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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:34
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Rhoth's AU502 DAR 4c
Demigod level - AU mod
550ad - Capture Kish. I still haven't lost all that many units thanks to using my trebuchets to soften up the opposition in every city.
570ad - Settle Ratae Coritanorum to encroach on German lands and prepare for the eventual conquest of the Germans.
580ad - I abandon Cauhnawaga which was one of the cities on the south island I had received from the Iroquois. I couldn't protect it adequately enough from the small stack the Sumerians brought next to it.
590ad - The French complete Copernicus Observatory. I also settle Tolosa...this one close to Sumer, the only remaining Sumerian city on the continent. This served two purposes. One it's a combat settler designed to bring my forces to the doorstep of the opposing city quickly, and two there was a large gap of unused tiles that I filled in with it.
600ad - Navigation is discovered by the French so I end up trading world maps with them and the Aztecs so I don't have to bother exploring their coast anymore. And then I capture Sumer and kick the Sumerians off to their island cities. My alliance with Germany hasn't ended yet so I kept the war going a little longer.
610ad - Settle Lindum to fill more unused Sumerians tiles. They were pretty lax in number of cities settled on their initial land.
620ad - The alliance with Germany ends so I give peace to Sumeria for navigation and their world map. I unfortunately couldn't get any of their cities despite the havoc I created in their homeland. The Germans are now annoyed with me again even though I did everything properly with ending the alliance before ending the war. Oh well it just means they will be my next target all the sooner. 
I also trade incense, dyes, spices, and 350 gold to France for metallurgy which results in an upgrade of all my trebuchets to cannons. 
660ad - Settle Nemausus near the spot I had abandoned Cauhnawaga earlier.
670ad - Germany and Sumeria sign a peace accord.
740ad - I trade 65gpt and 50 gold to France for physics. They've been my best trading partner so far. During this time I've been building up my knight forces for the upgrade to cavalry and then I plan to start a world war. Since the Germans have saltpeter and iron it will be tougher to dislodge them than Sumeria.
770ad - Aztecs complete Magellans Voyage.
810ad - Germany, France, and the Aztecs all enter the next age all of a sudden. They were all two techs away from it, but now they've all advanced and have researched democracy to boot. Must have been a three way between Joan, Monte and Bizzy...uhh three way trade that is. I give the Byzantines incense, dyes, and wine for military tradition, their world map and 95 gold. If I can't get in on the trading and it still costs too much to buy the techs then I'm going to prepare to take them with cavalry. I also give banking to Sumeria for 110 gold and their world map, but that was just more to keep the money out of the hands of the big three.
820ad - Now Joan wants to trade. The prior luxury deal we had expired this turn so I'm able to give her spices, dyes, wines, the world map, and 1400 gold for magnetism and theory of gravity. Apparently medicine was the German's free tech as no one has steam power yet. So I start it as quickly as I can (which isn't really that quick )
830ad - My forces are in place on the German border so I declare war on them. I give chemistry to the Sumerians for an alliance to keep the islands busy while I go after the main cities. I capture Umma and the Great Lighthouse which used to be a Sumerian city. All of my cannons are in the south though, prepped to bombard the big cities.
Back to my world war comment earlier. The Aztecs and French had been in a war when I met them, but after that became good trading partners. I didn't want to see them get too far ahead as they were both KAI status...quick researches and had the two biggest armies in the field (my army was weak to both, despite being strong to all others). I had a good relationship with France while the Aztecs didn't like me so I declared war on them and then brought France into it for 280 gold. And finally I brought the Byzantines into the war against both the Aztecs and Germans for Theory of Gravity. That also catapulted them into the next age where they received steam power...but wouldn't trade it to me, even for all the gold and gpt I had.
And here is another funny little saying. I used to never pay attention to what they would say to me in the diplomacy boards, but I've actually been reading them this time and they're pretty funny.
to be continued...
Attachment: 830ad.jpg
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Catt
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California - SF Bay Area
May 2002 time: 21:34
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DAR 4 – Emperor – Stock Rules
In 1080 AD the French declared war. Bastards! With the home continent in control, with virtually all of the wonders of the world, with the leading economy and a 4-turn pace, Brennus decided all his goals had been met, and given other pressing matters planned on just coasting to a win via diplo or spaceship (possibly culture). He envisioned a burst of activity at the coming of Steam Power, but was content to let the years pass without effort or interest.
The French of course could do nothing to the Celtic empire. Brennus’ troops occasionally destroyed small French landing parties, but took no offensive action. As the war concluded, Brennus began to again trade luxuries to the French. The idyllic life returned. Though the French built Copernicus’ Observatory, with their early branch lead (Brennus had researched south through Metallurgy to prolong the life of the Temple of Artemis), all remaining wonders would be Celtic – Magellan’s Voyage was rushed by an SGL with only 6 turns to go (nothing better for an SGL to do) on the same turn as Adam Smith’s was completed. Newton’s University was built in Niagara Falls (the FP city). With the control of wonders, the Celtic cities enjoyed maintenance-free barracks, granaries, markets, harbors, banks, and temples for a time. Again the French declared war, and again Brennus ignored it – though the interruption of luxury trades was quite annoying. Peace soon reigned again.
Hordes of Celtic workers awaited the discovery of Steam Power, as soon as it was discovered, rails were laid across the land.
Catt 
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Catt
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California - SF Bay Area
May 2002 time: 21:34
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quote: Originally posted by Arrian
My God man! Hold that SGL for ToE or Hoovers, if you've nothing better to do with it! You can have more than 1, so holding a SGL is in no way deterimental!
That's free insta-Hoovers you had there!
-Arrian, who needs to start this game (after he forgets the map ) |
jshelr pretty much nailed it, although I hadn't yet put the pedal to the metal on tech advancement -- I actually researched PP, Demo, and FA just so I could build Shakespeare's when there really was no need. At the point of the SGL, I knew that the game was put away and that ToE and Hoovers couldn't possibly be lost. On the other hand, it was the last point of any sort of appearence of tech risk -- the French had beelined to Navigation and were also building MV; I doubt they would've got it, but, (1) with the SGL "science GA" buggy as all hell, (2) a good handful of techs left in the Middle Ages (ToE and Hoover's a long time off), and (3) the fact that SGLs bar MGLs (in case someone declared and landed leader-fodder for me - I still had to build the Pentagon IIRC, so an MGL would be put to good use), I just figured I'd use the thing right away. In retrospect, I could've used it on the Pentagon, I guess.
Remember, this was a real sandbox game, and at the time I was only just realizing that the AIs were at the point of stagnation. Heck, I built Bach's instead of Copes, and after Smith's and MV on the same turn, beelined for FA and Shakespeare's. I don't do that very often 
Catt 
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