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DrSpike
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Enthusiastic member of Apolyton
Sep 2001 time: 05:35
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I would also add to my earlier post that expectations have changed. Before the onset of online forums balance considerations were far less pressing. When I played great games of the past I just played. Now as a hardened gamer I might say the game has potential but balance issues are here, here, here and here, which need to be fixed before the game can be called a success.
As I said above we can all think of games where substance has been forsaken for eye-candy. However as someone who, despite the feathers I may ruffle by poking fun at certain games ( ), genuinely does speak from the experience of many many years of happy gaming, I would say overall gaming today is the best it has ever been. It is always easy to be nostalgic about the past........there were many flaws in even some of the great old games mentioned here; sometimes we just overlooked them.
Sure you have to be careful today that you don't buy Big Rigs and co, but it truly was always thus. Yeah, easy patching can and so often does make companies lazier, but glaring bugs in games in days gone by were often never fixed. Yeah I don't feel allegiance to gaming companies as I would have in previous years, but there are a couple of notable exceptions. Ultimately, when comparing like with like, such as the upper tails of the quality distribution in 2 eras, the good, I feel, outweighs the bad.
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:35
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quote: Originally posted by DrSpike
Alas CoT, much of the reason why companies don't always listen to the hardcore community is that they don't have to. The relative increase in casual gamers has meant the market reality is that they have more incentive than in the past to aim games towards them rather than me. |
An INCREASE in casual gamers?? With PC game shelf space declining at all the retail outlets where one would expect casual gamers to buy games ( I presume casuals gamers arent driving internet sales)? Youre either referring mainly to console games, or your base is more than 6 years ago, or Im missing something. "The Sims" apart, these last 3 or 4 years havent been great years for casual gaming, I dont think. PC gaming is becoming more of a niche. Or maybe whats happening is that we're losing the "middle" IE we have hardcore grognard wargames sold over the net at one end, and RTS clones at the other, but no Panzer Generals, and too few Age of Kings. We have incredibly complex society simulators like the Paradox series at one end, and Tycoon games at the other, but no SMAC's, and Civ3 was a disappointment. Im not sure how this plays out in other genres. And of course theres no data on "casual game" sales - indeed even the total annual PC game sales is not easy to comeby (anyone here have it)
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:35
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quote: Originally posted by DrSpike
You are wrong LotM. PC games today are aimed more at the casual gamer than at any other time in the past. Most people have PCs at home, which has created the market. I wont try and quantify the percentages, because I don't know. That's why I said relatively this group has grown, say, over the last 10 years, and in my view this is undeniably true.
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Oh over the last 10 years, maybe. Versus say 1994. But I would guess that PC casual game sales peaked sometime btween 1997 and 2001. Depends on how you define it. Family games, plus tycoon games, plus the Sims? Do we toss in RTS games? Surely not all - lots of RTS players who are anything but casual. Some RTS games? Myst? Pretty popular, but not all that easy (well maybe its just me ) and i think it has players who take it pretty seriously. And where then do we draw the line on adventure games (Not that theyve had huge sales lately) And how about the Railroad/transport games - they seem to have a decent following among hardcore gamers.
My sense is that most of those PC owners either dont own any games, or own one or two. Basically most PC games are still sold to folks who buy several games a year, which is a rather different audience than a family whose total game purchases are "who wants to be a millionaire" and "Roller coaster Tycoon". Now the folks who buy 3 or 4 games a year may not be hard core gamers by your standard, they may be drawn to movie themed games, they may play RTS cloneware, etc. And they play GTA, Halo, etc in droves.
PC games in general have to face the issue that wargames face - how do you draw people into a niche hobby? Hardcore gamers are made, not born. What draws people in?
