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TimeTraveler
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About 85 to 90% of the time, I'll play as the research-heavy University. During most of the other 10 to 15%, I'll occasionally play as the Morganites, Peacekeepers, Gaians, Cyborgs, Usurpers, or a custom faction that is very much like the University. Every once in a great while, I'll consider one of the other factions, like maybe the Pirates, but the Believers I wouldn't dare play at. The Caretakers I also prefer not to play as because they can't transcend.
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RalPA
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The Lord's Believers is my favorite faction (just love that fanatical attack bonus :-) ), but I like to play them all, each faction have it's strength and it's weakneses, and I would love to know them all.
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Bingo
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I like playing Cult of Planet. Anybody have any good tips for playing as them?
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Frankychan
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In the Kingdom of Hawaii (CPA Member)
Sep 2001 time: 19:35
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More Believers comments....
....Just started another game with them (my past one was going HORRENDOUSLY BAD). This one is much better. I had the University plop next to me, and I immediately sent in 7 scout units to try and conquer them. Zakharov saw this and quickly went submissive. Unfortunately, Lal is on his other side, so we've been trading blows with one another while trying to not get the University involved.
The only thing I still don't like about them is the fact that you have to wait FOREVER to get probes....but once you do, oh-boy!  
As for the Gaians, I find that they are one of the fastest factions to grow (pop-wise). I think they are on par (if not surpass) the Hive in growth. Their "green-thumb" must really help them out cause when I encounter them, they have really large bases, and a lot too, compared to my many small bases. But my military is better. 
I tend to favor conquer factions, with builder's coming in just a little behind them. That's why I like the Hive, they are both of my 2 favorite things.
Bingo-sorry, I haven't played SMAX in a very long time.....
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Cosmic
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I dont like the angels too much, dont know how to play then well, and when I try to blame another faction for my probe actions I am usually caught
Since I dont like to restart and probe again "until I suceed" because I dont like to cheat, so I end with Roze in front of a computer trying to use Kazaa to download the techs from the University 
Bingo
About the Cult, well I trying to play then in a recent PBEM, but all the times I tried playing then in single mode, that -1 ECO and -1 IND were really bad to deal. But with Green Economy you get worms that are 40% stronger. Try to build and concentrate on Centauri Preserves and other +1 LIFECYCLE improvements and SP as soon as you get then. The Cult definitively isnt a tech or build-faction. I see then as the "Spartans of Fungus". So, while the spartans focus on conquer techs to improve morale, the Cult must focus on explore techs to improve lifecycle. Well, I dont have all that experience with then anyway, but I hope that you can use some advice.
If you like the planet bonuses but prefer build-oriented factions, try the Gaians intead.
Last edited by Cosmic on 15-04-2004 at 06:15
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Bingo
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Thanks for the advice, Cosmic. Yeah, that's pretty much what I've been doing, focusing on the lifecycle base structures and explore techs. Right now I'm just trying to figure out if a psi-based military is feasible.
The free brood pits is really a good deal, because when you have them the Cult basically gain a +2 police rating, and since it makes the mind worms 25% cheaper that negates the -1 industry somewhat.
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