settler right away. At 2150 BC, I have 4 cities.
So far I have encountered the Germans, Sumerians, and Iroquois. No wars yet 
I have bronze working, alphabet, pottery, warrior code, ceremonial burial, and mysticism. My tech plan is to get monarchy, as I expect to be fighting. I'm sure someone will want to pick a fight around the time I get GS
I hope the screenshot looks decent. I noticed I forgot to build mines. Guess I shouldn't be civing past my bedtime.
Attachment: new civ_smaller.bmp
This has been downloaded 6 time(s).
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ducki
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quote: This was a little too easy. |
When you get to the Post-Game Thread, if you have any suggestions on what would have made it more challenging at your normal level, please let me know.
Thanks!
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Andydog
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London
Jan 2001 time: 05:34
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This is the first game I've tried from the AU threads, I only came across them recently. It all looks pretty hard core really, so I didn't really know how it was going to pan out. In the end it was a Space Victory in 1870, with 4039 pts.
I wrote stuff as I played, so here it is:
4000bc – moved settler 1 sqr south to get the extra hill and grassland while retaining the tobacco and sugar.
3950bc – Settled in the river fork.. view expands.. bugger about all this jungle, but like the look of that incense to the east. Set science to 100% and head straight for Iron Working.
3900bc – Worker starts mining tobacco next to the river.
3600bc – 1st warrior is completed and heads east to find a suitable 2nd city site to make use of that incense.
3450bc – Warrior discovers primo site next to small lake and cow! All right! Boarders have expanded so worker heads north to mine shield grassland.
3400bc – Warrior goes NW to mountain and spots the goody hut NE of capital. I think I’ll save that for now in case I can pop it by founding a city up there somewhere.
3350bc – 2nd warrior complete, push him off NE - I saw a bit of dessert and river up there and want to see if there are floodplains to be had. Switch production to settler.
3000bc – Wow, plenty of floodplains alright! Found a nice 3rd city site. Popped a goody hut with my east wandering warrior but got barbarians. Manage to kill them all.
2950bc – NW warrior meets an Iroquois warrior. Iroquois offer 10 gold for Ceremonial Burial but predictably they aren’t interested in trading for Alphabet. I tell them to take a hike. 
2710bc – 2nd city founded and production set on temple to get those boarders going. Capital is a few turns off Barracks as are a bit worried about those Iroquois. NW and E warriors have found coastlines – NW going N and E warrior going S. The Iroquoi warrior is following me N. Bugger this jungle but in the later game this land will be primo. 
2670bc – Meet the Germans. They have The Wheel and Warrior Code, but I have nothing, so offer them 1g as goodwill. God knows why. Warrior heads E along the bottom of Germany’s boarders.
2430bc – discover the Sumerians. They trade Alphabet for Ceremonial Burial. South warrior discovers dyes – and sees that the Iroquois are very close indeed…
2270bc – discover Iron Working. Head for Philosophy. Wow, Iron right next to my 2nd city, awesome! Worker has nearly completed a road to the 2nd city, he can just continue to that iron. Capital has completed a temple (for culture and happiness) and is a few turns away from my 3rd Settler.
More to follow in DAR2. No screeny just yet, but there are a few to come 
Last edited by Andydog on 29-03-2004 at 18:30
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Chemical Ollie
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Bored of this board
Jan 2002 time: 06:34
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After the easy Monarch win, decided to I replay on Demi-god (a first-timer) and that was quite different. The other tribes showed up in great masses after just a few turns. Luckily, they left me alone and started beating on each other instead (passing through my land on their way). I was able to build 10 or so cities, build at least 20 Gallic swordsmen and introduce monarchy before Sumeria attacked. By then, the other tribes were far into the middle ages, while I was still researching literature or something. I could just forget building a wonder by myself.
Sumeria had no resources at all, but still put up a formidable fight with longbowmen and that defensive warrior unit of theirs. I had an outstanding kills/death ratio for my Gallic swords, but the number of cheap units the Sumerians could pump out made it a long meatgrinder war. On top of that, their cities had so large population and so much culture that their kept flipping back both once and twice. I got some nice wonders throught the conquest, like the Pyramids, Temple of Artemis and Knights Templar.
Now I have almost finished them off, but I think I will have a tough time to make any further progress. I'm still in the ancient age, while the other tribes will enter the industrial age any turn. I have nothin to trade to get their techs. Conquering the Great Library in Salamanca could be an option, but if there was a war I would be toast against their hordes of cavallery and riflemen.
I think I will make a third replay on Emperor instead.
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Catt
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California - SF Bay Area
May 2002 time: 21:34
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I played a quick game (tried to make it quick, anyway) and finished late last night. I'll post DARs tonight or tomorrow. In the meantime I read through all the DAR threads to see how others played the game out. Lot's of fun!
Welcome to AU to all the first-timers (Makahlua, jim_steer, Conqueror, Madine, and Andydog)! Hopefully it was a fun experience and I look forward to reading your DARs in future AU games, too! And welcome back Chemical Ollie! No welcome for the regulars 
@Risa -- rough luck on the opening. Sometimes it just happens, especially with aggressive civs nearby and on higher levels where the AI has lots of bonus units. I'm glad you didn't let it get you down. It happened to me in a prior AU game (damn Germans), happened to alexman in the Power of Randomness game, and has now happened to Aeson twice in AU games! (Between early rushes and exploding volcanoes, it's a wonder Aeson keeps coming back ).