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:35
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quote: Originally posted by DrSpike
Nice list, but it really isn't my point that there are more 'casual games' sold, although the Millionaires and Sims fans are fair examples of that increasing trend also. [/q]
Except as i said, that kind of game seems to have hit its peak at least 3 years ago.
quote:
The point is that as a proportion casual gamers make up a higher percentage of gamers than they ever have, and we see this not just in what might be called casual games but in other games as well. If enough people are content to play an imbalanced game just because they are not skilled enough to see that it's imbalanced then the incentive that the relevant company faces to put the work in to produce a balanced game is obviously diminished. And that's just one example. |
I can't speak to the extent to which recent games are unbalanced, not having played them. But I can say that Civ2, for example, one of the classics of the "golden age" was massively imbalanced wrt to Infinite City Sprawl. And i will confess i didnt realize that till I heard about it online. Ultimately the best players of Civ2 had to either create artificial challenges, or stick to multiplayer. IIUC Civ3 was much better in that regard.
[q] This discussion has touched on the fact that some games can highlight shallow wants over substance, which again is in part a rational response on the part of companies to an increasing proportion of casual gamers.
Once again I'll reiterate this trend doesn't change the fact I believe gaming now is the best it's ever been. As I said it's merely something I see as holding back potential. Unfortunately since it's a rational response to a broadening consumer base I don't see the situation changing. |
I fail to see evidence of such a broadening base, at least in the last 3 or 4 years, for PC games. PC Game Sales have been stagnant or growing slowly, far outpaced by console games. PC ownership has approached saturation point, at least in the US, and most new PC sales are additional PC's in a household, or replacements. AFAIK the proportion of PC games sold to people who buy multiple titles per year remains the same.
I think our discussion is too abstract at this point. To gain more insight I think we would have to examine the trends by genre. I dont think its really meaningful to compare say, a 2004 FPS to say, a 1999 TBS in terms of gameplay vs glitz tradeoffs. Id be more interested to see if depth has suffered in FPS, and in TBS, and in RTS, and for what tradeoff.I think that "shallow wants" may differ by genre as well - what a "casual" FPS player wants may be different from what a "casual" TBS player wants. Also the impact of consoles differs by genre - I suspect that in FPS consoles have drained off some of the casual players from the PC market altogether, whereas nothing of the kind has happened in TBS, obviously.
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:35
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quote: Originally posted by DrSpike
The scientist in me approves of your attempts at quantification. I would add again I am talking about the proportion of casual gamers in the stock of total PC gamers though, so some of your points are still beside the point. I will concede that the trend I believe exists has levelled off in recent years, as the saturation point in the PC market has been approached, but I would say that, although there might have been a drop in the rate of change, the direction is still upwards. I'm talking negative second derivatives not first. 
Since your main objection is whether or not the trend has been continuing since 2001 then maybe we can agree it has slowed down but is still continuing at a lesser rate. After all even in a relatively saturated market some people are first time owners, like my gran a couple of years ago. I don't see any justification for believing in a peak in 2001 followed by a fall, though as I say I can see your arguements could quite easily be consistent with a fall in the rate of change. |
Oh i dont say that the proportion of casual gamers peaked in 2001. I was referring only to the casual game genre as peaking then - thinking Sims, RCT, etc. As you point out, casual gaming is bigger than the casual game genre.
Yes saturation still allows for new sales - the teenager (or younger) getting a new PC for the first time, etc. Not much of late adopting luddites though. A few, but not many. I really dont think Firaxis had your grand in mind when designing Civ3 and the youngsters should be non-gamers, casual gamers, middle level gamers, and hard core gamers in about the same props as the base (well leaving aside the games available, consoles, etc)
Which brings us to the big changes of the last few years. I know a family where the adults are essentially luddites - the dad is computer illiterate - the mom uses the PC for email. They have 3 PCs (theyre fairly affluent) The kids mainly use the PCs for online stuff, having outgrown educational and kids games. The games the kids play are what I would call lacking in depth, from the extent I've seen them. So, an addition to casual gaming on the PC? NOT AT ALL!!! All the mindless (AFAICT) gaming they do is on either their Playstation, or their Gamecube. Not to mention that one of the kids is virtually hooked to his Gameboy 24/7.
Now we dont yet have How to be a millionaire on console, although I think the SIms is headed in that direction.
Now again, I know a family that has a PC and no consoles. Their sum total of games is RCT and Who wants to be a Millionaire. Unlike the family above, which buys lots of (console) games, this latter family simply doesnt buy enough games to really impact the market, not even if there are millions more like them.
The BIG market for mindless gaming is likely to be the console (whether or not deep games are also available for it)
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