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Midget*Toilet
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Oh, so they're just getting bored with moving units all over the place? Thought it had to do with turn speed.
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bongo

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TRBNGR
Sep 1999 time: 06:35
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Have to agree to some of the previous posters, I generally avoid entering the modern age cause of the tedium. Mostly this is done by adopting an aggresive playstyle that decides most of my games in the middle-age.
Some sort of intelligent stack-manipulating would have been nice. The public works and stack combat in ctp/ctp2 were a nice try but lacked something to become a winner.
I prefer workers to public-works of 'strategic' reasons. Workers that need protection and can be captured adds to the fun in a way those invisible public-workers cannot. Micromanaging all those workers soon gets boring though, I wish they would include stack-control over workers, or some other semi-automated way of easening the MM-burden.
The reason ctps stacking model didn't catch me was the 12-unit hard limit. I hated the hassle of moving armies past each other on crowded roads. Ok, so logistics has always been a major issue in any war or army in history so far, but we have enough of it already in civ. We don't need to intodruce traffic jams as well. That said, some ctp-ish stacking and controlling of units would have been fine. Just have a 'group' option where you moved N units like one(no army bonus). If you attacked(or bombarded) you would get a 'group attack' icon where each additional mouseclick would fire off another round of artillery or send forth another panzer.
Oh, I would also love to split each turn into 'theaters'. It's deadly annoying to select a unit, attack, then jump to a worker on the other side of the globe, then select another attack unit back where the action is..Sorting out ALL battles at the eastern front before dealing with the workers at home or your southern expeditionary force would have been sooo more convenient.
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The Hack
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What bothers me is the worker commands. You can't hit a button that clears polution only. If you hit clear damage they run to volcanos. I once said ok they will clean it up and then it won't be a problem. Well the thing blew and I lost most of my workers. In the middle of a war the run to clean bombardment. It's very tedious individually moving workers in the modern age and a distraction while at war. This is biggest complaint with C3C I have. I miss the old clear pullition feature with PTW. I put about 10 on shift A and it makes it not so bad but still I loose some by their stupid movement.
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stevel
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To my mind one of the major design flaws with Civ 3 is that units don't scale up in cost and power with the eras properly. Hence you end up with too many units in the modern age, as well as other problems like the "tank vs spearman".
Maybe you could mod the later era combat units to be more expensive and also slightly more powerful. This might also simulate the modern era better, in which there is a trend towards smaller numbers of combat units with massive amounts of firepower and incredibly expenisve equipment.
The current way workers are implemented is a mess, imo.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:35
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Hang on, hang on... vxma1, I think you are confirming something that I saw in my practice Celts game before AU 502.
I played on deity, and had none of the early resource trinity. Quite a bee-yatch... I did take them one by one, but, IIRC, this allowed the development of a KAI two civs distant from me.
When it was their turn (I don't remember who), I took a chokepoint city and loaded it up with my typical mid-game mix: a 3xMusket Army, prolly two Musket+2xMedInf, assorted Muskets, MedInfs, Longbows, etc.
Now, typically, that many Armies just won't get attacked... but the KAI was far enough ahead to have a large and fine military, IOW many many Cavs. AND THEY ATTACKED!!
And you're telling me they'll even go after Infantry Armies, given sufficient numbers??!!
So the problem isn't that the AI won't attack Armies, hmmm?? Rather that the total strength comparison is out of whack?
Well, fine then: All the more reason to face off against KAIs. 
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