Catt 
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Risa
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quote: Originally posted by Rhothaerill
If you have contact with a lot of civs and CAN conquer the city and grab the Great Library before you get education you will automatically vault yourself back into tech parity. The way it works is that even though the Great Library ends with education, it doesn't actually end until the end of the turn. Which means you'd also receive every single tech known to two other civs you know BEYOND education as well before the Great Library expires. It isn't documented as such, but I've seen it done before. |
Yah, that is what I've done in this AU course. Marvelous indeed.
@Catt -- Thanks for your kind words.
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:34
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I tried this game last week on Deity AU mod, but I have been too mad to write about it. The plan was to follow my usual approach of REX with minimum military, and let the AI deal with the barbarians, which they gladly did. I figured that the REX would end relatively fast on Deity, and then I could start my serious military buildup.
The problem is that I forgot to tell Hiawatha that the Celts have not been barbarians since PTW came out. So after I plopped my third city on the incense, the damn Iroquois who evidently ran out of barbarians to kill, confused the Celts for barbarians and declared war by occupying my empty city. That fact alone would not have been a really a big deal, except their gazzilion free Warriors rushed Entremont before I could talk to them and beg for peace. Game over. 
Reading this thread about how several people had similar luck to mine, I guess the two aggressive neighbors (Iroquois are more aggressive in the AU mod, and the Germans are the usual bullies), along with a start sandwiched between civs made the light military strategy a bad idea for this map.
I am now ready to start another game, since it's been a week and I have somewhat forgotten the map. 
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Catt
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California - SF Bay Area
May 2002 time: 21:34
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DAR 1a – Emperor – Stock Rules
I’ve been pressed for time lately, and decided I’d try to play a relatively quick game (if I could) and looked forward to a “sandbox” game – not UP necessarily, but a game that allowed me to move quickly without too much attention or concentration and still have fun and lots of options. I’ve been playing mostly demi-god in epic games, finding some a real challenge, but decided to step back to Emperor and enjoy what might seem a little less pressure-filled game. I still find Emperor an engaging challenge in certain set-ups, and hoped the game would be engaging but not demanding. Got my wish Since I played mostly straight through, this series of DARs is more of an AAR, but so be it.
On learning of the course focus some weeks ago, I decided on an overall approach well before I say the start, and hoped the map would cooperate with my plans. Alexman summed up the approach to a tee:
quote: Originally posted by alexman in another thread
Religious with a good ancient UU screams for Monarchy. It's going to be my first government for sure.
I plan to slow down the tech rate so that the Gallic Swords last as long as possible. However, I plan to research full-speed up to Monarchy, and then set the slider at 0% until the middle ages. I'll trade as little as possible, and if I'm not at war, I'll make sure other civs on my continent are at war. We will be the most backwards barbarian continent ever!  |
I didn’t read through in detail the opening spoiler thread or try and track the approaches others were taking with the start opportunities – just went at it. With a look at the start, I decided to move my worker NW to the plains tile for a little greater view, and then moved my settler due north. Without knowledge of how wet the map might be, I wanted to maximize potential city sites on rivers (especially with an Ag civ) and figured that by settling at the headwaters, I’d provide a bit more breathing room downstream. Desert is just about as good as plains for an Ag civ, so the desert didn’t worry me. And since sugar on plains offers no improvement except a road during despotism, I didn’t concentrate on the sugar just yet.
Settled Entremont in 3950 BC and set research to Mysticism at 100% (initially 32 turns). I was pleased to see the oasis to the NW. The goody hut within view caused me to delay a warrior build so as to avoid barbarians from huts when the capital’s culture popped the hut. I started a build on a barracks – I wanted mostly veteran warriors from the get-go for future upgrade – but later changed my mind and switched the build to a granary for greater REXing power. After irrigating and roading the plains tile, my worker moved to the forest for a chop-powered granary build. In 3500 BC we had our initial warrior anyway.
Catt 
Attachment: 3500 bc - hut gives warrior.jpg
This has been downloaded 66 time(s).
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Catt
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California - SF Bay Area
May 2002 time: 21:34
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DAR 1b – Emperor – Stock Rules
Our conscript began an exploration; our worker improved Entremont. In 3150 BC we met the Iroquois – they had Alphabet and both our techs, so no trades (but I wanted a slow tech game anyway, so other than a few initial trades I didn’t plan to trade much in any event). A short time later, in 3050 BC we met the Sumerians. They had Bronze Working and Warrior Code. No trades. In 2630 BC we met the Germans. They had apparently already met the Sumerians, as they possessed knowledge of BW, WC, Alphabet, and Masonry. In 2590 BC our research on Mysticism was completed. I decided to trade for techs to speed our rush to Monarchy. Don’t remember the precise order, but we traded Myst to the Iroquois for Alphabet and 6 gold; traded Alph to Sumeria for Masonry and 6 gold; and traded Myst to Germany for BW (EDIT: We also traded for warrior code in one of these trades, can't remeber which - the "speeding up" towards Monarchy END EDIT). That put us in tech parity momentarily, leaving Sumeria without Mysticism. In any other than a “go slow on tech” approach, I probably would have gifted Myst to Sumeria to speed tech and deny the Germans and Iroquois trading opportunities, but in this game I withheld Myst. Research was set on Polytheism at max research.
Our second city, Alesia was founded in the hills near an incense supply. With a max research approach, I decided to get luxuries hooked up early to ease the pressure on the income stream from luxury slider needs.
In 2230 BC our conscript explorer had explored SE and S, and was moving back N along the western coast. He entered a goody hut hoping for luck but found barbarian savages. Only one attacked, and our plucky conscript survived.
Catt 
Attachment: 2230 bc - hut gives warriors.jpg
This has been downloaded 66 time(s).
Last edited by Catt on 31-03-2004 at 01:11
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